mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Merge branch 'ppy:master' into organize-room-pills
This commit is contained in:
commit
4441718437
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
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public override IEnumerable<HitSampleInfo> GetSamples() => new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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};
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Pippidon.UI;
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using osu.Game.Rulesets.Scoring;
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@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
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public override IEnumerable<HitSampleInfo> GetSamples() => new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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};
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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|
7
global.json
Normal file
7
global.json
Normal file
@ -0,0 +1,7 @@
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{
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"sdk": {
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"version": "6.0.100",
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"rollForward": "latestFeature"
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}
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}
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|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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NewCombo = i % 8 == 0,
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Samples = new List<HitSampleInfo>(new[]
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100)
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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})
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});
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}
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|
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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}
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public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
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public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
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=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
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public bool Equals(BananaHitSampleInfo? other)
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|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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StartTime = time,
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BananaIndex = i,
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Samples = new List<HitSampleInfo> { new Banana.BananaHitSampleInfo(GetSampleInfo().Volume) }
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Samples = new List<HitSampleInfo> { new Banana.BananaHitSampleInfo(CreateHitSampleInfo().Volume) }
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});
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time += spacing;
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|
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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EndTime = Time.Current + delay + length,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo("hitnormal")
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
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}
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};
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|
@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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@ -24,9 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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private bool isPlacingEnd;
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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[Resolved]
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private IBeatSnapProvider? beatSnapProvider { get; set; }
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public SpinnerPlacementBlueprint()
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: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
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|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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AddNested(i < SpinsRequired
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? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
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: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { GetSampleInfo("spinnerbonus") } });
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: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { CreateHitSampleInfo("spinnerbonus") } });
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}
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}
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|
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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if (isRimType != rimSamples.Any())
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{
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if (isRimType)
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Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
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Samples.Add(CreateHitSampleInfo(HitSampleInfo.HIT_CLAP));
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else
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{
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foreach (var sample in rimSamples)
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|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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if (IsStrongBindable.Value != strongSamples.Any())
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{
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if (IsStrongBindable.Value)
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Samples.Add(GetSampleInfo(HitSampleInfo.HIT_FINISH));
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Samples.Add(CreateHitSampleInfo(HitSampleInfo.HIT_FINISH));
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else
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{
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foreach (var sample in strongSamples)
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|
@ -24,7 +24,7 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneHitObjectSamplePointAdjustments : EditorTestScene
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public partial class TestSceneHitObjectSampleAdjustments : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Editing
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Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 80)
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: 80)
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}
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});
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@ -58,6 +58,26 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[Test]
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public void TestAddSampleAddition()
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{
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("add clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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hitObjectHasSampleBank(1, "soft");
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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AddStep("remove clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleBank(1, "soft");
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
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}
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[Test]
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public void TestPopoverHasFocus()
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{
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@ -271,6 +291,12 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.Key(Key.Enter);
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});
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private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.Samples.Select(s => s.Name).SequenceEqual(samples);
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});
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|
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private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Utils;
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namespace osu.Game.Audio
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@ -32,7 +33,7 @@ namespace osu.Game.Audio
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public readonly string? Bank;
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public readonly string Bank;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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@ -44,7 +45,7 @@ namespace osu.Game.Audio
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/// </summary>
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public int Volume { get; }
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public HitSampleInfo(string name, string? bank = null, string? suffix = null, int volume = 0)
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public HitSampleInfo(string name, string bank = SampleControlPoint.DEFAULT_BANK, string? suffix = null, int volume = 100)
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{
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Name = name;
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Bank = bank;
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@ -75,7 +76,7 @@ namespace osu.Game.Audio
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/// <param name="newSuffix">An optional new lookup suffix.</param>
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/// <param name="newVolume">An optional new volume.</param>
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/// <returns>The new <see cref="HitSampleInfo"/>.</returns>
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public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
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public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
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=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume));
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public bool Equals(HitSampleInfo? other)
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Game.Rulesets.Objects.Types;
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@ -22,34 +20,17 @@ namespace osu.Game.Beatmaps
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public virtual void PreProcess()
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{
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IHasComboInformation lastObj = null;
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|
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bool isFirst = true;
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IHasComboInformation? lastObj = null;
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foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
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{
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if (isFirst)
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if (lastObj == null)
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{
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obj.NewCombo = true;
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// first hitobject should always be marked as a new combo for sanity.
