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Merge branch 'master' into sample-set-controls

This commit is contained in:
Bartłomiej Dach 2023-05-25 21:58:16 +02:00
commit 96fe7cbe54
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27 changed files with 419 additions and 373 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
@ -13,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Scoring;
using osuTK;
@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
private const float rotation = 45;
private BufferedContainer bufferedGrid;
private GridContainer pointGrid;
private BufferedContainer bufferedGrid = null!;
private GridContainer pointGrid = null!;
private readonly ScoreInfo score;
private readonly IBeatmap playableBeatmap;
@ -58,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
[BackgroundDependencyLoader]
private void load()
{
const float line_extension = 0.2f;
InternalChild = new Container
{
Anchor = Anchor.Centre,
@ -66,76 +67,99 @@ namespace osu.Game.Rulesets.Osu.Statistics
FillMode = FillMode.Fit,
Children = new Drawable[]
{
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(inner_portion),
Masking = true,
BorderThickness = line_thickness,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#202624")
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(inner_portion),
Masking = true,
BorderThickness = line_thickness,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#202624")
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(1),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Rotation = rotation,
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
EdgeSmoothness = new Vector2(1),
RelativeSizeAxes = Axes.Y,
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
Width = line_thickness / 2,
Rotation = -rotation,
Alpha = 0.3f,
Width = line_thickness,
Height = inner_portion + line_extension,
Rotation = -rotation * 2,
Alpha = 0.6f,
},
new Box
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
EdgeSmoothness = new Vector2(1),
RelativeSizeAxes = Axes.Y,
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
Width = line_thickness / 2, // adjust for edgesmoothness
Rotation = rotation
Width = line_thickness,
Height = inner_portion + line_extension,
},
new OsuSpriteText
{
Text = "Overshoot",
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Padding = new MarginPadding(3),
RelativePositionAxes = Axes.Both,
Y = -(inner_portion + line_extension) / 2,
},
new OsuSpriteText
{
Text = "Undershoot",
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding(3),
RelativePositionAxes = Axes.Both,
Y = (inner_portion + line_extension) / 2,
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Y = -(inner_portion + line_extension) / 2,
Margin = new MarginPadding(-line_thickness / 2),
Width = line_thickness,
Height = 10,
Rotation = 45,
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Y = -(inner_portion + line_extension) / 2,
Margin = new MarginPadding(-line_thickness / 2),
Width = line_thickness,
Height = 10,
Rotation = -45,
}
}
},
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 10,
EdgeSmoothness = new Vector2(1),
Height = line_thickness / 2, // adjust for edgesmoothness
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
EdgeSmoothness = new Vector2(1),
Width = line_thickness / 2, // adjust for edgesmoothness
Height = 10,
}
}
},
bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)

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@ -42,7 +42,8 @@ namespace osu.Game.Tests.Visual.Editing
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
Size = new Vector2(90, 90),
Scale = new Vector2(3),
}
};
});
@ -64,17 +65,24 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move to 8 and release", () =>
AddStep("move to 1", () => InputManager.MoveMouseTo(getPositionForDivisor(1)));
AddStep("move to 16 and release", () =>
{
InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
InputManager.MoveMouseTo(getPositionForDivisor(16));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
AddAssert("divisor is 16", () => bindableBeatDivisor.Value == 16);
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
AddStep("move to ~10 and release", () =>
AddStep("move to ~6 and release", () =>
{
InputManager.MoveMouseTo(getPositionForDivisor(6));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
AddStep("move to ~10 and click", () =>
{
InputManager.MoveMouseTo(getPositionForDivisor(10));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
@ -82,12 +90,11 @@ namespace osu.Game.Tests.Visual.Editing
private Vector2 getPositionForDivisor(int divisor)
{
float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
return new Vector2(
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
sliderDrawQuad.Centre.Y
);
float localX = (1 - 1 / (float)divisor) * tickSliderBar.UsableWidth + tickSliderBar.RangePadding;
return tickSliderBar.ToScreenSpace(new Vector2(
localX,
tickSliderBar.DrawHeight / 2
));
}
[Test]

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@ -1,57 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneEditorNavigation : OsuGameTestScene
{
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
AddUntilStep("wait for player", () =>
{
// notifications may fire at almost any inopportune time and cause annoying test failures.
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
// this is theoretically not foolproof, but it's the best that can be done here.
Game.CloseAllOverlays();
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
});
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
}
}
}

