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Add TODO mentioning that ArgonHealthDisplay
is doing lerp wrong
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@ -149,6 +149,7 @@ namespace osu.Game.Screens.Play.HUD
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double time = v.NewValue > GlowBarValue ? 500 : 250;
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// TODO: this should probably use interpolation in update.
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this.TransformTo(nameof(HealthBarValue), v.NewValue, time, Easing.OutQuint);
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if (resetMissBarDelegate == null)
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this.TransformTo(nameof(GlowBarValue), v.NewValue, time, Easing.OutQuint);
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