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Also debounce updatePathVertices to reduce overhead

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Dean Herbert 2023-10-10 15:45:35 +09:00
parent 6c346874d3
commit 1eb6c93916
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play.HUD
return;
glowBarValue = value;
updatePathVertices();
Scheduler.AddOnce(updatePathVertices);
}
}
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play.HUD
return;
healthBarValue = value;
updatePathVertices();
Scheduler.AddOnce(updatePathVertices);
}
}