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Improve log output surrounding score submission
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@ -188,7 +188,10 @@ namespace osu.Game.Screens.Play
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{
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// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
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if (token == null)
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{
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Logger.Log("No token, skipping score submission");
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return Task.CompletedTask;
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}
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if (scoreSubmissionSource != null)
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return scoreSubmissionSource.Task;
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@ -197,6 +200,8 @@ namespace osu.Game.Screens.Play
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if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
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return Task.CompletedTask;
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Logger.Log($"Beginning score submission (token:{token.Value})...");
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scoreSubmissionSource = new TaskCompletionSource<bool>();
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var request = CreateSubmissionRequest(score, token.Value);
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@ -206,11 +211,12 @@ namespace osu.Game.Screens.Play
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score.ScoreInfo.Position = s.Position;
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scoreSubmissionSource.SetResult(true);
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Logger.Log($"Score submission completed! (token:{token.Value} id:{s.ID})");
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};
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request.Failure += e =>
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{
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Logger.Error(e, $"Failed to submit score ({e.Message})");
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Logger.Error(e, $"Failed to submit score (token:{token.Value}): {e.Message}");
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scoreSubmissionSource.SetResult(false);
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};
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