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Merge branch 'master' into BitmapUpdatesOnScore

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Cootz 2023-03-16 12:16:42 +03:00 committed by GitHub
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346 changed files with 7120 additions and 1950 deletions

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@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>9.0</LangVersion>
<LangVersion>10.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
@ -17,7 +17,7 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -3,15 +3,53 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
$CSPROJ="osu.Game/osu.Game.csproj"
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
$ANDROID_PROPS="osu.Android.props"
$IOS_PROPS="osu.iOS.props"
$SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
(Get-Content "osu.iOS.props") |
Foreach-Object {
if ($_ -match "</Project>")
{
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
}
$_
} | Set-Content "osu.iOS.props"
$TMP=New-TemporaryFile
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
$TMP=New-TemporaryFile
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force

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@ -5,14 +5,41 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
CSPROJ="osu.Game/osu.Game.csproj"
GAME_CSPROJ="osu.Game/osu.Game.csproj"
ANDROID_PROPS="osu.Android.props"
IOS_PROPS="osu.iOS.props"
SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
sed -i.bak '/<\/Project>/i\
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
' ./osu.iOS.props && rm osu.iOS.props.bak
SLNF="osu.Desktop.slnf"
tmp=$(mktemp)
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
mv -f $tmp $SLNF
mv -f $tmp osu.Desktop.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
mv -f $tmp osu.Android.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
mv -f $tmp osu.iOS.slnf

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@ -8,9 +8,13 @@
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.314.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Threading.Tasks;
using Android.Content;
using Android.Net;
using Android.Provider;
using osu.Game.Database;
namespace osu.Android
{
public class AndroidImportTask : ImportTask
{
private readonly ContentResolver contentResolver;
private readonly Uri uri;
private AndroidImportTask(Stream stream, string filename, ContentResolver contentResolver, Uri uri)
: base(stream, filename)
{
this.contentResolver = contentResolver;
this.uri = uri;
}
public override void DeleteFile()
{
contentResolver.Delete(uri, null, null);
}
public static async Task<AndroidImportTask?> Create(ContentResolver contentResolver, Uri uri)
{
// there are more performant overloads of this method, but this one is the most backwards-compatible
// (dates back to API 1).
var cursor = contentResolver.Query(uri, null, null, null, null);
if (cursor == null)
return null;
if (!cursor.MoveToFirst())
return null;
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
// SharpCompress requires archive streams to be seekable, which the stream opened by
// OpenInputStream() seems to not necessarily be.
// copy to an arbitrary-access memory stream to be able to proceed with the import.
var copy = new MemoryStream();
using (var stream = contentResolver.OpenInputStream(uri))
{
if (stream == null)
return null;
await stream.CopyToAsync(copy).ConfigureAwait(false);
}
return new AndroidImportTask(copy, filename, contentResolver, uri);
}
}
}

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@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
@ -14,7 +13,6 @@ using Android.Content;
using Android.Content.PM;
using Android.Graphics;
using Android.OS;
using Android.Provider;
using Android.Views;
using osu.Framework.Android;
using osu.Game.Database;
@ -131,28 +129,14 @@ namespace osu.Android
await Task.WhenAll(uris.Select(async uri =>
{
// there are more performant overloads of this method, but this one is the most backwards-compatible
// (dates back to API 1).
var cursor = ContentResolver?.Query(uri, null, null, null, null);
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
if (cursor == null)
return;
cursor.MoveToFirst();
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn);
// SharpCompress requires archive streams to be seekable, which the stream opened by
// OpenInputStream() seems to not necessarily be.
// copy to an arbitrary-access memory stream to be able to proceed with the import.
var copy = new MemoryStream();
using (var stream = ContentResolver.OpenInputStream(uri))
await stream.CopyToAsync(copy).ConfigureAwait(false);
lock (tasks)
if (task != null)
{
tasks.Add(new ImportTask(copy, filename));
lock (tasks)
{
tasks.Add(task);
}
}
})).ConfigureAwait(false);

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https" />
</intent>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest>

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@ -98,7 +98,7 @@ namespace osu.Desktop
if (status.Value is UserStatusOnline && activity.Value != null)
{
presence.State = truncate(activity.Value.Status);
presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
presence.Details = truncate(getDetails(activity.Value));
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
@ -169,7 +169,7 @@ namespace osu.Desktop
case UserActivity.InGame game:
return game.BeatmapInfo;
case UserActivity.Editing edit:
case UserActivity.EditingBeatmap edit:
return edit.BeatmapInfo;
}
@ -183,9 +183,12 @@ namespace osu.Desktop
case UserActivity.InGame game:
return game.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Editing edit:
case UserActivity.EditingBeatmap edit:
return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.WatchingReplay watching:
return watching.BeatmapInfo.ToString();
case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
}

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@ -29,6 +29,7 @@ namespace osu.Desktop
internal partial class OsuGameDesktop : OsuGame
{
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
private ArchiveImportIPCChannel? archiveImportIPCChannel;
public OsuGameDesktop(string[]? args = null)
: base(args)
@ -123,6 +124,7 @@ namespace osu.Desktop
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
}
public override void SetHost(GameHost host)
@ -181,6 +183,7 @@ namespace osu.Desktop
{
base.Dispose(isDisposing);
osuSchemeLinkIPCChannel?.Dispose();
archiveImportIPCChannel?.Dispose();
}
private class SDL2BatteryInfo : BatteryInfo

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@ -26,8 +26,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.1.3.18" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Benchmarks
{
public class BenchmarkCarouselFilter : BenchmarkTest
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo
{
ShortName = "osu",
OnlineID = 0
},
StarRating = 4.0d,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,
CircleSize = 2.0f,
},
Metadata = new BeatmapMetadata
{
Artist = "The Artist",
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
Author = { Username = "The Author" },
Source = "unit tests",
Tags = "look for tags too",
},
DifficultyName = "version as well",
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapOnlineStatus.Loved
};
private CarouselBeatmap carouselBeatmap = null!;
private FilterCriteria criteria1 = null!;
private FilterCriteria criteria2 = null!;
private FilterCriteria criteria3 = null!;
private FilterCriteria criteria4 = null!;
private FilterCriteria criteria5 = null!;
private FilterCriteria criteria6 = null!;
public override void SetUp()
{
var beatmap = getExampleBeatmap();
beatmap.OnlineID = 20201010;
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
carouselBeatmap = new CarouselBeatmap(beatmap);
criteria1 = new FilterCriteria();
criteria2 = new FilterCriteria
{
Ruleset = new RulesetInfo { ShortName = "catch" }
};
criteria3 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
IsUpperInclusive = false,
Max = 160d
}
};
criteria4 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
SearchText = "an artist"
};
criteria5 = new FilterCriteria
{
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
};
criteria6 = new FilterCriteria { SearchText = "20201010" };
}
[Benchmark]
public void CarouselBeatmapFilter()
{
carouselBeatmap.Filter(criteria1);
}
[Benchmark]
public void CriteriaMatchingSpecificRuleset()
{
carouselBeatmap.Filter(criteria2);
}
[Benchmark]
public void CriteriaMatchingRangeMax()
{
carouselBeatmap.Filter(criteria3);
}
[Benchmark]
public void CriteriaMatchingTerms()
{
carouselBeatmap.Filter(criteria4);
}
[Benchmark]
public void CriteriaMatchingCreator()
{
carouselBeatmap.Filter(criteria5);
}
[Benchmark]
public void CriteriaMatchingBeatmapIDs()
{
carouselBeatmap.Filter(criteria6);
}
}
}

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@ -7,9 +7,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.4" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest();
}

