diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs index 82d2542190..ed58c59ff0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250)); AddUntilStep("clock stops", () => !EditorClock.IsRunning); - AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength)); + AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength)); AddStep("start clock again", () => EditorClock.Start()); AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index d4de1bae5f..d5ca6fc35e 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -158,8 +158,6 @@ namespace osu.Game.Screens.Edit public double CurrentTime => underlyingClock.CurrentTime; - public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset; - public void Reset() { ClearTransforms();