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Change ArgonHealthDisplay to be relative sized for now

This commit is contained in:
Dean Herbert 2023-10-06 16:52:00 +09:00
parent cc6210035f
commit db5178e453
No known key found for this signature in database
2 changed files with 50 additions and 20 deletions

View File

@ -12,7 +12,6 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
@ -41,7 +40,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
},
};
});

View File

@ -5,14 +5,17 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -27,6 +30,23 @@ namespace osu.Game.Screens.Play.HUD
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Bar height")]
public BindableFloat BarHeight { get; } = new BindableFloat
{
Default = 32,
MinValue = 0,
MaxValue = 64,
Precision = 1
};
[SettingSource("Bar length")]
public BindableFloat BarLength { get; } = new BindableFloat(1)
{
MinValue = 0.2f,
MaxValue = 1,
Precision = 0.01f,
};
private BarPath mainBar = null!;
/// <summary>
@ -76,10 +96,13 @@ namespace osu.Game.Screens.Play.HUD
}
}
private const float left_line_width = 50f;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
@ -91,7 +114,7 @@ namespace osu.Game.Screens.Play.HUD
new Circle
{
Margin = new MarginPadding { Top = 8.5f, Left = -2 },
Size = new Vector2(50f, 3f),
Size = new Vector2(left_line_width, 3f),
},
new Container
{
@ -127,8 +150,6 @@ namespace osu.Game.Screens.Play.HUD
}
},
};
updatePath();
}
protected override void LoadComplete()
@ -144,6 +165,18 @@ namespace osu.Game.Screens.Play.HUD
if (resetMissBarDelegate == null)
this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint);
}, true);
BarLength.BindValueChanged(l => Width = l.NewValue, true);
BarHeight.BindValueChanged(_ => updatePath());
updatePath();
}
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
if ((invalidation & Invalidation.DrawSize) > 0)
updatePath();
return base.OnInvalidate(invalidation, source);
}
protected override void Update()
@ -214,25 +247,24 @@ namespace osu.Game.Screens.Play.HUD
private void updatePath()
{
const float curve_start = 280;
const float curve_end = 310;
float barLength = DrawWidth - left_line_width - 24;
float curveStart = barLength - 70;
float curveEnd = barLength - 40;
const float curve_smoothness = 10;
const float bar_length = 350;
const float bar_verticality = 32.5f;
Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized();
Vector2 diagonalDir = (new Vector2(curveEnd, BarHeight.Value) - new Vector2(curveStart, 0)).Normalized();
barPath = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(curve_start - curve_smoothness, 0), PathType.Bezier),
new PathControlPoint(new Vector2(curve_start, 0)),
new PathControlPoint(new Vector2(curve_start, 0) + diagonalDir * curve_smoothness, PathType.Linear),
new PathControlPoint(new Vector2(curve_end, bar_verticality) - diagonalDir * curve_smoothness, PathType.Bezier),
new PathControlPoint(new Vector2(curve_end, bar_verticality)),
new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_verticality), PathType.Linear),
new PathControlPoint(new Vector2(bar_length, bar_verticality)),
new PathControlPoint(new Vector2(curveStart - curve_smoothness, 0), PathType.Bezier),
new PathControlPoint(new Vector2(curveStart, 0)),
new PathControlPoint(new Vector2(curveStart, 0) + diagonalDir * curve_smoothness, PathType.Linear),
new PathControlPoint(new Vector2(curveEnd, BarHeight.Value) - diagonalDir * curve_smoothness, PathType.Bezier),
new PathControlPoint(new Vector2(curveEnd, BarHeight.Value)),
new PathControlPoint(new Vector2(curveEnd + curve_smoothness, BarHeight.Value), PathType.Linear),
new PathControlPoint(new Vector2(barLength, BarHeight.Value)),
});
List<Vector2> vertices = new List<Vector2>();
@ -267,7 +299,7 @@ namespace osu.Game.Screens.Play.HUD
{
protected override Color4 ColourAt(float position)
{
if (position <= 0.128f)
if (position <= 0.16f)
return Color4.White.Opacity(0.8f);
return Interpolation.ValueAt(position,