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Adjust argon graph to use a non-gray colour range
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@ -4,8 +4,10 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Graphics.UserInterface;
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@ -13,6 +15,10 @@ namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonSongProgressGraph : SegmentedGraph<int>
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{
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private const int tier_count = 5;
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private const int display_granularity = 200;
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private IEnumerable<HitObject>? objects;
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public IEnumerable<HitObject> Objects
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@ -21,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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objects = value;
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const int granularity = 200;
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int[] values = new int[granularity];
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int[] values = new int[display_granularity];
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if (!objects.Any())
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return;
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@ -32,7 +37,7 @@ namespace osu.Game.Screens.Play.HUD
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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double interval = (lastHit - firstHit + 1) / granularity;
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double interval = (lastHit - firstHit + 1) / display_granularity;
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foreach (var h in objects)
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{
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@ -51,12 +56,12 @@ namespace osu.Game.Screens.Play.HUD
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}
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public ArgonSongProgressGraph()
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: base(5)
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: base(tier_count)
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{
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var colours = new List<Colour4>();
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for (int i = 0; i < 5; i++)
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colours.Add(Colour4.White.Darken(1 + 1 / 5f).Opacity(1 / 5f));
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for (int i = 0; i < tier_count; i++)
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colours.Add(OsuColour.Gray(0.2f).Opacity(0.1f));
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TierColours = colours;
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}
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