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@ -3,15 +3,61 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
{
[Test]
public void TestEditorGameplayTestAlwaysUsesOriginalRuleset()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
AddUntilStep("wait for player", () =>
{
// notifications may fire at almost any inopportune time and cause annoying test failures.
// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
// this is theoretically not foolproof, but it's the best that can be done here.
Game.CloseAllOverlays();
return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
});
AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
}
/// <summary>
/// When entering the editor, a new beatmap is created as part of the asynchronous load process.
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
@ -38,5 +84,63 @@ namespace osu.Game.Tests.Visual.Navigation
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
}
[Test]
public void TestExitEditorWithoutSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("escape once", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
}
[Test]
public void TestExitEditorWithSelection()
{
BeatmapSetInfo beatmapSet = null!;
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
AddUntilStep("wait for song select",
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("make selection", () =>
{
var beatmap = getEditorBeatmap();
beatmap.SelectedHitObjects.AddRange(beatmap.HitObjects.Take(5));
});
AddAssert("selection exists", () => getEditorBeatmap().SelectedHitObjects, () => Has.Count.GreaterThan(0));
AddStep("escape once", () => InputManager.Key(Key.Escape));
AddAssert("selection empty", () => getEditorBeatmap().SelectedHitObjects, () => Has.Count.Zero);
AddStep("escape again", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
}
private EditorBeatmap getEditorBeatmap() => ((Editor)Game.ScreenStack.CurrentScreen).ChildrenOfType<EditorBeatmap>().Single();
}
}

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@ -7,6 +7,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
@ -137,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
if (lastHit == 0)
lastHit = objects.Last().StartTime;

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@ -3,7 +3,6 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
@ -11,7 +10,6 @@ using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
@ -74,7 +72,7 @@ namespace osu.Game.Beatmaps
var calculator = ruleset.CreateDifficultyCalculator(working);
beatmap.StarRating = calculator.Calculate().StarRating;
beatmap.Length = calculateLength(working.Beatmap);
beatmap.Length = working.Beatmap.CalculatePlayableLength();
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
}
@ -82,20 +80,6 @@ namespace osu.Game.Beatmaps
workingBeatmapCache.Invalidate(beatmapSet);
});
private double calculateLength(IBeatmap b)
{
if (!b.HitObjects.Any())
return 0;
var lastObject = b.HitObjects.Last();
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
double endTime = lastObject.GetEndTime();
double startTime = b.HitObjects.First().StartTime;
return endTime - startTime;
}
#region Implementation of IDisposable
public void Dispose()

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@ -104,6 +104,19 @@ namespace osu.Game.Beatmaps
}
}
/// <summary>
/// Find the total milliseconds between the first and last hittable objects.
/// </summary>
/// <remarks>
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferable when available.
/// </remarks>
public static double CalculatePlayableLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects);
/// <summary>
/// Find the timestamps in milliseconds of the start and end of the playable region.
/// </summary>
public static (double start, double end) CalculatePlayableBounds(this IBeatmap beatmap) => CalculatePlayableBounds(beatmap.HitObjects);
/// <summary>
/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
/// </summary>
@ -114,5 +127,36 @@ namespace osu.Game.Beatmaps
/// It's not super efficient so calls should be kept to a minimum.
/// </remarks>
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
#region Helper methods
/// <summary>
/// Find the total milliseconds between the first and last hittable objects.
/// </summary>
/// <remarks>
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferable when available.
/// </remarks>
public static double CalculatePlayableLength(IEnumerable<HitObject> objects)
{
(double start, double end) = CalculatePlayableBounds(objects);
return end - start;
}
/// <summary>
/// Find the timestamps in milliseconds of the start and end of the playable region.
/// </summary>
public static (double start, double end) CalculatePlayableBounds(IEnumerable<HitObject> objects)
{
if (!objects.Any())
return (0, 0);
double lastObjectTime = objects.Max(o => o.GetEndTime());
double firstObjectTime = objects.First().StartTime;
return (firstObjectTime, lastObjectTime);
}
#endregion
}
}