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isFirst = false;
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}
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obj.ComboIndex = lastObj?.ComboIndex ?? 0;
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obj.ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
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obj.IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
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|
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if (obj.NewCombo)
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{
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obj.IndexInCurrentCombo = 0;
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obj.ComboIndex++;
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obj.ComboIndexWithOffsets += obj.ComboOffset + 1;
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|
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if (lastObj != null)
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lastObj.LastInCombo = true;
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obj.NewCombo = true;
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}
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|
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obj.UpdateComboInformation(lastObj);
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lastObj = obj;
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}
|
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}
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|
@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
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/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
|
||||
public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
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=> hitSampleInfo.With(newBank: hitSampleInfo.Bank ?? SampleBank, newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume);
|
||||
=> hitSampleInfo.With(newBank: hitSampleInfo.Bank, newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume);
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|
||||
public override bool IsRedundant(ControlPoint? existing)
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=> existing is SampleControlPoint existingSample
|
||||
|
@ -226,12 +226,16 @@ namespace osu.Game.Beatmaps.Formats
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public override HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
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{
|
||||
var baseInfo = base.ApplyTo(hitSampleInfo);
|
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if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy)
|
||||
{
|
||||
return legacy.With(
|
||||
newCustomSampleBank: legacy.CustomSampleBank > 0 ? legacy.CustomSampleBank : CustomSampleBank,
|
||||
newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume,
|
||||
newBank: legacy.BankSpecified ? legacy.Bank : SampleBank
|
||||
);
|
||||
}
|
||||
|
||||
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
|
||||
return legacy.With(newCustomSampleBank: CustomSampleBank);
|
||||
|
||||
return baseInfo;
|
||||
return base.ApplyTo(hitSampleInfo);
|
||||
}
|
||||
|
||||
public override bool IsRedundant(ControlPoint? existing)
|
||||
|
@ -77,10 +77,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
hoverClickSounds.Enabled.Value = !Item.Action.Disabled;
|
||||
Alpha = Item.Action.Disabled ? 0.2f : 1;
|
||||
hoverClickSounds.Enabled.Value = IsActionable;
|
||||
Alpha = IsActionable ? 1 : 0.2f;
|
||||
|
||||
if (IsHovered && !Item.Action.Disabled)
|
||||
if (IsHovered && IsActionable)
|
||||
{
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
|
@ -77,6 +77,14 @@ namespace osu.Game.Overlays
|
||||
base.Content.Add(mainContent);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Ensure the scroll-to-top button is displayed above the fixed header.
|
||||
AddInternal(ScrollFlow.Button.CreateProxy());
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays
|
||||
/// </summary>
|
||||
private const int button_scroll_position = 200;
|
||||
|
||||
protected ScrollBackButton Button;
|
||||
public ScrollBackButton Button { get; private set; }
|
||||
|
||||
private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>();
|
||||
|
||||
|
@ -193,6 +193,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
|
||||
currentDisplay.BindValueChanged(display => Schedule(() =>
|
||||
{
|
||||
// there is no easy way to perform an atomic swap on the `resolutions` list, which is bound to the dropdown via `ItemSource`.
|
||||
// this means, if the old resolution isn't saved, the `RemoveRange()` call below will cause `resolutionDropdown.Current` to reset value,
|
||||
// therefore making it impossible to select any dropdown value other than "Default".
|
||||
// to circumvent this locally, store the old value here, so that we can attempt to restore it later.
|
||||
var oldResolution = resolutionDropdown.Current.Value;
|
||||
|
||||
resolutions.RemoveRange(1, resolutions.Count - 1);
|
||||
|
||||
if (display.NewValue != null)
|
||||
@ -204,6 +210,9 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
.Distinct());
|
||||
}
|
||||
|
||||
if (resolutions.Contains(oldResolution))
|
||||
resolutionDropdown.Current.Value = oldResolution;
|
||||
|
||||
updateDisplaySettingsVisibility();
|
||||
}), true);
|
||||
|
||||
@ -244,7 +253,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
Scheduler.AddOnce(d =>
|
||||
{
|
||||
displayDropdown.Items = d;
|
||||
if (!displayDropdown.Items.SequenceEqual(d, DisplayListComparer.DEFAULT))
|
||||
displayDropdown.Items = d;
|
||||
updateDisplaySettingsVisibility();
|
||||
}, displays);
|
||||
}
|
||||
@ -376,5 +386,43 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contrary to <see cref="Display.Equals(osu.Framework.Platform.Display?)"/>, this comparer disregards the value of <see cref="Display.Bounds"/>.
|
||||
/// We want to just show a list of displays, and for the purposes of settings we don't care about their bounds when it comes to the list.
|
||||
/// However, <see cref="IWindow.DisplaysChanged"/> fires even if only the resolution of the current display was changed
|
||||
/// (because it causes the bounds of all displays to also change).
|
||||
/// We're not interested in those changes, so compare only the rest that we actually care about.
|
||||
/// This helps to avoid a bindable/event feedback loop, in which a resolution change
|
||||
/// would trigger a display "change", which would in turn reset resolution again.
