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Syncrhonise initial colour of glowBar
for sanity
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@ -15,7 +15,6 @@ using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -114,7 +113,7 @@ namespace osu.Game.Screens.Play.HUD
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glowBar = new BarPath
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{
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BarColour = Color4.White,
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GlowColour = OsuColour.Gray(0.5f),
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GlowColour = main_bar_glow_colour,
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Blending = BlendingParameters.Additive,
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
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PathRadius = 40f,
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