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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Centralise beatmap playable duration and bounds lookups

This commit is contained in:
Dean Herbert 2023-05-25 17:15:31 +09:00
parent 59768c5ffd
commit 058edb5d5f
6 changed files with 55 additions and 27 deletions

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@ -7,6 +7,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
@ -137,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
if (lastHit == 0)
lastHit = objects.Last().StartTime;

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@ -3,7 +3,6 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
@ -11,7 +10,6 @@ using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps
{
@ -74,7 +72,7 @@ namespace osu.Game.Beatmaps
var calculator = ruleset.CreateDifficultyCalculator(working);
beatmap.StarRating = calculator.Calculate().StarRating;
beatmap.Length = calculateLength(working.Beatmap);
beatmap.Length = working.Beatmap.CalculatePlayableLength();
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
}
@ -82,20 +80,6 @@ namespace osu.Game.Beatmaps
workingBeatmapCache.Invalidate(beatmapSet);
});
private double calculateLength(IBeatmap b)
{
if (!b.HitObjects.Any())
return 0;
var lastObject = b.HitObjects.Last();
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
double endTime = lastObject.GetEndTime();
double startTime = b.HitObjects.First().StartTime;
return endTime - startTime;
}
#region Implementation of IDisposable
public void Dispose()

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@ -104,6 +104,19 @@ namespace osu.Game.Beatmaps
}
}
/// <summary>
/// Find the total milliseconds between the first and last hittable objects.
/// </summary>
/// <remarks>
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferrable when available.
/// </remarks>
public static double CalculatePlayableLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects);
/// <summary>
/// Find the timestamps in milliseconds of the start and end of the playable region.
/// </summary>
public static (double start, double end) CalculatePlayableBounds(this IBeatmap beatmap) => CalculatePlayableBounds(beatmap.HitObjects);
/// <summary>
/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
/// </summary>
@ -114,5 +127,36 @@ namespace osu.Game.Beatmaps
/// It's not super efficient so calls should be kept to a minimum.
/// </remarks>
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
#region Helper methods
/// <summary>
/// Find the total milliseconds between the first and last hittable objects.
/// </summary>
/// <remarks>
/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferrable when available.
/// </remarks>
public static double CalculatePlayableLength(IEnumerable<HitObject> objects)
{
(double start, double end) = CalculatePlayableBounds(objects);
return end - start;
}
/// <summary>
/// Find the timestamps in milliseconds of the start and end of the playable region.
/// </summary>
public static (double start, double end) CalculatePlayableBounds(IEnumerable<HitObject> objects)
{
if (!objects.Any())
return (0, 0);
double lastObjectTime = objects.Max(o => o.GetEndTime());
double firstObjectTime = objects.First().StartTime;
return (firstObjectTime, lastObjectTime);
}
#endregion
}
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Graphics.UserInterface;
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
if (lastHit == 0)
lastHit = objects.Last().StartTime;

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@ -6,6 +6,7 @@
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HUD
@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
if (lastHit == 0)
lastHit = objects.Last().StartTime;

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@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@ -52,9 +52,9 @@ namespace osu.Game.Screens.Play.HUD
set
{
objects = value;
FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0;
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0;
(FirstHitTime, LastHitTime) = BeatmapExtensions.CalculatePlayableBounds(objects);
UpdateObjects(objects);
}
}