|
||||
/// </summary>
|
||||
private class DisplayListComparer : IEqualityComparer<Display>
|
||||
{
|
||||
public static readonly DisplayListComparer DEFAULT = new DisplayListComparer();
|
||||
|
||||
public bool Equals(Display? x, Display? y)
|
||||
{
|
||||
if (ReferenceEquals(x, y)) return true;
|
||||
if (ReferenceEquals(x, null)) return false;
|
||||
if (ReferenceEquals(y, null)) return false;
|
||||
|
||||
return x.Index == y.Index
|
||||
&& x.Name == y.Name
|
||||
&& x.DisplayModes.SequenceEqual(y.DisplayModes);
|
||||
}
|
||||
|
||||
public int GetHashCode(Display obj)
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
|
||||
hashCode.Add(obj.Index);
|
||||
hashCode.Add(obj.Name);
|
||||
hashCode.Add(obj.DisplayModes.Length);
|
||||
foreach (var displayMode in obj.DisplayModes)
|
||||
hashCode.Add(displayMode);
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -249,12 +249,14 @@ namespace osu.Game.Overlays
|
||||
|
||||
private partial class ProfileSectionsContainer : SectionsContainer<ProfileSection>
|
||||
{
|
||||
private OverlayScrollContainer scroll = null!;
|
||||
|
||||
public ProfileSectionsContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
|
||||
protected override UserTrackingScrollContainer CreateScrollContainer() => scroll = new OverlayScrollContainer();
|
||||
|
||||
// Reverse child ID is required so expanding beatmap panels can appear above sections below them.
|
||||
// This can also be done by setting Depth when adding new sections above if using ReverseChildID turns out to have any issues.
|
||||
@ -267,6 +269,14 @@ namespace osu.Game.Overlays
|
||||
Padding = new MarginPadding { Horizontal = 10 },
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Ensure the scroll-to-top button is displayed above the fixed header.
|
||||
AddInternal(scroll.Button.CreateProxy());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
@ -16,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
@ -38,16 +37,18 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
[Resolved]
|
||||
protected EditorClock EditorClock { get; private set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
private Bindable<double> startTimeBindable;
|
||||
private Bindable<double> startTimeBindable = null!;
|
||||
|
||||
private HitObject? getPreviousHitObject() => beatmap.HitObjects.TakeWhile(h => h.StartTime <= startTimeBindable.Value).LastOrDefault();
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
private IPlacementHandler placementHandler { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this blueprint is currently in a state that can be committed.
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
HitObject = hitObject;
|
||||
|
||||
// adding the default hit sample should be the case regardless of the ruleset.
|
||||
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK, volume: 100));
|
||||
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
protected void BeginPlacement(bool commitStart = false)
|
||||
{
|
||||
// Take the hitnormal sample of the last hit object
|
||||
var lastHitNormal = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||
var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||
if (lastHitNormal != null)
|
||||
HitObject.Samples[0] = lastHitNormal;
|
||||
|
||||
@ -148,7 +149,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
{
|
||||
HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
|
||||
|
||||
if (HitObject is IHasComboInformation comboInformation)
|
||||
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -206,14 +206,20 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SampleInfo based on the sample settings of the hit normal sample in <see cref="Samples"/>.
|
||||
/// Create a <see cref="HitSampleInfo"/> based on the sample settings of the first <see cref="HitSampleInfo.HIT_NORMAL"/> sample in <see cref="Samples"/>.
|
||||
/// If no sample is available, sane default settings will be used instead.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// In the case an existing sample exists, all settings apart from the sample name will be inherited. This includes volume, bank and suffix.
|
||||
/// </remarks>
|
||||
/// <param name="sampleName">The name of the sample.</param>
|
||||
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
|
||||
protected HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL)
|
||||
public HitSampleInfo CreateHitSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL)
|
||||
{
|
||||
var hitnormalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
|
||||
return hitnormalSample == null ? new HitSampleInfo(sampleName) : hitnormalSample.With(newName: sampleName);
|
||||
if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingSample)
|
||||
return existingSample.With(newName: sampleName);
|
||||
|
||||
return new HitSampleInfo(sampleName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
@ -446,9 +447,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
if (string.IsNullOrEmpty(bankInfo.Filename))
|
||||
{
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
|
||||
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
|
||||
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
|
||||
type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
|
||||
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
|
||||
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
|
||||
type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -479,12 +480,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// The bank identifier to use for the base ("hitnormal") sample.
|
||||
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public string BankForNormal;
|
||||
|
||||
/// <summary>
|
||||
/// The bank identifier to use for additions ("hitwhistle", "hitfinish", "hitclap").
