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Renamed CollectionChanged event handler
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// This makes sure HitObjects will have active Blueprints ready to display
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// after clicking on an Editor Timestamp/Link
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Beatmap.SelectedHitObjects.CollectionChanged += keepHitObjectsAlive;
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Beatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
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if (Composer != null)
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{
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@ -149,7 +149,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray());
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}
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private void keepHitObjectsAlive(object sender, NotifyCollectionChangedEventArgs e)
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private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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if (e == null || e.Action != NotifyCollectionChangedAction.Add || e.NewItems == null)
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return;
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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Beatmap.HitObjectAdded -= AddBlueprintFor;
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Beatmap.HitObjectRemoved -= RemoveBlueprintFor;
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Beatmap.SelectedHitObjects.CollectionChanged -= keepHitObjectsAlive;
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Beatmap.SelectedHitObjects.CollectionChanged -= selectionChanged;
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}
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usageEventBuffer?.Dispose();
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