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@ -17,6 +17,7 @@ namespace osu.Game.Graphics.Containers
{
public const float APPEAR_DURATION = 800;
public const float DISAPPEAR_DURATION = 500;
public const float SHADOW_OPACITY = 0.2f;
private const Easing easing_show = Easing.OutSine;
private const Easing easing_hide = Easing.InSine;

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@ -56,6 +56,7 @@ namespace osu.Game.Overlays
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
Radius = 10
};
@ -101,7 +102,7 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
}
protected override void PopOut()

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@ -5,9 +5,11 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Logging;
@ -16,6 +18,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using osuTK.Graphics;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
namespace osu.Game.Overlays
@ -72,6 +75,14 @@ namespace osu.Game.Overlays
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 10,
Hollow = true,
},
Children = new Drawable[]
{
new Box
@ -199,6 +210,7 @@ namespace osu.Game.Overlays
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
toastTray.FlushAllToasts();
}
@ -211,6 +223,7 @@ namespace osu.Game.Overlays
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
}
private void notificationClosed() => Schedule(() =>

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@ -10,15 +10,18 @@ using System.Threading.Tasks;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
@ -105,6 +108,14 @@ namespace osu.Game.Overlays
Add(SectionsContainer = new SettingsSectionsContainer
{
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
Radius = 10
},
MaskingSmoothness = 0,
RelativeSizeAxes = Axes.Both,
ExpandableHeader = CreateHeader(),
SelectedSection = { BindTarget = CurrentSection },
@ -156,6 +167,8 @@ namespace osu.Game.Overlays
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
SectionsContainer.FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
// delay load enough to ensure it doesn't overlap with the initial animation.
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
@ -175,6 +188,7 @@ namespace osu.Game.Overlays
{
base.PopOut();
SectionsContainer.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);

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@ -154,12 +154,15 @@ namespace osu.Game.Screens.Edit
/// </summary>
/// <param name="index">The 0-based beat index.</param>
/// <param name="beatDivisor">The beat divisor.</param>
/// <param name="validDivisors">The list of valid divisors which can be chosen from. Assumes ordered from low to high. Defaults to <see cref="PREDEFINED_DIVISORS"/> if omitted.</param>
/// <returns>The applicable divisor.</returns>
public static int GetDivisorForBeatIndex(int index, int beatDivisor)
public static int GetDivisorForBeatIndex(int index, int beatDivisor, int[] validDivisors = null)
{
validDivisors ??= PREDEFINED_DIVISORS;
int beat = index % beatDivisor;
foreach (int divisor in PREDEFINED_DIVISORS)
foreach (int divisor in validDivisors)
{
if ((beat * divisor) % beatDivisor == 0)
return divisor;

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@ -383,7 +383,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
Padding = new MarginPadding { Horizontal = 5 };
RangePadding = 5;
Padding = new MarginPadding { Horizontal = RangePadding };
}
protected override void LoadComplete()
@ -398,15 +399,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
ClearInternal();
CurrentNumber.ValueChanged -= moveMarker;
foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
{
AddInternal(new Tick(divisor)
int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
AddInternal(new Tick(divisor, isSolidTick)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
X = getMappedPosition(divisor),
X = tickIndex / (float)largestDivisor,
});
}
@ -418,6 +424,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void moveMarker(ValueChangedEvent<int> divisor)
{
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
foreach (Tick tick in InternalChildren.OfType<Tick>().Where(t => !t.AlwaysDisplayed))
{
tick.FadeTo(divisor.NewValue % tick.Divisor == 0 ? 0.2f : 0f, 100, Easing.OutQuint);
}
}
protected override void UpdateValue(float value)
@ -483,13 +494,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
OnUserChange(Current.Value);
}
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
private float getMappedPosition(float divisor) => 1 - 1 / divisor;
private partial class Tick : Circle
{
public Tick(int divisor)
public readonly bool AlwaysDisplayed;
public readonly int Divisor;
public Tick(int divisor, bool alwaysDisplayed)
{
AlwaysDisplayed = alwaysDisplayed;
Divisor = divisor;
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
Alpha = alwaysDisplayed ? 1 : 0;
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
}
}

View File

@ -16,6 +16,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// A container which provides a "blueprint" display of items.
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
/// </summary>
public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
public abstract partial class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>
where T : class
{
protected DragBox DragBox { get; private set; }
@ -91,7 +92,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
SelectionHandler = CreateSelectionHandler();
SelectionHandler.DeselectAll = DeselectAll;
SelectionHandler.SelectedItems.BindTo(SelectedItems);
AddRangeInternal(new[]
@ -279,6 +279,30 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:
if (SelectedItems.Count > 0)
{
DeselectAll();
return true;
}
break;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
#region Blueprint Addition/Removal
protected virtual void AddBlueprintFor(T item)

View File

@ -197,9 +197,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region Selection Handling
/// <summary>
/// Bind an action to deselect all selected blueprints.
/// Deselect all selected items.
/// </summary>
internal Action DeselectAll { private get; set; }
protected void DeselectAll() => SelectedItems.Clear();
/// <summary>
/// Handle a blueprint becoming selected.
@ -303,7 +303,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (blueprint.IsSelected)
return false;
DeselectAll?.Invoke();
DeselectAll();
blueprint.Select();
return true;
}
@ -311,6 +311,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected void DeleteSelected()
{
DeleteItems(SelectedItems.ToArray());
DeselectAll();
}
#endregion

View File

@ -3,39 +3,14 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public partial class MatchTypePill : OnlinePlayComposite
public partial class MatchTypePill : OnlinePlayPill
{
private OsuTextFlowContainer textFlow;
public MatchTypePill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new PillContainer
{
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -45,8 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
private void onMatchTypeChanged(ValueChangedEvent<MatchType> type)
{
textFlow.Clear();
textFlow.AddText(type.NewValue.GetLocalisableDescription());
TextFlow.Text = type.NewValue.GetLocalisableDescription();
}
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public abstract partial class OnlinePlayPill : OnlinePlayComposite
{
protected PillContainer Pill { get; private set; } = null!;
protected OsuTextFlowContainer TextFlow { get; private set; } = null!;
protected virtual FontUsage Font => OsuFont.GetFont(size: 12);
protected OnlinePlayPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = Pill = new PillContainer
{
Child = TextFlow = new OsuTextFlowContainer(s => s.Font = Font)
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
}
};
}
}
}

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@ -5,40 +5,16 @@
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
/// <summary>
/// A pill that displays the playlist item count.
/// </summary>
public partial class PlaylistCountPill : OnlinePlayComposite
public partial class PlaylistCountPill : OnlinePlayPill
{
private OsuTextFlowContainer count;
public PlaylistCountPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new PillContainer
{
Child = count = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -55,10 +31,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
? Playlist.Count(i => !i.Expired)
: PlaylistItemStats.Value.CountActive;
count.Clear();
count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
count.AddText(" ");
count.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
TextFlow.Clear();
TextFlow.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
TextFlow.AddText(" ");
TextFlow.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
}
}
}

View File

@ -3,39 +3,14 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public partial class QueueModePill : OnlinePlayComposite
public partial class QueueModePill : OnlinePlayPill
{
private OsuTextFlowContainer textFlow;
public QueueModePill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new PillContainer
{
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -45,8 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
{
textFlow.Clear();
textFlow.AddText(mode.NewValue.GetLocalisableDescription());
TextFlow.Text = mode.NewValue.GetLocalisableDescription();
}
}
}

View File

@ -5,58 +5,30 @@
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public partial class RoomSpecialCategoryPill : OnlinePlayComposite
public partial class RoomSpecialCategoryPill : OnlinePlayPill
{
private SpriteText text;
private PillContainer pill;
[Resolved]
private OsuColour colours { get; set; }
public RoomSpecialCategoryPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = pill = new PillContainer
{
Background =
{
Colour = colours.Pink,
Alpha = 1
},
Child = text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
Colour = Color4.Black
}
};
}
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
protected override void LoadComplete()
{
base.LoadComplete();
Pill.Background.Alpha = 1;
TextFlow.Colour = Color4.Black;
Category.BindValueChanged(c =>
{
text.Text = c.NewValue.GetLocalisableDescription();
var backgroundColour = colours.ForRoomCategory(Category.Value);
if (backgroundColour != null)
pill.Background.Colour = backgroundColour.Value;
TextFlow.Text = c.NewValue.GetLocalisableDescription();
Pill.Background.Colour = colours.ForRoomCategory(c.NewValue) ?? colours.Pink;
}, true);
}
}