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@ -60,26 +60,24 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherHyperStateReverted()
{
DrawableCatchHitObject drawableObject1 = null;
DrawableCatchHitObject drawableObject2 = null;
JudgementResult result1 = null;
JudgementResult result2 = null;
AddStep("catch hyper fruit", () =>
{
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
});
AddStep("catch normal fruit", () =>
{
attemptCatch(new Fruit(), out drawableObject2, out result2);
result2 = attemptCatch(new Fruit());
});
AddStep("revert second result", () =>
{
catcher.OnRevertResult(drawableObject2, result2);
catcher.OnRevertResult(result2);
});
checkHyperDash(true);
AddStep("revert first result", () =>
{
catcher.OnRevertResult(drawableObject1, result1);
catcher.OnRevertResult(result1);
});
checkHyperDash(false);
}
@ -87,16 +85,15 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherAnimationStateReverted()
{
DrawableCatchHitObject drawableObject = null;
JudgementResult result = null;
AddStep("catch kiai fruit", () =>
{
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
result = attemptCatch(new TestKiaiFruit());
});
checkState(CatcherAnimationState.Kiai);
AddStep("revert result", () =>
{
catcher.OnRevertResult(drawableObject, result);
catcher.OnRevertResult(result);
});
checkState(CatcherAnimationState.Idle);
}
@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
private void attemptCatch(CatchHitObject hitObject)
{
attemptCatch(() => hitObject, 1);
}
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
{
for (int i = 0; i < count; i++)
attemptCatch(hitObject(), out _, out _);
attemptCatch(hitObject());
}
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
private JudgementResult attemptCatch(CatchHitObject hitObject)
{
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableObject = createDrawableObject(hitObject);
result = createResult(hitObject);
var drawableObject = createDrawableObject(hitObject);
var result = createResult(hitObject);
applyResult(drawableObject, result);
return result;
}
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -4,6 +4,7 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -27,12 +28,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is GlobalSkinComponentLookup targetComponent)
if (lookup is SkinComponentsContainerLookup containerLookup)
{
switch (targetComponent.Lookup)
switch (containerLookup.Target)
{
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as Container;
if (providesComboCounter && components != null)
{

View File

@ -63,12 +63,12 @@ namespace osu.Game.Rulesets.Catch.UI
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
updateCombo(result.ComboAtJudgement, null);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)

View File

@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(JudgementResult result)
=> CatcherArea.OnRevertResult(result);
}
}

View File

@ -254,7 +254,7 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
var catchResult = (CatchJudgementResult)result;
@ -268,8 +268,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
}
/// <summary>

View File

@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Catch.UI
comboDisplay.OnNewResult(hitObject, result);
}
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
comboDisplay.OnRevertResult(hitObject, result);
Catcher.OnRevertResult(hitObject, result);
comboDisplay.OnRevertResult(result);
Catcher.OnRevertResult(result);
}
protected override void Update()

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneObjectPlacement : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Test]
public void TestPlacementBeforeTrackStart()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
[Test]
public void TestSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to true", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, true));
placeObject();
AddUntilStep("wait for seek to complete", () => !EditorClock.IsSeeking);
AddAssert("seeked forward to object", () => EditorClock.CurrentTime, () => Is.GreaterThan(initialTime));
}
[Test]
public void TestNoSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
placeObject();
AddAssert("not seeking", () => !EditorClock.IsSeeking);
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
}
private void placeObject()
{
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
}
}
}

View File

@ -1,30 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Test]
public void TestPlacement()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
}
}

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
};
}
private partial class ManiaScrollSlider : OsuSliderBar<double>
private partial class ManiaScrollSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(Current.Value, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value));
}

View File

@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private double? releaseTime;
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
public DrawableHoldNote()
: this(null)
{

View File

@ -15,13 +15,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public partial class DrawableHoldNoteTail : DrawableNote
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
private const double release_window_lenience = 1.5;
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
@ -40,14 +33,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
// Factor in the release lenience
timeOffset /= release_window_lenience;
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
if (!userTriggered)
{

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@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public TailNote Tail { get; private set; }
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
/// <summary>
/// The time between ticks of this hold.
/// </summary>

View File

@ -10,6 +10,15 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public class TailNote : Note
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
public const double RELEASE_WINDOW_LENIENCE = 1.5;
public override Judgement CreateJudgement() => new ManiaJudgement();
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
}
}

View File

@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -34,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable? lightContainer;
private Drawable? light;
private LegacyNoteBodyStyle? bodyStyle;
public LegacyBodyPiece()
{
@ -54,9 +58,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
?? 1;
float minimumColumnWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.MinimumColumnWidth)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(lightImage, true, false);
@ -83,7 +84,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
};
}
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
bodyStyle = skin.GetConfig<ManiaSkinConfigurationLookup, LegacyNoteBodyStyle>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.NoteBodyStyle))?.Value;
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
{
if (d == null)
return;
@ -94,16 +102,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
d.Anchor = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Stretch;
d.Height = minimumColumnWidth / d.DrawWidth * 1.6f; // constant matching stable.
// Todo: Wrap?
});
if (bodySprite != null)
InternalChild = bodySprite;
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
}
protected override void LoadComplete()
@ -164,8 +167,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(1, -1);
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Anchor = Anchor.BottomCentre; // needs to be flipped due to scale flip in Update.
}
if (light != null)
@ -176,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = Vector2.One;
bodySprite.Anchor = Anchor.TopCentre;
}
if (light != null)
@ -207,6 +210,33 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
// here we go...
switch (bodyStyle)
{
case LegacyNoteBodyStyle.Stretch:
// this is how lazer works by default. nothing required.
if (bodySprite != null)
bodySprite.Scale = new Vector2(1, scaleDirection);
break;
default:
// this is where things get fucked up.
// honestly there's three modes to handle here but they seem really pointless?
// let's wait to see if anyone actually uses them in skins.
if (bodySprite != null)
{
var sprite = bodySprite as Sprite ?? bodySprite.ChildrenOfType<Sprite>().Single();
bodySprite.FillMode = FillMode.Stretch;
// i dunno this looks about right??
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
}
break;
}
}
protected override void Dispose(bool isDisposing)

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModAutopilot : OsuModTestScene
{
[Test]
public void TestInstantResume()
{
CreateModTest(new ModTestData
{
Mod = new OsuModAutopilot(),
PassCondition = () => true,
Autoplay = false,
});
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
AddStep("press pause", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape));
AddStep("press resume", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait for resume", () => !Player.IsResuming);
AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value);
}
}
}

View File

@ -0,0 +1,156 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneHitCircleLateFade : OsuTestScene
{
private float? alphaAtMiss;
[Test]
public void TestHitCircleClassicMod()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndFullHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleNoMod()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = Array.Empty<Mod>();
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
}
[Test]
public void TestSliderClassicMod()
{
AddStep("Create slider", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createSlider();
});
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestSliderNoMod()
{
AddStep("Create slider", () =>
{
SelectedMods.Value = Array.Empty<Mod>();
createSlider();
});
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
}
private void createCircle()
{
alphaAtMiss = null;
DrawableHitCircle drawableHitCircle = new DrawableHitCircle(new HitCircle
{
StartTime = Time.Current + 500,
Position = new Vector2(250)
});
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableHitCircle);
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableHitCircle.OnNewResult += (_, _) =>
{
alphaAtMiss = drawableHitCircle.Alpha;
};
Child = drawableHitCircle;
}
private void createSlider()
{
alphaAtMiss = null;
DrawableSlider drawableSlider = new DrawableSlider(new Slider
{
StartTime = Time.Current + 500,
Position = new Vector2(250),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(0, 100),
})
});
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableSlider.OnLoadComplete += _ =>
{
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
drawableSlider.HeadCircle.OnNewResult += (_, _) =>
{
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
};
};
Child = drawableSlider;
}
}
}

