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f0bd975393
The reasoning is explained in the inline comment, but basically this was getting blocked by `isPaused` being in an initial `true` state (as it is on construction), while the source clock was still `IsRunning`. There's no real guarantee of sync between the source and the `isPaused` bindable right now. Maybe there should be in the future, but to restore sanity, let's ensure that a call to `Reset` can at least stop the track as we expect. |
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.. | ||
Backgrounds | ||
Edit | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
Spectate | ||
Utility | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHandlePresentBeatmap.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
IPerformFromScreenRunner.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |