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Fix editor timeline hitobjects popping in
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@ -244,6 +244,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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private partial class Tick : Circle
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{
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public Tick()
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