View File

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -187,28 +187,19 @@ namespace osu.Game.Rulesets.Osu.Edit
if (b.IsSelected)
continue;
var hitObject = (OsuHitObject)b.Item;
var snapPositions = b.ScreenSpaceSnapPoints;
Vector2? snap = checkSnap(hitObject.Position);
if (snap == null && hitObject.Position != hitObject.EndPosition)
snap = checkSnap(hitObject.EndPosition);
if (!snapPositions.Any())
continue;
if (snap != null)
var closestSnapPosition = snapPositions.MinBy(p => Vector2.Distance(p, screenSpacePosition));
if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
{
// only return distance portion, since time is not really valid
snapResult = new SnapResult(snap.Value, null, playfield);
snapResult = new SnapResult(closestSnapPosition, null, playfield);
return true;
}
Vector2? checkSnap(Vector2 checkPos)
{
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
return checkScreenPos;
return null;
}
}
snapResult = null;

View File

@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double flash_duration = 1000;
private DrawableRuleset<OsuHitObject> ruleset = null!;
private DrawableOsuRuleset ruleset = null!;
protected OsuAction? LastAcceptedAction { get; private set; }
@ -42,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
ruleset = (DrawableOsuRuleset)drawableRuleset;
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var periods = new List<Period>();

View File

@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
@ -55,11 +56,13 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Grab the input manager to disable the user's cursor, and for future use
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
inputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
inputManager.AllowUserCursorMovement = false;
// Generate the replay frames the cursor should follow
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
drawableRuleset.UseResumeOverlay = false;
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
@ -31,6 +33,11 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
[SettingSource("Fade out hit circles earlier", "Make hit circles fade out into a miss, rather than after it.")]
public Bindable<bool> FadeHitCircleEarly { get; } = new Bindable<bool>(true);
private bool usingHiddenFading;
public void ApplyToHitObject(HitObject hitObject)
{
switch (hitObject)
@ -51,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Mods
if (ClassicNoteLock.Value)
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
}
public void ApplyToDrawableHitObject(DrawableHitObject obj)
@ -59,12 +68,32 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
if (FadeHitCircleEarly.Value && !usingHiddenFading)
applyEarlyFading(head);
break;
case DrawableSliderTail tail:
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
break;
case DrawableHitCircle circle:
if (FadeHitCircleEarly.Value && !usingHiddenFading)
applyEarlyFading(circle);
break;
}
}
private void applyEarlyFading(DrawableHitCircle circle)
{
circle.ApplyCustomUpdateState += (o, _) =>
{
using (o.BeginAbsoluteSequence(o.StateUpdateTime))
{
double okWindow = o.HitObject.HitWindows.WindowFor(HitResult.Ok);
double lateMissFadeTime = o.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
o.Delay(okWindow).FadeOut(lateMissFadeTime);
}
};
}
}
}

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
}
public void ApplyToPlayer(Player player)

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableOsuJudgement : DrawableJudgement
{
protected SkinnableLighting Lighting { get; private set; }
internal SkinnableLighting Lighting { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }

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@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
}
public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
/// <summary>
/// Apply a judgement result.
/// </summary>

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@ -10,7 +10,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class SkinnableLighting : SkinnableSprite
internal partial class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;

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@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime }
: new SpinnerBonusTick { StartTime = startTime });
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration });
}
}

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@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
/// <summary>
/// Duration of the <see cref="Spinner"/> containing this spinner tick.
/// </summary>
public double SpinnerDuration { get; set; }
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override double MaximumJudgementOffset => SpinnerDuration;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shaders.Types;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Events;
@ -255,15 +256,23 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Source.parts.CopyTo(parts, 0);
}
private IUniformBuffer<CursorTrailParameters> cursorTrailParameters;
public override void Draw(IRenderer renderer)
{
base.Draw(renderer);
vertexBatch ??= renderer.CreateQuadBatch<TexturedTrailVertex>(max_sprites, 1);
cursorTrailParameters ??= renderer.CreateUniformBuffer<CursorTrailParameters>();
cursorTrailParameters.Data = cursorTrailParameters.Data with
{
FadeClock = time,
FadeExponent = fadeExponent
};
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
shader.BindUniformBlock("m_CursorTrailParameters", cursorTrailParameters);
texture.Bind();
@ -323,6 +332,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.Dispose(isDisposing);
vertexBatch?.Dispose();
cursorTrailParameters?.Dispose();
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private record struct CursorTrailParameters
{
public UniformFloat FadeClock;
public UniformFloat FadeExponent;
private readonly UniformPadding8 pad1;
}
}

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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)

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@ -4,6 +4,7 @@
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Label="Nuget">

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@ -0,0 +1,212 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
{
[Test]
public void TestInputAlternate() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.LeftRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
});
[Test]
public void TestInputSameKey() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.RightRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.RightRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
});
[Test]
public void TestInputIntro() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(0, TaikoAction.RightRim),
new TaikoReplayFrame(20),
new TaikoReplayFrame(100, TaikoAction.LeftRim),
new TaikoReplayFrame(120),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
[Test]
public void TestInputStrong() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim,
IsStrong = true
},
new Hit
{
StartTime = 500,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.LeftRim),
new TaikoReplayFrame(520),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
});
[Test]
public void TestInputBreaks() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(100, 1600),
},
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 2000,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
// Press different key after break but before hit object.
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
new TaikoReplayFrame(1820),
// Press original key at second hitobject and ensure it has been hit.
new TaikoReplayFrame(2000, TaikoAction.RightRim),
new TaikoReplayFrame(2020),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
});
}
}

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@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestCase("slider-conversion-v6")]
[TestCase("slider-conversion-v14")]
[TestCase("slider-generating-drumroll-2")]
[TestCase("file-hitsamples")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

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@ -73,11 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
{
BeatLength = beat_length,
TimeSignature = new TimeSignature(time_signature_numerator)
TimeSignature = new TimeSignature(time_signature_numerator),
OmitFirstBarLine = true
});
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));

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@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.Configuration;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
@ -14,36 +17,48 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
private DrumTouchInputArea drumTouchInputArea = null!;
[SetUpSteps]
public void SetUpSteps()
private readonly Bindable<TaikoTouchControlScheme> controlScheme = new Bindable<TaikoTouchControlScheme>();
[BackgroundDependencyLoader]
private void load()
{
AddStep("create drum", () =>
var config = (TaikoRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
config.BindWith(TaikoRulesetSetting.TouchControlScheme, controlScheme);
}
private void createDrum()
{
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
{
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
new InputDrum
{
new InputDrum
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 0.2f,
},
drumTouchInputArea = new DrumTouchInputArea
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 0.2f,
},
};
});
drumTouchInputArea = new DrumTouchInputArea
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
};
}
[Test]
public void TestDrum()
{
AddStep("create drum", createDrum);
AddStep("show drum", () => drumTouchInputArea.Show());
AddStep("change scheme (kddk)", () => controlScheme.Value = TaikoTouchControlScheme.KDDK);
AddStep("change scheme (kkdd)", () => controlScheme.Value = TaikoTouchControlScheme.KKDD);
AddStep("change scheme (ddkk)", () => controlScheme.Value = TaikoTouchControlScheme.DDKK);
}
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
}

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -72,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
{
KiaiMode = currentEffectPoint.KiaiMode,
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
});
}

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Taiko.Configuration
{
public class TaikoRulesetConfigManager : RulesetConfigManager<TaikoRulesetSetting>
{
public TaikoRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
SetDefault(TaikoRulesetSetting.TouchControlScheme, TaikoTouchControlScheme.KDDK);
}
}
public enum TaikoRulesetSetting
{
TouchControlScheme
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Configuration
{
public enum TaikoTouchControlScheme
{
KDDK,
DDKK,
KKDD
}
}

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Replays;
@ -12,5 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
@ -13,5 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -2,13 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IApplicableToDrawableHitObject
{
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
@ -18,5 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Mods
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
}
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableTaikoHitObject hit)
hit.SnapJudgementLocation = true;
}
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
@ -8,6 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRelax : ModRelax
{
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Utils;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public partial class TaikoModSingleTap : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
{
public override string Name => @"Single Tap";
public override string Acronym => @"SG";
public override LocalisableString Description => @"One key for dons, one key for kats.";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(TaikoModCinema) };
public override ModType Type => ModType.Conversion;
private DrawableTaikoRuleset ruleset = null!;
private TaikoPlayfield playfield { get; set; } = null!;
private TaikoAction? lastAcceptedCentreAction { get; set; }
private TaikoAction? lastAcceptedRimAction { get; set; }
/// <summary>
/// A tracker for periods where single tap should not be enforced (i.e. non-gameplay periods).
/// </summary>
/// <remarks>
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
/// </remarks>
private PeriodTracker nonGameplayPeriods = null!;
private IFrameStableClock gameplayClock = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
ruleset = (DrawableTaikoRuleset)drawableRuleset;
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
playfield = (TaikoPlayfield)ruleset.Playfield;
var periods = new List<Period>();
if (drawableRuleset.Objects.Any())
{
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
}
nonGameplayPeriods = new PeriodTracker(periods);
gameplayClock = drawableRuleset.FrameStableClock;
}
public void Update(Playfield playfield)
{
if (!nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) return;
lastAcceptedCentreAction = null;
lastAcceptedRimAction = null;
}
private bool checkCorrectAction(TaikoAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
return true;
// If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check.
if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject
&& hitObject.IsStrong
&& hitObject is not DrumRoll)
return true;
if ((action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
&& (lastAcceptedCentreAction == null || lastAcceptedCentreAction == action))
{
lastAcceptedCentreAction = action;
return true;
}
if ((action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
&& (lastAcceptedRimAction == null || lastAcceptedRimAction == action))
{
lastAcceptedRimAction = action;
return true;
}
return false;
}
private partial class InputInterceptor : Component, IKeyBindingHandler<TaikoAction>
{
private readonly TaikoModSingleTap mod;
public InputInterceptor(TaikoModSingleTap mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}

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@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
public override double MaximumJudgementOffset => HitObject.HitWindow;
protected override void OnApply()
{
base.OnApply();

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@ -207,6 +207,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
const float gravity_time = 300;
const float gravity_travel_height = 200;
if (SnapJudgementLocation)
MainPiece.MoveToX(-X);
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)

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@ -25,6 +25,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly Container nonProxiedContent;
/// <summary>
/// Whether the location of the hit should be snapped to the hit target before animating.
/// </summary>
/// <remarks>
/// This is how osu-stable worked, but notably is not how TnT works.
/// Not snapping results in less visual feedback on hit accuracy.
/// </remarks>
public bool SnapJudgementLocation { get; set; }
protected DrawableTaikoHitObject([CanBeNull] TaikoHitObject hitObject)
: base(hitObject)
{

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@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override double MaximumJudgementOffset => HitWindow;
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
public class StrongNestedHit : StrongNestedHitObject

View File

@ -0,0 +1 @@
{"Mappings":[{"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1500.0,"Objects":[{"StartTime":1500.0,"EndTime":1500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2000.0,"Objects":[{"StartTime":2000.0,"EndTime":2000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2500.0,"Objects":[{"StartTime":2500.0,"EndTime":2500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3000.0,"Objects":[{"StartTime":3000.0,"EndTime":3000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3500.0,"Objects":[{"StartTime":3500.0,"EndTime":3500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":4000.0,"Objects":[{"StartTime":4000.0,"EndTime":4000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]}]}

View File

@ -0,0 +1,22 @@
osu file format v14
[Difficulty]
HPDrainRate:5
CircleSize:7
OverallDifficulty:6.5
ApproachRate:10
SliderMultiplier:1.9
SliderTickRate:1
[TimingPoints]
500,500,4,2,1,50,1,0
[HitObjects]
256,192,500,1,0,0:0:0:0:sample.ogg
256,192,1000,1,8,0:0:0:0:sample.ogg
256,192,1500,1,2,0:0:0:0:sample.ogg
256,192,2000,1,10,0:0:0:0:sample.ogg
256,192,2500,1,4,0:0:0:0:sample.ogg
256,192,3000,1,12,0:0:0:0:sample.ogg
256,192,3500,1,6,0:0:0:0:sample.ogg
256,192,4000,1,14,0:0:0:0:sample.ogg

View File

@ -28,9 +28,13 @@ using osu.Game.Rulesets.Taiko.Skinning.Argon;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Overlays.Settings;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osu.Game.Rulesets.Configuration;
using osu.Game.Configuration;
using osu.Game.Rulesets.Taiko.Configuration;
namespace osu.Game.Rulesets.Taiko
{
@ -154,6 +158,7 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModDifficultyAdjust(),
new TaikoModClassic(),
new TaikoModSwap(),
new TaikoModSingleTap(),
};
case ModType.Automation:
@ -194,6 +199,10 @@ namespace osu.Game.Rulesets.Taiko
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TaikoRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new TaikoSettingsSubsection(this);
protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
@ -201,9 +210,8 @@ namespace osu.Game.Rulesets.Taiko
HitResult.Great,
HitResult.Ok,
HitResult.SmallTickHit,
HitResult.SmallBonus,
HitResult.LargeBonus,
};
}
@ -212,6 +220,9 @@ namespace osu.Game.Rulesets.Taiko
switch (result)
{
case HitResult.SmallBonus:
return "drum tick";
case HitResult.LargeBonus:
return "bonus";
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Taiko.Configuration;
namespace osu.Game.Rulesets.Taiko
{
public partial class TaikoSettingsSubsection : RulesetSettingsSubsection
{
protected override LocalisableString Header => "osu!taiko";
public TaikoSettingsSubsection(TaikoRuleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
var config = (TaikoRulesetConfigManager)Config;
Children = new Drawable[]
{
new SettingsEnumDropdown<TaikoTouchControlScheme>
{
LabelText = "Touch control scheme",
Current = config.GetBindable<TaikoTouchControlScheme>(TaikoRulesetSetting.TouchControlScheme)
}
};
}
}
}

