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Fix editor timeline hitobjects popping in

This commit is contained in:
Andrei Zavatski 2023-05-30 16:41:42 +03:00
parent a436f858df
commit d119447a10

View File

@ -244,6 +244,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
private partial class Tick : Circle
{
public Tick()