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Select all text when popover is initially shown
Depends on https://github.com/ppy/osu-framework/pull/5823.
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@ -328,7 +328,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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BeatDivisor.BindValueChanged(_ => updateState(), true);
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divisorTextBox.OnCommit += (_, _) => setPresets();
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Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox));
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divisorTextBox.SelectAll();
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}
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private void setPresets()
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