|
||||
/// Transferred to <see cref="HitSampleInfo.Bank"/> when appropriate.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public string BankForAdditions;
|
||||
|
||||
/// <summary>
|
||||
@ -518,17 +521,24 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// </remarks>
|
||||
public readonly bool IsLayered;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a bank was specified locally to the relevant hitobject.
|
||||
/// If <c>false</c>, a bank will be retrieved from the closest control point.
|
||||
/// </summary>
|
||||
public bool BankSpecified;
|
||||
|
||||
public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, int customSampleBank = 0, bool isLayered = false)
|
||||
: base(name, bank, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
|
||||
: base(name, bank ?? SampleControlPoint.DEFAULT_BANK, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
|
||||
{
|
||||
CustomSampleBank = customSampleBank;
|
||||
BankSpecified = !string.IsNullOrEmpty(bank);
|
||||
IsLayered = isLayered;
|
||||
}
|
||||
|
||||
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
|
||||
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
|
||||
=> With(newName, newBank, newVolume);
|
||||
|
||||
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<int> newVolume = default,
|
||||
public virtual LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
|
||||
Optional<int> newCustomSampleBank = default,
|
||||
Optional<bool> newIsLayered = default)
|
||||
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
|
||||
@ -563,7 +573,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
Path.ChangeExtension(Filename, null)
|
||||
};
|
||||
|
||||
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<int> newVolume = default,
|
||||
public sealed override LegacyHitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<int> newVolume = default,
|
||||
Optional<int> newCustomSampleBank = default,
|
||||
Optional<bool> newIsLayered = default)
|
||||
=> new FileHitSampleInfo(Filename, newVolume.GetOr(Volume));
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
@ -65,5 +63,26 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
return skin.GetConfig<SkinComboColourLookup, Color4>(new SkinComboColourLookup(comboIndex, combo))?.Value ?? Color4.White;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given the previous object in the beatmap, update relevant combo information.
|
||||
/// </summary>
|
||||
/// <param name="lastObj">The previous hitobject, or null if this is the first object in the beatmap.</param>
|
||||
void UpdateComboInformation(IHasComboInformation? lastObj)
|
||||
{
|
||||
ComboIndex = lastObj?.ComboIndex ?? 0;
|
||||
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
|
||||
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
|
||||
|
||||
if (NewCombo || lastObj == null)
|
||||
{
|
||||
IndexInCurrentCombo = 0;
|
||||
ComboIndex++;
|
||||
ComboIndexWithOffsets += ComboOffset + 1;
|
||||
|
||||
if (lastObj != null)
|
||||
lastObj.LastInCombo = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -185,7 +185,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
case TernaryState.True:
|
||||
if (existingSample == null)
|
||||
samples.Add(new HitSampleInfo(sampleName));
|
||||
samples.Add(CurrentPlacement.HitObject.CreateHitSampleInfo(sampleName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (h.Samples.Any(s => s.Name == sampleName))
|
||||
return;
|
||||
|
||||
h.Samples.Add(new HitSampleInfo(sampleName));
|
||||
h.Samples.Add(h.CreateHitSampleInfo(sampleName));
|
||||
EditorBeatmap.Update(h);
|
||||
});
|
||||
}
|
||||
|
@ -83,8 +83,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
placementBlueprint = CreateBlueprintFor(obj.NewValue).AsNonNull();
|
||||
|
||||
placementBlueprint.Colour = Color4.MediumPurple;
|
||||
placementBlueprint.Colour = OsuColour.Gray(0.9f);
|
||||
|
||||
// TODO: this is out of order, causing incorrect stacking height.
|
||||
SelectionBlueprints.Add(placementBlueprint);
|
||||
}
|
||||
}
|
||||
|
@ -93,16 +93,22 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
updateText(e.ShiftPressed);
|
||||
updateText(e);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
updateText(e.ShiftPressed);
|
||||
updateText(e);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
updateText(e);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
try
|
||||
@ -119,14 +125,15 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
base.OnMouseUp(e);
|
||||
|
||||
if (e.Button == MouseButton.Right && IsHovered)
|
||||
{
|
||||
rewindSearch = true;
|
||||
TriggerClick();
|
||||
return;
|
||||
}
|
||||
|
||||
base.OnMouseUp(e);
|
||||
updateText(e);
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
@ -151,10 +158,12 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void updateText(bool rewind = false)
|
||||
private void updateText(UIEvent e)
|
||||
{
|
||||
randomSpriteText.Alpha = rewind ? 0 : 1;
|
||||
rewindSpriteText.Alpha = rewind ? 1 : 0;
|
||||
bool aboutToRewind = e.ShiftPressed || e.CurrentState.Mouse.IsPressed(MouseButton.Right);
|
||||
|
||||
randomSpriteText.Alpha = aboutToRewind ? 0 : 1;
|
||||
rewindSpriteText.Alpha = aboutToRewind ? 1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user