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https://github.com/ppy/osu.git
synced 2024-11-13 15:27:30 +08:00
Fix various other inspections
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parent
5341a335a6
commit
e081fa48a2
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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});
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moveMouseToHitObject(1);
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AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
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AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
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mergeSelection();
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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});
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moveMouseToHitObject(1);
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AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
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AddAssert("merge option not available", () => selectionHandler.ContextMenuItems?.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
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mergeSelection();
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AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
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&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
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@ -222,7 +222,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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});
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moveMouseToHitObject(1);
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AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
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AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
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mergeSelection();
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@ -241,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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if (visualiser is null) return;
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MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
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MenuItem? item = visualiser.ContextMenuItems?.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
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item?.Action.Value?.Invoke();
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});
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@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Editing
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if (sameRuleset)
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{
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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}
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AddUntilStep("wait for created", () =>
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@ -269,7 +269,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
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AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog!.Buttons.ElementAt(1).TriggerClick());
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AddUntilStep("wait for created", () =>
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{
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@ -342,7 +342,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
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AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog!.Buttons.ElementAt(1).TriggerClick());
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AddUntilStep("wait for created", () =>
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{
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@ -380,7 +380,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("try to create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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AddUntilStep("wait for created", () =>
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{
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@ -415,7 +415,7 @@ namespace osu.Game.Tests.Visual.Editing
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if (sameRuleset)
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{
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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}
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AddUntilStep("wait for created", () =>
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@ -476,7 +476,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("exit", () => Editor.Exit());
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
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AddStep("attempt to save", () => DialogOverlay.CurrentDialog.PerformOkAction());
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AddStep("attempt to save", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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AddAssert("editor is still current", () => Editor.IsCurrentScreen());
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Tournament.Components
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public new Bindable<DateTimeOffset>? Current
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{
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get => current;
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set => current.Current = value;
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set => current.Current = value!;
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}
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public DateTextBox()
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@ -70,9 +70,9 @@ namespace osu.Game.Beatmaps
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throw new NotImplementedException();
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}
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description => "dummy";
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@ -80,9 +80,15 @@ namespace osu.Game.Beatmaps
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private class DummyBeatmapConverter : IBeatmapConverter
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{
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public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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public IBeatmap Beatmap { get; }
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public IBeatmap Beatmap { get; set; }
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public DummyBeatmapConverter(IBeatmap beatmap)
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{
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Beatmap = beatmap;
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}
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[CanBeNull]
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public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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public bool CanConvert() => true;
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@ -86,7 +86,7 @@ namespace osu.Game.Beatmaps
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public event Action<WorkingBeatmap> OnInvalidated;
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public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
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public virtual WorkingBeatmap GetWorkingBeatmap([CanBeNull] BeatmapInfo beatmapInfo)
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{
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if (beatmapInfo?.BeatmapSet == null)
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return DefaultBeatmap;
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@ -22,7 +22,7 @@ namespace osu.Game.Graphics.Backgrounds
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Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
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}
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public override bool Equals(Background other)
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public override bool Equals(Background? other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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@ -119,11 +119,11 @@ namespace osu.Game.Graphics.Containers
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headerBackgroundContainer.Clear();
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headerBackground = value;
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if (value == null) return;
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headerBackgroundContainer.Add(headerBackground);
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lastKnownScroll = null;
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if (headerBackground != null)
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{
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headerBackgroundContainer.Add(headerBackground);
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lastKnownScroll = null;
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}
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}
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}
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@ -62,7 +62,7 @@ namespace osu.Game.Graphics.UserInterface
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if (!PlaySamplesOnAdjust)
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return;
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 30)
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if (Clock.CurrentTime - lastSampleTime <= 30)
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return;
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if (value.Equals(lastSampleValue))
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@ -13,7 +13,7 @@ namespace osu.Game.IO
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public bool IsManaged => ID > 0;
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public string Hash { get; set; }
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public string Hash { get; set; } = string.Empty;
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public int ReferenceCount { get; set; }
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Online.API.Requests.Responses
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public DateTimeOffset JoinDate;
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[JsonProperty(@"username")]
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public string Username { get; set; }
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public string Username { get; set; } = string.Empty;
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[JsonProperty(@"previous_usernames")]
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public string[] PreviousUsernames;
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@ -22,6 +22,6 @@ namespace osu.Game.Online.Placeholders
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AddText(this.message = message);
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}
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public override bool Equals(Placeholder other) => (other as MessagePlaceholder)?.message == message;
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public override bool Equals(Placeholder? other) => (other as MessagePlaceholder)?.message == message;
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays
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public abstract partial class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
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where T : OverlayHeader
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{
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public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty;
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public virtual string IconTexture => Header.Title.IconTexture;
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public virtual LocalisableString Title => Header.Title.Title;
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public virtual LocalisableString Description => Header.Title.Description;
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@ -23,11 +23,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <summary>
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/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
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/// </summary>
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public SliderPath Path { get; set; }
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public SliderPath Path { get; set; } = null!;
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public double Distance => Path.Distance;
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public IList<IList<HitSampleInfo>> NodeSamples { get; set; }
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public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = null!;
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public int RepeatCount { get; set; }
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[JsonIgnore]
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@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.UI
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this.fallback = fallback;
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}
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public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
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public override Texture? Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
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=> primary.Get(name, wrapModeS, wrapModeT) ?? fallback.Get(name, wrapModeS, wrapModeT);
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protected override void Dispose(bool disposing)
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Backgrounds
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AddInternal(new Background(textureName));
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}
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public override bool Equals(BackgroundScreen other)
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public override bool Equals(BackgroundScreen? other)
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{
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if (other is BackgroundScreenCustom backgroundScreenCustom)
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return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
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@ -89,9 +89,9 @@ namespace osu.Game.Screens
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public virtual bool? AllowGlobalTrackControl => null;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public Bindable<WorkingBeatmap> Beatmap { get; private set; } = null!;
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public Bindable<RulesetInfo> Ruleset { get; private set; } = null!;
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public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
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@ -4,6 +4,7 @@
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -211,6 +212,7 @@ namespace osu.Game.Screens.Play
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public partial class FadeContainer : Container, IStateful<Visibility>
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{
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[CanBeNull]
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public event Action<Visibility> StateChanged;
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private Visibility state;
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@ -647,7 +647,7 @@ namespace osu.Game.Screens.Select
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beginLooping();
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if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
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if (!Beatmap.Value.BeatmapSetInfo.DeletePending)
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{
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updateCarouselSelection();
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