mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 06:42:54 +08:00
Merge branch 'master' into update-multiplayer-room-diff-range
This commit is contained in:
commit
0fd718478a
@ -9,7 +9,6 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
|
||||
|
||||
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
|
||||
[SettingSource("Angle sharpness", "How sharp angles should be")]
|
||||
public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
|
||||
{
|
||||
MinValue = 1,
|
||||
|
@ -79,5 +79,28 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
|
||||
() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCommitPlacementViaToolChange()
|
||||
{
|
||||
Playfield playfield = null!;
|
||||
|
||||
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("move mouse to top left of playfield", () =>
|
||||
{
|
||||
playfield = this.ChildrenOfType<Playfield>().Single();
|
||||
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("move mouse to bottom right of playfield", () =>
|
||||
{
|
||||
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
|
||||
AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
|
||||
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -317,12 +317,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void commitIfPlacementActive()
|
||||
{
|
||||
CurrentPlacement?.EndPlacement(CurrentPlacement.PlacementActive == PlacementBlueprint.PlacementState.Active);
|
||||
removePlacement();
|
||||
}
|
||||
|
||||
private void removePlacement()
|
||||
{
|
||||
if (CurrentPlacement == null) return;
|
||||
|
||||
CurrentPlacement.EndPlacement(false);
|
||||
CurrentPlacement.Expire();
|
||||
CurrentPlacement?.EndPlacement(false);
|
||||
CurrentPlacement?.Expire();
|
||||
CurrentPlacement = null;
|
||||
}
|
||||
|
||||
@ -342,7 +346,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
currentTool = value;
|
||||
|
||||
refreshTool();
|
||||
// As per stable editor, when changing tools, we should forcefully commit any pending placement.
|
||||
commitIfPlacementActive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play
|
||||
if (value == values) return;
|
||||
|
||||
values = value;
|
||||
graphNeedsUpdate = true;
|
||||
layout.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -71,23 +72,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private ScheduledDelegate scheduledCreate;
|
||||
|
||||
private bool graphNeedsUpdate;
|
||||
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize | Invalidation.DrawInfo);
|
||||
|
||||
private Vector2 previousDrawSize;
|
||||
public SquareGraph()
|
||||
{
|
||||
AddLayout(layout);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (graphNeedsUpdate || (values != null && DrawSize != previousDrawSize))
|
||||
if (!layout.IsValid)
|
||||
{
|
||||
columns?.FadeOut(500, Easing.OutQuint).Expire();
|
||||
|
||||
scheduledCreate?.Cancel();
|
||||
scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
|
||||
|
||||
previousDrawSize = DrawSize;
|
||||
graphNeedsUpdate = false;
|
||||
layout.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user