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Shorten label to just "matches"
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@ -1073,14 +1073,14 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matching beatmap difficulties");
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
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addRulesetImportStep(0);
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AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matching beatmap difficulties");
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AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matches");
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AddStep("delete all beatmaps", () => manager.Delete());
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AddUntilStep("wait for no beatmap", () => Beatmap.IsDefault);
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matching beatmap difficulties");
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
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}
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private void waitForInitialSelection()
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@ -864,7 +864,7 @@ namespace osu.Game.Screens.Select
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{
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// Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918
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// but also in this case we want support for formatting a number within a string).
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FilterControl.InformationalText = $"{"matching beatmap difficulty".ToQuantity(Carousel.CountDisplayed, "#,0")}";
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FilterControl.InformationalText = $"{"match".ToQuantity(Carousel.CountDisplayed, "#,0")}";
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}
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private bool boundLocalBindables;
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