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Also debounce updatePathVertices
to reduce overhead
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parent
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
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return;
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glowBarValue = value;
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updatePathVertices();
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Scheduler.AddOnce(updatePathVertices);
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}
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}
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play.HUD
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return;
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healthBarValue = value;
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updatePathVertices();
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Scheduler.AddOnce(updatePathVertices);
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}
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}
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