View File

@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -11,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Configuration;
using osuTK;
using osuTK.Graphics;
@ -31,15 +34,18 @@ namespace osu.Game.Rulesets.Taiko.UI
private Container mainContent = null!;
private QuarterCircle leftCentre = null!;
private QuarterCircle rightCentre = null!;
private QuarterCircle leftRim = null!;
private QuarterCircle rightRim = null!;
private DrumSegment leftCentre = null!;
private DrumSegment rightCentre = null!;
private DrumSegment leftRim = null!;
private DrumSegment rightRim = null!;
private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
[BackgroundDependencyLoader]
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
{
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
keyBindingContainer = taikoInputManager.KeyBindingContainer;
// Container should handle input everywhere.
@ -65,27 +71,27 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue)
leftRim = new DrumSegment
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight,
X = -2,
},
rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue)
rightRim = new DrumSegment
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight,
X = 2,
Rotation = 90,
},
leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink)
leftCentre = new DrumSegment
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight,
X = -2,
Scale = new Vector2(centre_region),
},
rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink)
rightCentre = new DrumSegment
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight,
@ -98,6 +104,17 @@ namespace osu.Game.Rulesets.Taiko.UI
}
},
};
config.BindWith(TaikoRulesetSetting.TouchControlScheme, configTouchControlScheme);
configTouchControlScheme.BindValueChanged(scheme =>
{
var actions = getOrderedActionsForScheme(scheme.NewValue);
leftRim.Action = actions[0];
leftCentre.Action = actions[1];
rightCentre.Action = actions[2];
rightRim.Action = actions[3];
}, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -119,11 +136,47 @@ namespace osu.Game.Rulesets.Taiko.UI
base.OnTouchUp(e);
}
private static TaikoAction[] getOrderedActionsForScheme(TaikoTouchControlScheme scheme)
{
switch (scheme)
{
case TaikoTouchControlScheme.KDDK:
return new[]
{
TaikoAction.LeftRim,
TaikoAction.LeftCentre,
TaikoAction.RightCentre,
TaikoAction.RightRim
};
case TaikoTouchControlScheme.DDKK:
return new[]
{
TaikoAction.LeftCentre,
TaikoAction.RightCentre,
TaikoAction.LeftRim,
TaikoAction.RightRim
};
case TaikoTouchControlScheme.KKDD:
return new[]
{
TaikoAction.LeftRim,
TaikoAction.RightRim,
TaikoAction.LeftCentre,
TaikoAction.RightCentre
};
default:
throw new ArgumentOutOfRangeException(nameof(scheme), scheme, null);
}
}
private void handleDown(object source, Vector2 position)
{
Show();
TaikoAction taikoAction = getTaikoActionFromInput(position);
TaikoAction taikoAction = getTaikoActionFromPosition(position);
// Not too sure how this can happen, but let's avoid throwing.
if (trackedActions.ContainsKey(source))
@ -139,18 +192,15 @@ namespace osu.Game.Rulesets.Taiko.UI
trackedActions.Remove(source);
}
private bool validMouse(MouseButtonEvent e) =>
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
{
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
if (leftSide)
return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim;
return centreHit ? leftCentre.Action : leftRim.Action;
return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim;
return centreHit ? rightCentre.Action : rightRim.Action;
}
protected override void PopIn()
@ -163,23 +213,42 @@ namespace osu.Game.Rulesets.Taiko.UI
mainContent.FadeOut(300);
}
private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
private partial class DrumSegment : CompositeDrawable, IKeyBindingHandler<TaikoAction>
{
private readonly Circle overlay;
private TaikoAction action;
private readonly TaikoAction handledAction;
public TaikoAction Action
{
get => action;
set
{
if (action == value)
return;
private readonly Circle circle;
action = value;
updateColoursFromAction();
}
}
private Circle overlay = null!;
private Circle circle = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
public QuarterCircle(TaikoAction handledAction, Color4 colour)
public DrumSegment()
{
this.handledAction = handledAction;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
@ -191,7 +260,6 @@ namespace osu.Game.Rulesets.Taiko.UI
circle = new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = colour.Multiply(1.4f).Darken(2.8f),
Alpha = 0.8f,
Scale = new Vector2(2),
},
@ -200,7 +268,6 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Colour = colour,
Scale = new Vector2(2),
}
}
@ -208,18 +275,52 @@ namespace osu.Game.Rulesets.Taiko.UI
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColoursFromAction();
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
if (e.Action == handledAction)
if (e.Action == Action)
overlay.FadeTo(1f, 80, Easing.OutQuint);
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
if (e.Action == handledAction)
if (e.Action == Action)
overlay.FadeOut(1000, Easing.OutQuint);
}
private void updateColoursFromAction()
{
if (!IsLoaded)
return;
var colour = getColourFromTaikoAction(Action);
circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
overlay.Colour = colour;
}
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
{
switch (handledAction)
{
case TaikoAction.LeftRim:
case TaikoAction.RightRim:
return colours.Blue;
case TaikoAction.LeftCentre:
case TaikoAction.RightCentre:
return colours.Pink;
}
throw new ArgumentOutOfRangeException();
}
}
}
}

View File

@ -181,16 +181,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
timingPoint = controlPoints.TimingPointAt(48428);
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
timingPoint = controlPoints.TimingPointAt(119637);
Assert.AreEqual(119637, timingPoint.Time);
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
var difficultyPoint = controlPoints.DifficultyPointAt(0);
Assert.AreEqual(0, difficultyPoint.Time);
@ -222,17 +225,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
var effectPoint = controlPoints.EffectPointAt(0);
Assert.AreEqual(0, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(53703);
Assert.AreEqual(53703, effectPoint.Time);
Assert.IsTrue(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(116637);
Assert.AreEqual(95901, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
}
}
@ -273,6 +273,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestDecodeOmitBarLineEffect()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("omit-barline-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(6));
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(0));
Assert.That(controlPoints.TimingPointAt(500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(1500).OmitFirstBarLine, Is.True);
Assert.That(controlPoints.TimingPointAt(2500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(3500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(4500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(5500).OmitFirstBarLine, Is.True);
}
}
[Test]
public void TestTimingPointResetsSpeedMultiplier()
{

View File

@ -214,7 +214,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
// It is intentional that we don't consider the loop count (40) as part of the end time calculation to match stable's handling.
// If we were to include the loop count, storyboards which loop for stupid long loop counts would continue playing the outro forever.
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + loop_duration));
}
}
}

View File

@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
namespace osu.Game.Tests.Database
{
[TestFixture]
public class LegacyExporterTest
{
private TestLegacyExporter legacyExporter = null!;
private TemporaryNativeStorage storage = null!;
private const string short_filename = "normal file name";
private const string long_filename =
"some file with super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name";
[SetUp]
public void SetUp()
{
storage = new TemporaryNativeStorage("export-storage");
legacyExporter = new TestLegacyExporter(storage);
}
[Test]
public void ExportFileWithNormalNameTest()
{
var item = new TestPathInfo(short_filename);
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
exportItemAndAssert(item, short_filename);
}
[Test]
public void ExportFileWithNormalNameMultipleTimesTest()
{
var item = new TestPathInfo(short_filename);
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
//Export multiple times
for (int i = 0; i < 100; i++)
{
string expectedFileName = i == 0 ? short_filename : $"{short_filename} ({i})";
exportItemAndAssert(item, expectedFileName);
}
}
[Test]
public void ExportFileWithSuperLongNameTest()
{
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
string expectedName = long_filename.Remove(expectedLength);
var item = new TestPathInfo(long_filename);
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
exportItemAndAssert(item, expectedName);
}
[Test]
public void ExportFileWithSuperLongNameMultipleTimesTest()
{
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
string expectedName = long_filename.Remove(expectedLength);
var item = new TestPathInfo(long_filename);
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
//Export multiple times
for (int i = 0; i < 100; i++)
{
string expectedFilename = i == 0 ? expectedName : $"{expectedName} ({i})";
exportItemAndAssert(item, expectedFilename);
}
}
private void exportItemAndAssert(IHasNamedFiles item, string expectedName)
{
Assert.DoesNotThrow(() => legacyExporter.Export(item));
Assert.That(storage.Exists($"exports/{expectedName}{legacyExporter.GetExtension()}"), Is.True);
}
[TearDown]
public void TearDown()
{
if (storage.IsNotNull())
storage.Dispose();
}
private class TestPathInfo : IHasNamedFiles
{
public string Filename { get; }
public IEnumerable<INamedFileUsage> Files { get; } = new List<INamedFileUsage>();
public TestPathInfo(string filename)
{
Filename = filename;
}
public override string ToString() => Filename;
}
private class TestLegacyExporter : LegacyExporter<IHasNamedFiles>
{
public TestLegacyExporter(Storage storage)
: base(storage)
{
}
public string GetExtension() => FileExtension;
protected override string FileExtension => ".test";
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
@ -12,7 +10,7 @@ using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editing
{
[TestFixture]
public class EditorChangeHandlerTest
public class BeatmapEditorChangeHandlerTest
{
private int stateChangedFired;
@ -23,18 +21,23 @@ namespace osu.Game.Tests.Editing
}
[Test]
public void TestSaveRestoreState()
public void TestSaveRestoreStateUsingTransaction()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
addArbitraryChange(beatmap);
handler.SaveState();
handler.BeginChange();
// Initial state will be saved on BeginChange
Assert.That(stateChangedFired, Is.EqualTo(1));
addArbitraryChange(beatmap);
handler.EndChange();
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
@ -43,7 +46,35 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(3));
}
[Test]
public void TestSaveRestoreState()
{
var (handler, beatmap) = createChangeHandler();
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
handler.RestoreState(-1);
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(3));
}
[Test]
@ -54,6 +85,10 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
string originalHash = handler.CurrentStateHash;
addArbitraryChange(beatmap);
@ -61,7 +96,7 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(stateChangedFired, Is.EqualTo(2));
string hash = handler.CurrentStateHash;
@ -69,7 +104,7 @@ namespace osu.Game.Tests.Editing
handler.RestoreState(-1);
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(stateChangedFired, Is.EqualTo(3));
addArbitraryChange(beatmap);
handler.SaveState();
@ -84,12 +119,16 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(stateChangedFired, Is.EqualTo(2));
string hash = handler.CurrentStateHash;
@ -97,7 +136,7 @@ namespace osu.Game.Tests.Editing
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(stateChangedFired, Is.EqualTo(2));
handler.RestoreState(-1);
@ -106,7 +145,7 @@ namespace osu.Game.Tests.Editing
// we should only be able to restore once even though we saved twice.
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
Assert.That(stateChangedFired, Is.EqualTo(3));
}
[Test]
@ -114,11 +153,15 @@ namespace osu.Game.Tests.Editing
{
var (handler, beatmap) = createChangeHandler();
// Save initial state
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(stateChangedFired, Is.EqualTo(i));
Assert.That(stateChangedFired, Is.EqualTo(i + 1));
addArbitraryChange(beatmap);
handler.SaveState();
@ -169,7 +212,7 @@ namespace osu.Game.Tests.Editing
},
});
var changeHandler = new EditorChangeHandler(beatmap);
var changeHandler = new BeatmapEditorChangeHandler(beatmap);
changeHandler.OnStateChange += () => stateChangedFired++;
return (changeHandler, beatmap);

