mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Abstract out common implementation of BeatSnapGrid
This commit is contained in:
parent
d26d4b8b79
commit
1b9acdf55c
@ -1,180 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class heavily borrows from osu!mania's implementation (ManiaBeatSnapGrid).
|
||||
/// If further changes are to be made, they should also be applied there.
|
||||
/// If the scale of the changes are large enough, abstracting may be a good path.
|
||||
/// </remarks>
|
||||
public partial class CatchBeatSnapGrid : Component
|
||||
public partial class CatchBeatSnapGrid : BeatSnapGrid
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer) => new[]
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
private ScrollingHitObjectContainer lineContainer = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
((CatchPlayfield)composer.Playfield).UnderlayElements.Add(lineContainer);
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
|
||||
availableLines.Push(line);
|
||||
|
||||
lineContainer.Clear();
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||||
|
||||
if (!availableLines.TryPop(out var line))
|
||||
line = new DrawableGridLine();
|
||||
|
||||
line.HitObject.StartTime = time;
|
||||
line.Colour = colour;
|
||||
|
||||
lineContainer.Add(line);
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
lineContainer.UpdateSubTree();
|
||||
|
||||
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.BottomLeft;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
}
|
||||
((CatchPlayfield)composer.Playfield).UnderlayElements
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,206 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
public partial class ManiaBeatSnapGrid : CompositeComponent
|
||||
public partial class ManiaBeatSnapGrid : BeatSnapGrid
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer)
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||
|
||||
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
||||
|
||||
private readonly DrawablePool<DrawableGridLine> linesPool = new DrawablePool<DrawableGridLine>(50);
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
AddInternal(linesPool);
|
||||
|
||||
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
var lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
grids.Add(lineContainer);
|
||||
column.UnderlayElements.Add(lineContainer);
|
||||
}
|
||||
}
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var grid in grids)
|
||||
grid.Clear();
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
var line = linesPool.Get();
|
||||
|
||||
line.Apply(new HitObject
|
||||
{
|
||||
StartTime = time
|
||||
});
|
||||
|
||||
line.Colour = colour;
|
||||
|
||||
grid.Add(line);
|
||||
}
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
grid.UpdateSubTree();
|
||||
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopLeft
|
||||
: Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
return ((ManiaPlayfield)composer.Playfield)
|
||||
.Stages
|
||||
.SelectMany(stage => stage.Columns)
|
||||
.Select(column => column.UnderlayElements);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
203
osu.Game/Screens/Edit/Compose/Components/BeatSnapGrid.cs
Normal file
203
osu.Game/Screens/Edit/Compose/Components/BeatSnapGrid.cs
Normal file
@ -0,0 +1,203 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
public abstract partial class BeatSnapGrid : CompositeComponent
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||
|
||||
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
||||
|
||||
private readonly DrawablePool<DrawableGridLine> linesPool = new DrawablePool<DrawableGridLine>(50);
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
AddInternal(linesPool);
|
||||
|
||||
foreach (var target in GetTargetContainers(composer))
|
||||
{
|
||||
var lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
grids.Add(lineContainer);
|
||||
target.Add(lineContainer);
|
||||
}
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected abstract IEnumerable<Container> GetTargetContainers(HitObjectComposer composer);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var grid in grids)
|
||||
grid.Clear();
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
var line = linesPool.Get();
|
||||
|
||||
line.Apply(new HitObject
|
||||
{
|
||||
StartTime = time
|
||||
});
|
||||
|
||||
line.Colour = colour;
|
||||
|
||||
grid.Add(line);
|
||||
}
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
grid.UpdateSubTree();
|
||||
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopLeft
|
||||
: Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user