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Fix incorrect test assumption in TestSceneEditorClock
I don't know what this test was trying to do, but it was wrong. Any offset which is applied should be invisible to the clock's final `CurrentTime` (and to the user).
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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
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AddUntilStep("clock stops", () => !EditorClock.IsRunning);
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AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength));
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AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
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AddStep("start clock again", () => EditorClock.Start());
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AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
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@ -158,8 +158,6 @@ namespace osu.Game.Screens.Edit
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public double CurrentTime => underlyingClock.CurrentTime;
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public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset;
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public void Reset()
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{
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ClearTransforms();
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