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Fix playback controls in editor handling key repeat when they probably shouldn't
Closes https://github.com/ppy/osu/issues/23903.
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@ -76,6 +76,9 @@ namespace osu.Game.Screens.Edit.Components
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Repeat)
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return false;
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switch (e.Key)
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{
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case Key.Space:
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@ -533,6 +533,9 @@ namespace osu.Game.Screens.Edit
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// Track traversal keys.
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// Matching osu-stable implementations.
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case Key.Z:
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if (e.Repeat)
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return false;
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// Seek to first object time, or track start if already there.
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double? firstObjectTime = editorBeatmap.HitObjects.FirstOrDefault()?.StartTime;
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@ -543,12 +546,18 @@ namespace osu.Game.Screens.Edit
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return true;
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case Key.X:
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if (e.Repeat)
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return false;
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// Restart playback from beginning of track.
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clock.Seek(0);
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clock.Start();
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return true;
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case Key.C:
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if (e.Repeat)
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return false;
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// Pause or resume.
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if (clock.IsRunning)
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clock.Stop();
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@ -557,6 +566,9 @@ namespace osu.Game.Screens.Edit
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return true;
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case Key.V:
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if (e.Repeat)
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return false;
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// Seek to last object time, or track end if already there.
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// Note that in osu-stable subsequent presses when at track end won't return to last object.
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// This has intentionally been changed to make it more useful.
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