View File

@ -12,7 +12,7 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public partial class SettingsSourceAttributeTest
public partial class SettingSourceAttributeTest
{
[Test]
public void TestOrdering()

View File

@ -43,6 +43,18 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
cpi.Add(1200, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(3));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(3));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(3));
cpi.Add(1500, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(4));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(4));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(4));
}
[Test]
@ -95,12 +107,12 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true }); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]

View File

@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
@ -93,6 +94,7 @@ namespace osu.Game.Tests.NonVisual
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public override IAdjustableAudioComponent Audio { get; }
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }

View File

@ -0,0 +1,27 @@
osu file format v14
[TimingPoints]
// Uninherited: none, inherited: none
0,500,4,2,0,100,1,0
0,-50,4,3,0,100,0,0
// Uninherited: omit, inherited: none
1000,500,4,2,0,100,1,8
1000,-50,4,3,0,100,0,0
// Uninherited: none, inherited: omit (should be ignored, inheriting cannot omit)
2000,500,4,2,0,100,1,0
2000,-50,4,3,0,100,0,8
// Inherited: none, uninherited: none
3000,-50,4,3,0,100,0,0
3000,500,4,2,0,100,1,0
// Inherited: omit, uninherited: none (should be ignored, inheriting cannot omit)
4000,-50,4,3,0,100,0,8
4000,500,4,2,0,100,1,0
// Inherited: none, uninherited: omit
5000,-50,4,3,0,100,0,0
5000,500,4,2,0,100,1,8

View File

@ -80,7 +80,7 @@ namespace osu.Game.Tests.Rulesets
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer, parent.Get<ShaderManager>()));
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
}
@ -156,12 +156,15 @@ namespace osu.Game.Tests.Rulesets
private class TestShaderManager : ShaderManager
{
public TestShaderManager(IRenderer renderer)
private readonly ShaderManager parentManager;
public TestShaderManager(IRenderer renderer, ShaderManager parentManager)
: base(renderer, new ResourceStore<byte[]>())
{
this.parentManager = parentManager;
}
public override byte[] LoadRaw(string name) => null;
public override byte[] LoadRaw(string name) => parentManager.LoadRaw(name);
public bool IsDisposed { get; private set; }

View File

@ -133,6 +133,25 @@ namespace osu.Game.Tests.Skins.IO
assertImportedOnce(import1, import2);
});
[Test]
public Task TestImportExportedNonAsciiSkinFilename() => runSkinTest(async osu =>
{
MemoryStream exportStream = new MemoryStream();
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 『1』", "author 1"), "custom.osk"));
assertCorrectMetadata(import1, "name 『1』 [custom]", "author 1", osu);
import1.PerformRead(s =>
{
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
});
string exportFilename = import1.GetDisplayString().GetValidFilename();
var import2 = await loadSkinIntoOsu(osu, new ImportTask(exportStream, $"{exportFilename}.osk"));
assertCorrectMetadata(import2, "name 『1』 [custom]", "author 1", osu);
});
[Test]
public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
{

View File

@ -48,7 +48,9 @@ namespace osu.Game.Tests.Skins
// Covers BPM counter.
"Archives/modified-default-20221205.osk",
// Covers judgement counter.
"Archives/modified-default-20230117.osk"
"Archives/modified-default-20230117.osk",
// Covers player avatar and flag.
"Archives/modified-argon-20230305.osk",
};
/// <summary>
@ -66,15 +68,15 @@ namespace osu.Game.Tests.Skins
{
var skin = new TestSkin(new SkinInfo(), null, storage);
foreach (var target in skin.DrawableComponentInfo)
foreach (var target in skin.LayoutInfos)
{
foreach (var info in target.Value)
foreach (var info in target.Value.AllDrawables)
instantiatedTypes.Add(info.Type);
}
}
}
var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true);
var editableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISerialisableDrawable)?.IsEditable == true);
Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes));
}
@ -87,8 +89,8 @@ namespace osu.Game.Tests.Skins
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(9));
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(9));
}
}
@ -100,11 +102,11 @@ namespace osu.Game.Tests.Skins
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(6));
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect], Has.Length.EqualTo(1));
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(6));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.ToArray(), Has.Length.EqualTo(1));
var skinnableInfo = skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect].First();
var skinnableInfo = skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.First();
Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
@ -115,10 +117,10 @@ namespace osu.Game.Tests.Skins
using (var storage = new ZipArchiveReader(stream))
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(8));
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(8));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
}
}

View File

@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Audio
private WaveformTestBeatmap beatmap;
private OsuSliderBar<int> lowPassSlider;
private OsuSliderBar<int> highPassSlider;
private RoundedSliderBar<int> lowPassSlider;
private RoundedSliderBar<int> highPassSlider;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Audio
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
Font = new FontUsage(size: 40)
},
lowPassSlider = new OsuSliderBar<int>
lowPassSlider = new RoundedSliderBar<int>
{
Width = 500,
Height = 50,
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Audio
Text = $"High Pass: {highPassFilter.Cutoff}hz",
Font = new FontUsage(size: 40)
},
highPassSlider = new OsuSliderBar<int>
highPassSlider = new RoundedSliderBar<int>
{
Width = 500,
Height = 50,

View File

@ -9,6 +9,7 @@ using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Rendering;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Tests.Visual.Background
{
@ -97,15 +98,29 @@ namespace osu.Game.Tests.Visual.Background
texelSize = Source.texelSize;
}
private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
public override void Draw(IRenderer renderer)
{
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
TextureShader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with
{
Thickness = thickness,
TexelSize = texelSize
};
TextureShader.BindUniformBlock("m_BorderData", borderDataBuffer);
base.Draw(renderer);
}
protected override bool CanDrawOpaqueInterior => false;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
borderDataBuffer?.Dispose();
}
}
}
}

