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Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable

Don't show epilepsy warning when storyboards are disabled
This commit is contained in:
Dean Herbert 2023-04-06 12:32:38 +09:00 committed by GitHub
commit e6872629f3
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 32 additions and 3 deletions

View File

@ -45,6 +45,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private SessionStatics sessionStatics { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[Cached(typeof(INotificationOverlay))]
private readonly NotificationOverlay notificationOverlay;
@ -317,6 +320,7 @@ namespace osu.Game.Tests.Visual.Gameplay
saveVolumes();
setFullVolume();
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("change epilepsy warning", () => epilepsyWarning = warning);
AddStep("load dummy beatmap", () => resetPlayer(false));
@ -333,12 +337,30 @@ namespace osu.Game.Tests.Visual.Gameplay
restoreVolumes();
}
[Test]
public void TestEpilepsyWarningWithDisabledStoryboard()
{
saveVolumes();
setFullVolume();
AddStep("disable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, false));
AddStep("change epilepsy warning", () => epilepsyWarning = true);
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("epilepsy warning absent", () => getWarning() == null);
restoreVolumes();
}
[Test]
public void TestEpilepsyWarningEarlyExit()
{
saveVolumes();
setFullVolume();
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("set epilepsy warning", () => epilepsyWarning = true);
AddStep("load dummy beatmap", () => resetPlayer(false));
@ -449,7 +471,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("click notification", () => notification.TriggerClick());
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(w => w.IsAlive);
private partial class TestPlayerLoader : PlayerLoader
{

View File

@ -67,6 +67,8 @@ namespace osu.Game.Screens.Play
private OsuScrollContainer settingsScroll = null!;
private Bindable<bool> showStoryboards = null!;
private bool backgroundBrightnessReduction;
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
@ -149,10 +151,11 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics, AudioManager audio)
private void load(SessionStatics sessionStatics, AudioManager audio, OsuConfigManager config)
{
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
showStoryboards = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
const float padding = 25;
@ -463,7 +466,10 @@ namespace osu.Game.Screens.Play
// only show if the warning was created (i.e. the beatmap needs it)
// and this is not a restart of the map (the warning expires after first load).
if (epilepsyWarning?.IsAlive == true)
//
// note the late check of storyboard enable as the user may have just changed it
// from the settings on the loader screen.
if (epilepsyWarning?.IsAlive == true && showStoryboards.Value)
{
const double epilepsy_display_length = 3000;
@ -483,6 +489,7 @@ namespace osu.Game.Screens.Play
{
// This goes hand-in-hand with the restoration of low pass filter in contentOut().
this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic);
epilepsyWarning?.Expire();
}
pushSequence.Schedule(() =>