mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Add (int)
flooring and handle potential NaN
value
This commit is contained in:
parent
b9be886ae1
commit
6b0e215246
@ -212,18 +212,29 @@ namespace osu.Game.Screens.Play
|
||||
playInfoText.AddText("Retry count: ");
|
||||
playInfoText.AddText(retries.ToString(), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||
|
||||
if (gameplayState != null && gameplayClock != null)
|
||||
if (getSongProgress() is int progress)
|
||||
{
|
||||
(double firstHitTime, double lastHitTime) = gameplayState.Beatmap.CalculatePlayableBounds();
|
||||
|
||||
double progress = Math.Clamp((gameplayClock.CurrentTime - firstHitTime) / (lastHitTime - firstHitTime), 0, 1);
|
||||
|
||||
playInfoText.NewLine();
|
||||
playInfoText.AddText("Song progress: ");
|
||||
playInfoText.AddText(progress.ToString("0%"), cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||
playInfoText.AddText($"{progress}%", cp => cp.Font = cp.Font.With(weight: FontWeight.Bold));
|
||||
}
|
||||
}
|
||||
|
||||
private int? getSongProgress()
|
||||
{
|
||||
if (gameplayClock == null || gameplayState == null)
|
||||
return null;
|
||||
|
||||
(double firstHitTime, double lastHitTime) = gameplayState.Beatmap.CalculatePlayableBounds();
|
||||
|
||||
double playableLength = (lastHitTime - firstHitTime);
|
||||
|
||||
if (playableLength == 0)
|
||||
return 0;
|
||||
|
||||
return (int)Math.Clamp(((gameplayClock.CurrentTime - firstHitTime) / playableLength) * 100, 0, 100);
|
||||
}
|
||||
|
||||
private partial class Button : DialogButton
|
||||
{
|
||||
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
|
||||
|
@ -145,12 +145,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
double time = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
|
||||
double songCurrentTime = time - startTime;
|
||||
int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
||||
int currentPercent = songLength == 0 ? 0 : Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
|
||||
int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
|
||||
|
||||
if (currentPercent != previousPercent)
|
||||
{
|
||||
progress.Text = currentPercent + @"%";
|
||||
progress.Text = $@"{currentPercent}%";
|
||||
previousPercent = currentPercent;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user