mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 07:22:54 +08:00
Fix PlayerTouchInputDetector
applying touch device mod when other inactive mods present
This commit is contained in:
parent
5d5c803cf6
commit
63a0ea5410
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -45,10 +46,15 @@ namespace osu.Game.Screens.Play
|
||||
if (touchDeviceMod == null)
|
||||
return;
|
||||
|
||||
var candidateMods = player.Score.ScoreInfo.Mods.Append(touchDeviceMod).ToArray();
|
||||
|
||||
if (!ModUtils.CheckCompatibleSet(candidateMods, out _))
|
||||
return;
|
||||
|
||||
// `Player` (probably rightly so) assumes immutability of mods,
|
||||
// so this will not be shown immediately on the mod display in the top right.
|
||||
// if this is to change, the mod immutability should be revisited.
|
||||
player.Score.ScoreInfo.Mods = player.Score.ScoreInfo.Mods.Append(touchDeviceMod).ToArray();
|
||||
player.Score.ScoreInfo.Mods = candidateMods;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user