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Centralise beatmap playable duration and bounds lookups
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@ -7,6 +7,7 @@ using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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@ -137,8 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (!objects.Any())
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return;
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double firstHit = objects.First().StartTime;
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double lastHit = objects.Max(o => o.GetEndTime());
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(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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@ -3,7 +3,6 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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@ -11,7 +10,6 @@ using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Beatmaps
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{
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@ -74,7 +72,7 @@ namespace osu.Game.Beatmaps
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var calculator = ruleset.CreateDifficultyCalculator(working);
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beatmap.StarRating = calculator.Calculate().StarRating;
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beatmap.Length = calculateLength(working.Beatmap);
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beatmap.Length = working.Beatmap.CalculatePlayableLength();
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beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
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}
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@ -82,20 +80,6 @@ namespace osu.Game.Beatmaps
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workingBeatmapCache.Invalidate(beatmapSet);
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});
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private double calculateLength(IBeatmap b)
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{
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if (!b.HitObjects.Any())
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return 0;
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var lastObject = b.HitObjects.Last();
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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double endTime = lastObject.GetEndTime();
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double startTime = b.HitObjects.First().StartTime;
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return endTime - startTime;
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}
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#region Implementation of IDisposable
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public void Dispose()
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@ -104,6 +104,19 @@ namespace osu.Game.Beatmaps
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}
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}
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/// <summary>
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/// Find the total milliseconds between the first and last hittable objects.
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/// </summary>
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/// <remarks>
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/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferrable when available.
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/// </remarks>
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public static double CalculatePlayableLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects);
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/// <summary>
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/// Find the timestamps in milliseconds of the start and end of the playable region.
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/// </summary>
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public static (double start, double end) CalculatePlayableBounds(this IBeatmap beatmap) => CalculatePlayableBounds(beatmap.HitObjects);
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/// <summary>
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/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
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/// </summary>
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@ -114,5 +127,36 @@ namespace osu.Game.Beatmaps
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/// It's not super efficient so calls should be kept to a minimum.
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/// </remarks>
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public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
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#region Helper methods
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/// <summary>
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/// Find the total milliseconds between the first and last hittable objects.
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/// </summary>
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/// <remarks>
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/// This is cached to <see cref="BeatmapInfo.Length"/>, so using that is preferrable when available.
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/// </remarks>
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public static double CalculatePlayableLength(IEnumerable<HitObject> objects)
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{
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(double start, double end) = CalculatePlayableBounds(objects);
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return end - start;
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}
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/// <summary>
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/// Find the timestamps in milliseconds of the start and end of the playable region.
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/// </summary>
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public static (double start, double end) CalculatePlayableBounds(IEnumerable<HitObject> objects)
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{
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if (!objects.Any())
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return (0, 0);
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double lastObjectTime = objects.Max(o => o.GetEndTime());
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double firstObjectTime = objects.First().StartTime;
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return (firstObjectTime, lastObjectTime);
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}
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#endregion
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}
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}
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Graphics.UserInterface;
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@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
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if (!objects.Any())
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return;
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double firstHit = objects.First().StartTime;
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double lastHit = objects.Max(o => o.GetEndTime());
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(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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@ -6,6 +6,7 @@
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using System.Linq;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play.HUD
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@ -26,8 +27,7 @@ namespace osu.Game.Screens.Play.HUD
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if (!objects.Any())
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return;
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double firstHit = objects.First().StartTime;
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double lastHit = objects.Max(o => o.GetEndTime());
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(double firstHit, double lastHit) = BeatmapExtensions.CalculatePlayableBounds(objects);
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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@ -2,12 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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@ -52,9 +52,9 @@ namespace osu.Game.Screens.Play.HUD
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set
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{
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objects = value;
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FirstHitTime = objects.FirstOrDefault()?.StartTime ?? 0;
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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LastHitTime = objects.LastOrDefault()?.GetEndTime() ?? 0;
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(FirstHitTime, LastHitTime) = BeatmapExtensions.CalculatePlayableBounds(objects);
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UpdateObjects(objects);
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}
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}
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