View File

@ -1,26 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@ -28,10 +25,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
{
private ISkin currentBeatmapSkin;
private ISkin currentBeatmapSkin = null!;
[Resolved]
private SkinManager skinManager { get; set; }
private SkinManager skinManager { get; set; } = null!;
protected override bool HasCustomSteps => true;
@ -39,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestEmptyLegacyBeatmapSkinFallsBack()
{
CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType.MainHUDComponents, skinManager.CurrentSkin.Value));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, skinManager.CurrentSkin.Value));
}
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
@ -55,17 +52,17 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
protected bool AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea target, ISkin expectedSource)
{
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
var targetContainer = Player.ChildrenOfType<SkinComponentsContainer>().First(s => s.Lookup.Target == target);
var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
if (actualComponentsContainer == null)
return false;
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
var actualInfo = actualComponentsContainer.CreateSerialisedInfo();
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target));
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new SkinComponentsContainerLookup(target)) as Container;
if (expectedComponentsContainer == null)
return false;
@ -86,23 +83,23 @@ namespace osu.Game.Tests.Visual.Gameplay
Add(expectedComponentsAdjustmentContainer);
expectedComponentsAdjustmentContainer.UpdateSubTree();
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
var expectedInfo = expectedComponentsContainer.CreateSerialisedInfo();
Remove(expectedComponentsAdjustmentContainer, true);
return almostEqual(actualInfo, expectedInfo);
}
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
private static bool almostEqual(SerialisedDrawableInfo drawableInfo, SerialisedDrawableInfo? other) =>
other != null
&& info.Type == other.Type
&& info.Anchor == other.Anchor
&& info.Origin == other.Origin
&& Precision.AlmostEquals(info.Position, other.Position, 1)
&& Precision.AlmostEquals(info.Scale, other.Scale)
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
&& drawableInfo.Type == other.Type
&& drawableInfo.Anchor == other.Anchor
&& drawableInfo.Origin == other.Origin
&& Precision.AlmostEquals(drawableInfo.Position, other.Position, 1)
&& Precision.AlmostEquals(drawableInfo.Scale, other.Scale)
&& Precision.AlmostEquals(drawableInfo.Rotation, other.Rotation)
&& drawableInfo.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SerialisedDrawableInfo>(almostEqual));
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
@ -111,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private readonly ISkin beatmapSkin;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
: base(beatmap, storyboard, referenceClock, audio)
{
this.beatmapSkin = beatmapSkin;

View File

@ -1,50 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Storyboards;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneGameplaySampleTriggerSource : PlayerTestScene
{
private TestGameplaySampleTriggerSource sampleTriggerSource;
private TestGameplaySampleTriggerSource sampleTriggerSource = null!;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
private Beatmap beatmap;
private Beatmap beatmap = null!;
[Resolved]
private AudioManager audio { get; set; } = null!;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
ControlPointInfo controlPointInfo = new LegacyControlPointInfo();
beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset
}
},
ControlPointInfo = controlPointInfo
};
const double start_offset = 8000;
const double spacing = 2000;
// intentionally start objects a bit late so we can test the case of no alive objects.
double t = start_offset;
beatmap.HitObjects.AddRange(new[]
beatmap.HitObjects.AddRange(new HitObject[]
{
new HitCircle
{
// intentionally start objects a bit late so we can test the case of no alive objects.
StartTime = t += spacing,
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
},
@ -61,12 +78,24 @@ namespace osu.Game.Tests.Visual.Gameplay
},
new HitCircle
{
StartTime = t + spacing,
StartTime = t += spacing,
},
new Slider
{
StartTime = t += spacing,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
},
});
// Add a change in volume halfway through final slider.
controlPointInfo.Add(t, new SampleControlPoint
{
SampleBank = "normal",
SampleVolume = 20,
});
return beatmap;
}
@ -80,42 +109,88 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestCorrectHitObject()
{
HitObjectLifetimeEntry nextObjectEntry = null;
waitForAliveObjectIndex(null);
checkValidObjectIndex(0);
AddAssert("no alive objects", () => getNextAliveObject() == null);
seekBeforeIndex(0);
waitForAliveObjectIndex(0);
checkValidObjectIndex(0);
AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
AddAssert("first object not hit", () => getNextAliveObject()?.Entry?.Result?.HasResult != true);
AddUntilStep("get next object", () =>
AddStep("hit first object", () =>
{
var nextDrawableObject = getNextAliveObject();
var next = getNextAliveObject();
if (nextDrawableObject != null)
if (next != null)
{
nextObjectEntry = nextDrawableObject.Entry;
InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre);
return true;
Debug.Assert(next.Entry?.Result?.HasResult != true);
InputManager.MoveMouseTo(next.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
}
return false;
});
AddUntilStep("hit first hitobject", () =>
{
InputManager.Click(MouseButton.Left);
return nextObjectEntry.Result?.HasResult == true;
});
AddAssert("first object hit", () => getNextAliveObject()?.Entry?.Result?.HasResult == true);
AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
checkValidObjectIndex(1);
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]);
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
// Still object 1 as it's not hit yet.
seekBeforeIndex(1);
waitForAliveObjectIndex(1);
checkValidObjectIndex(1);
AddUntilStep("no alive objects", () => getNextAliveObject() == null);
AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
seekBeforeIndex(2);
waitForAliveObjectIndex(2);
checkValidObjectIndex(2);
seekBeforeIndex(3);
waitForAliveObjectIndex(3);
checkValidObjectIndex(3);
seekBeforeIndex(4);
waitForAliveObjectIndex(4);
// Even before the object, we should prefer the first nested object's sample.
// This is because the (parent) object will only play its sample at the final EndTime.
AddAssert("check valid object is slider's first nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.First()));
AddStep("seek to just before slider ends", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() - 100));
waitForCatchUp();
AddUntilStep("wait until valid object is slider's last nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.Last()));
// After we get far enough away, the samples of the object itself should be used, not any nested object.
AddStep("seek to further after slider", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() + 1000));
waitForCatchUp();
AddUntilStep("wait until valid object is slider itself", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4]));
AddStep("Seek into future", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
waitForCatchUp();
waitForAliveObjectIndex(null);
checkValidObjectIndex(4);
}
private DrawableHitObject getNextAliveObject() =>
private void seekBeforeIndex(int index)
{
AddStep($"seek to just before object {index}", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[index].StartTime - 100));
waitForCatchUp();
}
private void waitForCatchUp() =>
AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
private void waitForAliveObjectIndex(int? index)
{
if (index == null)
AddUntilStep("wait for no alive objects", getNextAliveObject, () => Is.Null);
else
AddUntilStep($"wait for next alive to be {index}", () => getNextAliveObject()?.HitObject, () => Is.EqualTo(beatmap.HitObjects[index.Value]));
}
private void checkValidObjectIndex(int index) =>
AddAssert($"check valid object is {index}", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[index]));
private DrawableHitObject? getNextAliveObject() =>
Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();
[Test]

View File

@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddStep("bind on update", () =>
{
@ -254,10 +254,10 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
}
private void createNew(Action<HUDOverlay>? action = null)

View File

@ -9,6 +9,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -281,6 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public override IAdjustableAudioComponent Audio { get; }
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Play.Break;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneLetterboxOverlay : OsuTestScene
{
public TestSceneLetterboxOverlay()
{
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
},
new LetterboxOverlay()
});
}
}
}

View File

@ -19,7 +19,6 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -37,6 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private TestDrawablePoolingRuleset drawableRuleset;
private TestPlayfield playfield => (TestPlayfield)drawableRuleset.Playfield;
[Test]
public void TestReusedWithHitObjectsSpacedFarApart()
{
@ -133,29 +134,49 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
}
[Test]
public void TestRevertResult()
{
ManualClock clock = null;
Beatmap beatmap;
createTest(beatmap = new Beatmap
{
HitObjects =
{
new TestHitObject { StartTime = 0 },
new TestHitObject { StartTime = 500 },
new TestHitObject { StartTime = 1000 },
}
}, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
AddStep("rewind to middle", () => clock.CurrentTime = beatmap.HitObjects[1].StartTime - 100);
AddUntilStep("some results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(1));
AddStep("fast forward to end", () => clock.CurrentTime = beatmap.HitObjects[^1].GetEndTime() + 100);
AddUntilStep("all judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
AddStep("disable frame stability", () => drawableRuleset.FrameStablePlayback = false);
AddStep("instant seek to start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime - 100);
AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
}
[Test]
public void TestApplyHitResultOnKilled()
{
ManualClock clock = null;
bool anyJudged = false;
void onNewResult(JudgementResult _) => anyJudged = true;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("subscribe to new result", () =>
{
anyJudged = false;
drawableRuleset.NewResult += onNewResult;
});
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
AddAssert("object judged", () => anyJudged);
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
}
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
@ -212,12 +233,24 @@ namespace osu.Game.Tests.Visual.Gameplay
private partial class TestPlayfield : Playfield
{
public readonly HashSet<HitObject> JudgedObjects = new HashSet<HitObject>();
private readonly int poolSize;
public TestPlayfield(int poolSize)
{
this.poolSize = poolSize;
AddInternal(HitObjectContainer);
NewResult += (_, r) =>
{
Assert.That(JudgedObjects, Has.No.Member(r.HitObject));
JudgedObjects.Add(r.HitObject);
};
RevertResult += r =>
{
Assert.That(JudgedObjects, Has.Member(r.HitObject));
JudgedObjects.Remove(r.HitObject);
};
}
[BackgroundDependencyLoader]

