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mirror of https://github.com/ppy/osu.git synced 2025-01-13 15:52:54 +08:00

Remove health line detail

This commit is contained in:
Salman Ahmed 2023-11-05 01:52:12 +03:00
parent 91cf237fc1
commit 1c844a155e
2 changed files with 29 additions and 39 deletions

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
@ -101,45 +100,36 @@ namespace osu.Game.Screens.Play.HUD
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
InternalChild = new Container
{
new Circle
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
Position = new Vector2(-4f, main_path_radius - 1.5f),
Size = new Vector2(50f, 3f),
},
new Container
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Left = 50f },
Children = new Drawable[]
background = new BackgroundPath
{
background = new BackgroundPath
{
PathRadius = main_path_radius,
},
glowBar = new BarPath
{
BarColour = Color4.White,
GlowColour = main_bar_glow_colour,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
PathRadius = 40f,
// Kinda hacky, but results in correct positioning with increased path radius.
Margin = new MarginPadding(-30f),
GlowPortion = 0.9f,
},
mainBar = new BarPath
{
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
BarColour = main_bar_colour,
GlowColour = main_bar_glow_colour,
PathRadius = main_path_radius,
GlowPortion = 0.6f,
},
}
PathRadius = main_path_radius,
},
glowBar = new BarPath
{
BarColour = Color4.White,
GlowColour = main_bar_glow_colour,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
PathRadius = 40f,
// Kinda hacky, but results in correct positioning with increased path radius.
Margin = new MarginPadding(-30f),
GlowPortion = 0.9f,
},
mainBar = new BarPath
{
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
BarColour = main_bar_colour,
GlowColour = main_bar_glow_colour,
PathRadius = main_path_radius,
GlowPortion = 0.6f,
},
}
};
}

View File

@ -130,8 +130,8 @@ namespace osu.Game.Skinning
// elements default to beneath the health bar
const float components_x_offset = 50;
health.Anchor = Anchor.TopLeft;
health.Origin = Anchor.TopLeft;
health.Anchor = Anchor.TopCentre;
health.Origin = Anchor.TopCentre;
health.Y = 15;
if (scoreWedge != null)