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Fix text positioning
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parent
b3dfe19472
commit
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@ -9,7 +9,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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@ -27,6 +26,8 @@ namespace osu.Game.Screens.Play
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// Make things look bigger without using Scale
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private const float scale_factor = 1.5f;
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private const float indicator_press_offset = 4;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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@ -48,8 +49,8 @@ namespace osu.Game.Screens.Play
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 40,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
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Children = new Drawable[]
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{
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new UprightAspectMaintainingContainer
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@ -69,9 +70,8 @@ namespace osu.Game.Screens.Play
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},
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countText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, 13) * scale_factor,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
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},
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}
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@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play
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.FadeIn(10, Easing.OutQuint)
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.MoveToY(0)
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.Then()
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.MoveToY(4, 60, Easing.OutQuint);
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.MoveToY(indicator_press_offset, 60, Easing.OutQuint);
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}
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protected override void Deactivate(bool forwardPlayback = true)
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