View File

@ -1,36 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
{
protected TestReplayPlayer Player;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
AddStep("Load player", () => LoadScreen(Player));
AddUntilStep("player loaded", () => Player.IsLoaded);
}
protected TestReplayPlayer Player = null!;
[Test]
public void TestPause()
public void TestPauseViaSpace()
{
loadPlayerWithBeatmap();
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddStep("Pause playback", () => InputManager.Key(Key.Space));
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
AddAssert("player not exited", () => Player.IsCurrentScreen());
AddUntilStep("Time stopped progressing", () =>
{
double current = Player.GameplayClockContainer.CurrentTime;
bool changed = lastTime != current;
lastTime = current;
return !changed;
});
AddWaitStep("wait some", 10);
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
}
[Test]
public void TestPauseViaSpaceWithSkip()
{
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = 60000 }
});
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
AddStep("Skip with space", () => InputManager.Key(Key.Space));
AddAssert("Player not paused", () => !Player.DrawableRuleset.IsPaused.Value);
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
AddAssert("player not exited", () => Player.IsCurrentScreen());
AddUntilStep("Time stopped progressing", () =>
{
double current = Player.GameplayClockContainer.CurrentTime;
bool changed = lastTime != current;
lastTime = current;
return !changed;
});
AddWaitStep("wait some", 10);
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
}
[Test]
public void TestPauseViaMiddleMouse()
{
loadPlayerWithBeatmap();
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
AddAssert("player not exited", () => Player.IsCurrentScreen());
AddUntilStep("Time stopped progressing", () =>
{
@ -49,6 +111,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestSeekBackwards()
{
loadPlayerWithBeatmap();
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
@ -65,6 +129,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestSeekForwards()
{
loadPlayerWithBeatmap();
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
@ -78,12 +144,26 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
}
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
{
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
AddStep("create player", () =>
{
CreatePlayer(new OsuRuleset(), beatmap);
});
AddStep("Load player", () => LoadScreen(Player));
AddUntilStep("player loaded", () => Player.IsLoaded);
}
protected void CreatePlayer(Ruleset ruleset, IBeatmap? beatmap = null)
{
Beatmap.Value = beatmap != null
? CreateWorkingBeatmap(beatmap)
: CreateWorkingBeatmap(ruleset.RulesetInfo);
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestReplayPlayer(false);
Player = new TestReplayPlayer(false);
}
}
}

View File

@ -1,52 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinEditor : PlayerTestScene
{
private SkinEditor? skinEditor;
private SkinEditor skinEditor = null!;
protected override bool Autoplay => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
AddStep("reload skin editor", () =>
{
skinEditor?.Expire();
if (skinEditor.IsNotNull())
skinEditor.Expire();
Player.ScaleTo(0.4f);
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
});
AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
}
[TestCase(false)]
[TestCase(true)]
public void TestBringToFront(bool alterSelectionOrder)
{
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
IEnumerable<ISerialisableDrawable> originalOrder = null!;
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
if (alterSelectionOrder)
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
else
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
}
[TestCase(false)]
[TestCase(true)]
public void TestSendToBack(bool alterSelectionOrder)
{
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
IEnumerable<ISerialisableDrawable> originalOrder = null!;
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
if (alterSelectionOrder)
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
else
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
}
[Test]
public void TestToggleEditor()
{
AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
}
[Test]
@ -59,7 +114,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
skinEditor!.SelectedComponents.Clear();
skinEditor.SelectedComponents.Clear();
skinEditor.SelectedComponents.Add(blueprint.Item);
});

View File

@ -7,9 +7,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
{

View File

@ -8,11 +8,12 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
@ -32,6 +33,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();
[SetUpSteps]
public void SetUpSteps()
{

View File

@ -22,12 +22,18 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(ScoreProcessor))]
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
private readonly OsuHitWindows hitWindows = new OsuHitWindows();
private readonly OsuHitWindows hitWindows;
private UnstableRateCounter counter;
private double prev;
public TestSceneUnstableRateCounter()
{
hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(5);
}
[SetUpSteps]
public void SetUp()
{

View File

@ -8,8 +8,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Navigation
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework;
@ -14,6 +15,8 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Navigation
{
@ -23,11 +26,13 @@ namespace osu.Game.Tests.Visual.Navigation
{
private HeadlessGameHost ipcSenderHost = null!;
private OsuSchemeLinkIPCChannel osuSchemeLinkIPCReceiver = null!;
private OsuSchemeLinkIPCChannel osuSchemeLinkIPCSender = null!;
private ArchiveImportIPCChannel archiveImportIPCSender = null!;
private const int requested_beatmap_set_id = 1;
protected override TestOsuGame CreateTestGame() => new IpcGame(LocalStorage, API);
[Resolved]
private GameHost gameHost { get; set; } = null!;
@ -56,11 +61,11 @@ namespace osu.Game.Tests.Visual.Navigation
return false;
};
});
AddStep("create IPC receiver channel", () => osuSchemeLinkIPCReceiver = new OsuSchemeLinkIPCChannel(gameHost, Game));
AddStep("create IPC sender channel", () =>
AddStep("create IPC sender channels", () =>
{
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true });
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
});
}
@ -72,15 +77,50 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.Header.BeatmapSet.Value.OnlineID == requested_beatmap_set_id);
}
[Test]
public void TestArchiveImportLinkIPCChannel()
{
string? beatmapFilepath = null;
AddStep("import beatmap via IPC", () => archiveImportIPCSender.ImportAsync(beatmapFilepath = TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
AddUntilStep("import complete notification was presented", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count(), () => Is.EqualTo(1));
AddAssert("original file deleted", () => File.Exists(beatmapFilepath), () => Is.False);
}
public override void TearDownSteps()
{
AddStep("dispose IPC receiver", () => osuSchemeLinkIPCReceiver.Dispose());
AddStep("dispose IPC sender", () =>
AddStep("dispose IPC senders", () =>
{
osuSchemeLinkIPCSender.Dispose();
archiveImportIPCSender.Dispose();
ipcSenderHost.Dispose();
});
base.TearDownSteps();
}
private partial class IpcGame : TestOsuGame
{
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
private ArchiveImportIPCChannel? archiveImportIPCChannel;
public IpcGame(Storage storage, IAPIProvider api, string[]? args = null)
: base(storage, api, args)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
osuSchemeLinkIPCChannel?.Dispose();
archiveImportIPCChannel?.Dispose();
}
}
}
}

View File

@ -12,11 +12,12 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Input;
@ -188,6 +189,33 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestChangeToNonSkinnableScreen()
{
advanceToSongSelect();
openSkinEditor();
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
AddStep("add skinnable component", () =>
{
skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
});
AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(1));
AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
AddAssert("editor sidebars empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.Zero);
advanceToSongSelect();
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
}
private void advanceToSongSelect()
{
PushAndConfirm(() => songSelect = new TestPlaySongSelect());

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