..
Break
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
HUD
Merge pull request #24986 from peppy/health-animates-in-intro
2023-10-07 10:31:34 +09:00
PlayerSettings
Change offset calibration control to adjust for all difficulties of the current beatmap set
2023-07-19 17:13:19 +09:00
ArgonKeyCounter.cs
Adjust animations slightly
2023-06-06 14:42:42 +09:00
ArgonKeyCounterDisplay.cs
Restructure key counters to use a common flow
2023-04-25 21:37:19 +09:00
BeatmapMetadataDisplay.cs
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
BreakOverlay.cs
Fix valueText
being replaced even if current is not binding to anything
2023-08-02 09:40:22 -07:00
BreakTracker.cs
Partial everything
2022-11-27 00:00:27 +09:00
ComboEffects.cs
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
DimmableStoryboard.cs
Partial everything
2022-11-27 00:00:27 +09:00
EpilepsyWarning.cs
Partial everything
2022-11-27 00:00:27 +09:00
FailAnimationContainer.cs
Rename FailAnimation
to FailAnimationContainer
2023-10-08 00:39:30 +09:00
FailOverlay.cs
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
GameplayClockContainer.cs
Change GameplayClockContainer.Reset
to directly call GameplayClock.Stop
2023-10-10 18:16:14 +09:00
GameplayClockExtensions.cs
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
2023-05-27 12:47:05 +02:00
GameplayState.cs
Fix TestSceneReplayRecorder
not using score provided by gameplay state
2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs
Automated pass
2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs
Automated pass
2023-06-24 01:00:03 +09:00
HUDOverlay.cs
Merge branch 'master' into leaderboard-toggle
2023-08-10 22:50:55 +02:00
IGameplayClock.cs
Expose rewinding state of IGameplayClock
s
2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs
Automated pass
2023-06-24 01:00:03 +09:00
MasterGameplayClockContainer.cs
Fix StopUsingBeatmapClock
not transferring time and running state
2023-09-22 16:22:36 +09:00
OffsetCorrectionClock.cs
Split OffsetCorrectionClock
out of MasterGameplayClockContainer
2022-08-18 18:54:10 +09:00
PauseOverlay.cs
Actually use paused header
2023-05-29 10:24:59 +09:00
Player.cs
Reduce severity of clock running check to avoid production crashes
2023-10-10 17:58:11 +09:00
PlayerConfiguration.cs
Automated pass
2023-06-24 01:00:03 +09:00
PlayerLoader.cs
Adjust fade durations at player loader to better hide mod jank
2023-09-27 19:29:03 +09:00
ReplayPlayer.cs
Allow autoplay to fail
2023-07-13 13:41:35 +09:00
ReplayPlayerLoader.cs
Automated pass
2023-06-24 01:00:03 +09:00
ResumeOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
RoomSubmittingPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SaveFailedScoreButton.cs
Add FireAndForget
to stray Task.Run
2023-06-21 17:48:55 +09:00
ScreenSuspensionHandler.cs
Partial everything
2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs
Fix song select potentially updating background parameters when not the current screen
2023-02-16 18:45:22 +09:00
SkipOverlay.cs
Partial everything
2022-11-27 00:00:27 +09:00
SoloPlayer.cs
Silence a few remaining nullability warnings
2023-07-04 22:39:26 +02:00
SoloSpectator.cs
Rename spectator-specific settings to more generic (with backwards migration)
2023-09-18 14:56:06 +02:00
SoloSpectatorPlayer.cs
Make user activity class names more specific
2023-02-12 12:32:17 -08:00
SpectatorPlayer.cs
Partial everything
2022-11-27 00:00:27 +09:00
SpectatorPlayerLoader.cs
Automated pass
2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
SquareGraph.cs
Make layout
readonly
2023-05-13 11:37:56 +02:00
SubmittingPlayer.cs
Ensure score submission attempt completion before notifying spectator server when exiting play early
2022-12-21 22:23:26 +01:00