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Merge pull request #25030 from peppy/adjustable-health-bar
Adjust argon health bar to fit with existing layout
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commit
a099cc0f36
@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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@ -12,7 +13,6 @@ using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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private ArgonHealthDisplay healthDisplay = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -37,14 +39,25 @@ namespace osu.Game.Tests.Visual.Gameplay
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Gray,
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},
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new ArgonHealthDisplay
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healthDisplay = new ArgonHealthDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2f),
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},
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};
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});
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AddSliderStep("Width", 0, 1f, 1f, val =>
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{
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if (healthDisplay.IsNotNull())
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healthDisplay.BarLength.Value = val;
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});
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AddSliderStep("Height", 0, 64, 0, val =>
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{
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if (healthDisplay.IsNotNull())
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healthDisplay.BarHeight.Value = val;
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});
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}
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[Test]
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@ -5,14 +5,16 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -27,6 +29,22 @@ namespace osu.Game.Screens.Play.HUD
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Bar height")]
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public BindableFloat BarHeight { get; } = new BindableFloat(20)
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{
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MinValue = 0,
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MaxValue = 64,
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Precision = 1
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};
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[SettingSource("Bar length")]
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public BindableFloat BarLength { get; } = new BindableFloat(0.98f)
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{
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MinValue = 0.2f,
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MaxValue = 1,
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Precision = 0.01f,
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};
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private BarPath mainBar = null!;
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/// <summary>
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@ -76,59 +94,46 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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private const float main_path_radius = 10f;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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InternalChild = new Container
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4f, 0f),
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Children = new Drawable[]
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{
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new Circle
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background = new BackgroundPath
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{
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Margin = new MarginPadding { Top = 8.5f, Left = -2 },
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Size = new Vector2(50f, 3f),
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PathRadius = main_path_radius,
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},
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new Container
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glowBar = new BarPath
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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background = new BackgroundPath
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{
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PathRadius = 10f,
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},
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glowBar = new BarPath
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{
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BarColour = Color4.White,
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GlowColour = OsuColour.Gray(0.5f),
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Blending = BlendingParameters.Additive,
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
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PathRadius = 40f,
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// Kinda hacky, but results in correct positioning with increased path radius.
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Margin = new MarginPadding(-30f),
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GlowPortion = 0.9f,
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},
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mainBar = new BarPath
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{
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AutoSizeAxes = Axes.None,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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BarColour = main_bar_colour,
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GlowColour = main_bar_glow_colour,
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PathRadius = 10f,
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GlowPortion = 0.6f,
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},
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}
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}
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},
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BarColour = Color4.White,
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GlowColour = OsuColour.Gray(0.5f),
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Blending = BlendingParameters.Additive,
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
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PathRadius = 40f,
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// Kinda hacky, but results in correct positioning with increased path radius.
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Margin = new MarginPadding(-30f),
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GlowPortion = 0.9f,
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},
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mainBar = new BarPath
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{
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AutoSizeAxes = Axes.None,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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BarColour = main_bar_colour,
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GlowColour = main_bar_glow_colour,
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PathRadius = main_path_radius,
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GlowPortion = 0.6f,
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},
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}
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};
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updatePath();
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}
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protected override void LoadComplete()
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@ -140,10 +145,24 @@ namespace osu.Game.Screens.Play.HUD
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if (v.NewValue >= GlowBarValue)
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finishMissDisplay();
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this.TransformTo(nameof(HealthBarValue), v.NewValue, 300, Easing.OutQuint);
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double time = v.NewValue > GlowBarValue ? 500 : 250;
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this.TransformTo(nameof(HealthBarValue), v.NewValue, time, Easing.OutQuint);
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if (resetMissBarDelegate == null)
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this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint);
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this.TransformTo(nameof(GlowBarValue), v.NewValue, time, Easing.OutQuint);
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}, true);
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BarLength.BindValueChanged(l => Width = l.NewValue, true);
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BarHeight.BindValueChanged(_ => updatePath());
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updatePath();
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}
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protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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updatePath();
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return base.OnInvalidate(invalidation, source);
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}
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protected override void Update()
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@ -214,25 +233,24 @@ namespace osu.Game.Screens.Play.HUD
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private void updatePath()
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{
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const float curve_start = 280;
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const float curve_end = 310;
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float barLength = DrawWidth - main_path_radius * 2;
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float curveStart = barLength - 70;
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float curveEnd = barLength - 40;
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const float curve_smoothness = 10;
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const float bar_length = 350;
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const float bar_verticality = 32.5f;
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Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized();
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Vector2 diagonalDir = (new Vector2(curveEnd, BarHeight.Value) - new Vector2(curveStart, 0)).Normalized();
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barPath = new SliderPath(new[]
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{
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new PathControlPoint(new Vector2(0, 0), PathType.Linear),
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new PathControlPoint(new Vector2(curve_start - curve_smoothness, 0), PathType.Bezier),
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new PathControlPoint(new Vector2(curve_start, 0)),
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new PathControlPoint(new Vector2(curve_start, 0) + diagonalDir * curve_smoothness, PathType.Linear),
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new PathControlPoint(new Vector2(curve_end, bar_verticality) - diagonalDir * curve_smoothness, PathType.Bezier),
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new PathControlPoint(new Vector2(curve_end, bar_verticality)),
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new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_verticality), PathType.Linear),
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new PathControlPoint(new Vector2(bar_length, bar_verticality)),
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new PathControlPoint(new Vector2(curveStart - curve_smoothness, 0), PathType.Bezier),
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new PathControlPoint(new Vector2(curveStart, 0)),
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new PathControlPoint(new Vector2(curveStart, 0) + diagonalDir * curve_smoothness, PathType.Linear),
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new PathControlPoint(new Vector2(curveEnd, BarHeight.Value) - diagonalDir * curve_smoothness, PathType.Bezier),
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new PathControlPoint(new Vector2(curveEnd, BarHeight.Value)),
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new PathControlPoint(new Vector2(curveEnd + curve_smoothness, BarHeight.Value), PathType.Linear),
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new PathControlPoint(new Vector2(barLength, BarHeight.Value)),
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});
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List<Vector2> vertices = new List<Vector2>();
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@ -267,7 +285,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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protected override Color4 ColourAt(float position)
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{
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if (position <= 0.128f)
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if (position <= 0.16f)
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return Color4.White.Opacity(0.8f);
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return Interpolation.ValueAt(position,
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@ -109,6 +109,7 @@ namespace osu.Game.Skinning
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
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{
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var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
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var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
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var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
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@ -128,6 +129,13 @@ namespace osu.Game.Skinning
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score.Position = new Vector2(0, vertical_offset);
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if (health != null)
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{
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health.Origin = Anchor.TopCentre;
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health.Anchor = Anchor.TopCentre;
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health.Y = 5;
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}
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if (ppCounter != null)
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{
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ppCounter.Y = score.Position.Y + ppCounter.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).Y - 4;
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@ -191,7 +199,7 @@ namespace osu.Game.Skinning
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new DefaultComboCounter(),
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new DefaultScoreCounter(),
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new DefaultAccuracyCounter(),
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new DefaultHealthDisplay(),
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new ArgonHealthDisplay(),
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new ArgonSongProgress(),
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new ArgonKeyCounterDisplay(),
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new BarHitErrorMeter(),
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