From aeb579eb54b0371682b5fd2ec5146ed56c2e5ee2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 10 Oct 2023 15:10:27 +0900 Subject: [PATCH] Syncrhonise initial colour of `glowBar` for sanity --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 4c63479d3d..2a42023f83 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -15,7 +15,6 @@ using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; -using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -114,7 +113,7 @@ namespace osu.Game.Screens.Play.HUD glowBar = new BarPath { BarColour = Color4.White, - GlowColour = OsuColour.Gray(0.5f), + GlowColour = main_bar_glow_colour, Blending = BlendingParameters.Additive, Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), PathRadius = 40f,