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Previously, for lazer scores, the ID returned from `osu-web` was discarded and replaced with -1, due to the fact that the appropriate structures for unification with stable, as well as unification across solo and multiplayer, were not in place yet. Now we're at the point where scores from all the aforementioned sources receive a `solo_scores` DB row, and as such, we can start treating `solo_scores`-scheme IDs as canonical "online IDs" for a score. |
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.. | ||
Backgrounds | ||
Edit | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
Spectate | ||
Utility | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHandlePresentBeatmap.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
IPerformFromScreenRunner.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |