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mirror of https://github.com/ppy/osu.git synced 2024-12-15 02:42:54 +08:00

Add "Argon" background wedges

This commit is contained in:
Salman Ahmed 2023-10-26 09:10:56 +03:00
parent 56eeb117ce
commit 50af1574cf
4 changed files with 208 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonComboWedge : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = new ArgonWedgePiece
{
WedgeWidth = { Value = 186 },
WedgeHeight = { Value = 33 },
};
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonRightWedge : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = new ArgonWedgePiece
{
WedgeWidth = { Value = 274 },
WedgeHeight = { Value = 40 },
InvertShear = { Value = true },
EndOpacity = 0.5f,
};
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonScoreWedge : CompositeDrawable, ISerialisableDrawable
{
private SliderPath barPath = null!;
private const float main_path_radius = 1f;
public bool UsesFixedAnchor { get; set; }
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
const float bar_length = 430 - main_path_radius * 2;
const float bar_top = 0;
const float bar_bottom = 80;
const float curve_start = bar_length - 105;
const float curve_end = bar_length - 35;
const float curve_smoothness = 10;
Vector2 diagonalDir = (new Vector2(curve_end, bar_top) - new Vector2(curve_start, bar_bottom)).Normalized();
barPath = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, bar_bottom), PathType.Linear),
new PathControlPoint(new Vector2(curve_start - curve_smoothness, bar_bottom), PathType.Bezier),
new PathControlPoint(new Vector2(curve_start, bar_bottom)),
new PathControlPoint(new Vector2(curve_start, bar_bottom) + diagonalDir * curve_smoothness, PathType.Linear),
new PathControlPoint(new Vector2(curve_end, bar_top) - diagonalDir * curve_smoothness, PathType.Bezier),
new PathControlPoint(new Vector2(curve_end, bar_top)),
new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_top), PathType.Linear),
new PathControlPoint(new Vector2(bar_length, bar_top)),
});
var vertices = new List<Vector2>();
barPath.GetPathToProgress(vertices, 0, 1);
InternalChildren = new Drawable[]
{
new ArgonWedgePiece
{
WedgeWidth = { Value = 380 },
WedgeHeight = { Value = 72 },
},
new ArgonWedgePiece
{
WedgeWidth = { Value = 380 },
WedgeHeight = { Value = 72 },
Position = new Vector2(4, 5)
},
new SmoothPath
{
Colour = Color4.White,
PathRadius = 1f,
Vertices = vertices,
},
new Circle
{
Y = bar_bottom - 1.5f + main_path_radius,
Size = new Vector2(300f, 3f),
}
};
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonWedgePiece : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
public float EndOpacity { get; init; } = 0.25f;
[SettingSource("Wedge width")]
public BindableFloat WedgeWidth { get; } = new BindableFloat(400f)
{
MinValue = 0f,
MaxValue = 500f,
Precision = 1f,
};
[SettingSource("Wedge height")]
public BindableFloat WedgeHeight { get; } = new BindableFloat(100f)
{
MinValue = 0f,
MaxValue = 500f,
Precision = 1f,
};
[SettingSource("Inverted shear")]
public BindableBool InvertShear { get; } = new BindableBool();
public ArgonWedgePiece()
{
CornerRadius = 10f;
}
[BackgroundDependencyLoader]
private void load()
{
Masking = true;
Shear = new Vector2(0.8f, 0f);
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(EndOpacity)),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
WedgeWidth.BindValueChanged(v => Width = v.NewValue, true);
WedgeHeight.BindValueChanged(v => Height = v.NewValue, true);
InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
}
}
}