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Improve editor selection rotation value wrapping
This fixes two issues the previous algorithm had: 1. A half-turn rotation used to show up as -180°. 2. Rotating more than 180° in one drag event would overwhelm it and cause the value to go outside its range. This comes at the cost of a negligible performance hit, since a division (modulo) is performed instead of just addition/subtraction.
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@ -134,10 +134,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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cumulativeRotation.Value = rawCumulativeRotation;
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}
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if (cumulativeRotation.Value < -180)
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cumulativeRotation.Value += 360;
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else if (cumulativeRotation.Value > 180)
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cumulativeRotation.Value -= 360;
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cumulativeRotation.Value = (cumulativeRotation.Value - 180) % 360 + 180;
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HandleRotate?.Invoke((float)cumulativeRotation.Value - oldRotation);
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}
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