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Fix text positioning

This commit is contained in:
Joseph Madamba 2023-11-02 18:20:15 -07:00
parent b3dfe19472
commit 16731ff85f
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@ -9,7 +9,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.Play
{
@ -27,6 +26,8 @@ namespace osu.Game.Screens.Play
// Make things look bigger without using Scale
private const float scale_factor = 1.5f;
private const float indicator_press_offset = 4;
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -48,8 +49,8 @@ namespace osu.Game.Screens.Play
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = 40,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
Children = new Drawable[]
{
new UprightAspectMaintainingContainer
@ -69,9 +70,8 @@ namespace osu.Game.Screens.Play
},
countText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, 13) * scale_factor,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
},
}
@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play
.FadeIn(10, Easing.OutQuint)
.MoveToY(0)
.Then()
.MoveToY(4, 60, Easing.OutQuint);
.MoveToY(indicator_press_offset, 60, Easing.OutQuint);
}
protected override void Deactivate(bool forwardPlayback = true)