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Merge pull request #22868 from peppy/no-epilepsy-warning-storyboard-disable
Don't show epilepsy warning when storyboards are disabled
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commit
e6872629f3
@ -45,6 +45,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private SessionStatics sessionStatics { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Cached(typeof(INotificationOverlay))]
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private readonly NotificationOverlay notificationOverlay;
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@ -317,6 +320,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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saveVolumes();
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setFullVolume();
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AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
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AddStep("change epilepsy warning", () => epilepsyWarning = warning);
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AddStep("load dummy beatmap", () => resetPlayer(false));
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@ -333,12 +337,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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restoreVolumes();
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}
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[Test]
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public void TestEpilepsyWarningWithDisabledStoryboard()
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{
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saveVolumes();
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setFullVolume();
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AddStep("disable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, false));
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AddStep("change epilepsy warning", () => epilepsyWarning = true);
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AddStep("load dummy beatmap", () => resetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddUntilStep("epilepsy warning absent", () => getWarning() == null);
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restoreVolumes();
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}
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[Test]
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public void TestEpilepsyWarningEarlyExit()
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{
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saveVolumes();
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setFullVolume();
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AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
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AddStep("set epilepsy warning", () => epilepsyWarning = true);
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AddStep("load dummy beatmap", () => resetPlayer(false));
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@ -449,7 +471,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("click notification", () => notification.TriggerClick());
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}
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(w => w.IsAlive);
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private partial class TestPlayerLoader : PlayerLoader
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{
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@ -67,6 +67,8 @@ namespace osu.Game.Screens.Play
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private OsuScrollContainer settingsScroll = null!;
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private Bindable<bool> showStoryboards = null!;
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private bool backgroundBrightnessReduction;
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private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
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@ -149,10 +151,11 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader]
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private void load(SessionStatics sessionStatics, AudioManager audio)
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private void load(SessionStatics sessionStatics, AudioManager audio, OsuConfigManager config)
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{
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muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
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batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
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showStoryboards = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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const float padding = 25;
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@ -463,7 +466,10 @@ namespace osu.Game.Screens.Play
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// only show if the warning was created (i.e. the beatmap needs it)
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// and this is not a restart of the map (the warning expires after first load).
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if (epilepsyWarning?.IsAlive == true)
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//
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// note the late check of storyboard enable as the user may have just changed it
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// from the settings on the loader screen.
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if (epilepsyWarning?.IsAlive == true && showStoryboards.Value)
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{
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const double epilepsy_display_length = 3000;
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@ -483,6 +489,7 @@ namespace osu.Game.Screens.Play
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{
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// This goes hand-in-hand with the restoration of low pass filter in contentOut().
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this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic);
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epilepsyWarning?.Expire();
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}
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pushSequence.Schedule(() =>
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