View File

@ -8,43 +8,20 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
/// <summary>
/// A pill that displays the room's current status.
/// </summary>
public partial class RoomStatusPill : OnlinePlayComposite
public partial class RoomStatusPill : OnlinePlayPill
{
[Resolved]
private OsuColour colours { get; set; }
private PillContainer pill;
private SpriteText statusText;
public RoomStatusPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = pill = new PillContainer
{
Child = statusText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
Colour = Color4.Black
}
};
}
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
protected override void LoadComplete()
{
@ -54,15 +31,17 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
Status.BindValueChanged(_ => updateDisplay(), true);
FinishTransforms(true);
TextFlow.Colour = Colour4.Black;
Pill.Background.Alpha = 1;
}
private void updateDisplay()
{
RoomStatus status = getDisplayStatus();
pill.Background.Alpha = 1;
pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
statusText.Text = status.Message;
Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
TextFlow.Text = status.Message;
}
private RoomStatus getDisplayStatus()

View File

@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play
public Func<Task<ScoreInfo>> SaveReplay;
public override string Header => "failed";
public override string Description => "you're dead, try again?";
[BackgroundDependencyLoader]
private void load(OsuColour colours)

View File

@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -38,8 +35,8 @@ namespace osu.Game.Screens.Play
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public Action OnRetry;
public Action OnQuit;
public Action? OnRetry;
public Action? OnQuit;
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
@ -53,12 +50,13 @@ namespace osu.Game.Screens.Play
public abstract string Header { get; }
public abstract string Description { get; }
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons = null!;
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
private FillFlowContainer retryCounterContainer;
private TextFlowContainer playInfoText = null!;
[Resolved]
private GlobalActionContainer globalAction { get; set; } = null!;
protected GameplayMenuOverlay()
{
@ -86,36 +84,13 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new FillFlowContainer
new OsuSpriteText
{
Text = Header,
Font = OsuFont.GetFont(size: 48),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = Header,
Font = OsuFont.GetFont(size: 30),
Spacing = new Vector2(5, 0),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Colour = colours.Yellow,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
},
new OsuSpriteText
{
Text = Description,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
}
}
Colour = colours.Yellow,
},
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
{
@ -132,10 +107,11 @@ namespace osu.Game.Screens.Play
Radius = 50
},
},
retryCounterContainer = new FillFlowContainer
playInfoText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.GetFont(size: 18))
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
}
}
@ -157,7 +133,8 @@ namespace osu.Game.Screens.Play
return;
retries = value;
if (retryCounterContainer != null)
if (IsLoaded)
updateRetryCount();
}
}
@ -170,7 +147,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e) => true;
protected void AddButton(string text, Color4 colour, Action action)
protected void AddButton(string text, Color4 colour, Action? action)
{
var button = new Button
{
@ -222,30 +199,9 @@ namespace osu.Game.Screens.Play
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
Font = OsuFont.GetFont(size: 18),
},
new OsuSpriteText
{
Text = "time".ToQuantity(retries),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18),
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
},
new OsuSpriteText
{
Text = " in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
Font = OsuFont.GetFont(size: 18),
}
};
playInfoText.Clear();
playInfoText.AddText("Retry count: ");
playInfoText.AddText(retries.ToString(), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
}
private partial class Button : DialogButton
@ -260,9 +216,6 @@ namespace osu.Game.Screens.Play
}
}
[Resolved]
private GlobalActionContainer globalAction { get; set; }
protected override bool Handle(UIEvent e)
{
switch (e)

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Graphics.UserInterface;
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
if (lastHit == 0)
lastHit = objects.Last().StartTime;

View File

@ -6,6 +6,7 @@
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
if (lastHit == 0)
lastHit = objects.Last().StartTime;

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@ -52,9 +52,9 @@ namespace osu.Game.Screens.Play.HUD
set
{
objects = value;
FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0;
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0;
(FirstHitTime, LastHitTime) = BeatmapExtensions.CalculatePlayableBounds(objects);
UpdateObjects(objects);
}
}

View File

@ -24,7 +24,6 @@ namespace osu.Game.Screens.Play
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?";
private SkinnableSound pauseLoop;