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Unload beatmap storyboard background when no longer present
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parent
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commit
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@ -1,15 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Graphics.Backgrounds
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@ -18,6 +24,10 @@ namespace osu.Game.Graphics.Backgrounds
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{
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private readonly InterpolatingFramedClock storyboardClock;
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private AudioContainer storyboardContainer = null!;
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private DrawableStoryboard? drawableStoryboard;
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private CancellationTokenSource? loadCancellationSource = new CancellationTokenSource();
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[Resolved(CanBeNull = true)]
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private MusicController? musicController { get; set; }
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@ -33,18 +43,48 @@ namespace osu.Game.Graphics.Backgrounds
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(storyboardContainer = new AudioContainer
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{
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RelativeSizeAxes = Axes.Both,
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Volume = { Value = 0 },
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});
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LoadStoryboard();
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}
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public void LoadStoryboard()
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{
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Debug.Assert(drawableStoryboard == null);
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if (!Beatmap.Storyboard.HasDrawable)
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return;
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if (Beatmap.Storyboard.ReplacesBackground)
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Sprite.Alpha = 0;
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LoadComponentAsync(new AudioContainer
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LoadComponentAsync(drawableStoryboard = new DrawableStoryboard(Beatmap.Storyboard, mods.Value)
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{
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RelativeSizeAxes = Axes.Both,
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Volume = { Value = 0 },
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Child = new DrawableStoryboard(Beatmap.Storyboard, mods.Value) { Clock = storyboardClock }
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}, AddInternal);
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Clock = storyboardClock
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}, s =>
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{
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storyboardContainer.FadeInFromZero(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint);
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storyboardContainer.Add(s);
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}, (loadCancellationSource = new CancellationTokenSource()).Token);
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}
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public void UnloadStoryboard(Action<DrawableStoryboard> scheduleStoryboardRemoval)
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{
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Debug.Assert(drawableStoryboard != null);
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loadCancellationSource.AsNonNull().Cancel();
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loadCancellationSource = null;
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DrawableStoryboard s = drawableStoryboard;
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storyboardContainer.FadeOut(BackgroundScreen.TRANSITION_LENGTH, Easing.OutQuint);
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scheduleStoryboardRemoval(s);
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drawableStoryboard = null;
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}
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protected override void LoadComplete()
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@ -13,7 +13,8 @@ namespace osu.Game.Screens
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{
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public abstract partial class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
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{
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protected const float TRANSITION_LENGTH = 500;
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public const float TRANSITION_LENGTH = 500;
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private const float x_movement_amount = 50;
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private readonly bool animateOnEnter;
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Screens
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{
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@ -33,5 +34,7 @@ namespace osu.Game.Screens
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base.Push(screen);
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return true;
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}
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public void ScheduleStoryboardDisposal(DrawableStoryboard storyboard) => Scheduler.AddDelayed(storyboard.RemoveAndDisposeImmediately, BackgroundScreen.TRANSITION_LENGTH);
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}
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}
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@ -3,11 +3,14 @@
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#nullable disable
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using System.Diagnostics;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -71,6 +74,25 @@ namespace osu.Game.Screens.Backgrounds
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void next() => Next();
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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var backgroundScreenStack = Parent as BackgroundScreenStack;
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Debug.Assert(backgroundScreenStack != null);
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if (background is BeatmapBackgroundWithStoryboard storyboardBackground)
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storyboardBackground.UnloadStoryboard(backgroundScreenStack.ScheduleStoryboardDisposal);
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base.OnSuspending(e);
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}
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public override void OnResuming(ScreenTransitionEvent e)
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{
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if (background is BeatmapBackgroundWithStoryboard storyboardBackground)
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storyboardBackground.LoadStoryboard();
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base.OnResuming(e);
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}
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private ScheduledDelegate nextTask;
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private CancellationTokenSource cancellationTokenSource;
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