mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 02:32:59 +08:00
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
Fix timeline blueprint display not showing correct combo number / colour during placement
This commit is contained in:
commit
afdddb0195
@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -24,9 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
|
||||
private bool isPlacingEnd;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
[Resolved]
|
||||
private IBeatSnapProvider? beatSnapProvider { get; set; }
|
||||
|
||||
public SpinnerPlacementBlueprint()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -22,34 +20,17 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public virtual void PreProcess()
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
bool isFirst = true;
|
||||
IHasComboInformation? lastObj = null;
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (isFirst)
|
||||
if (lastObj == null)
|
||||
{
|
||||
obj.NewCombo = true;
|
||||
|
||||
// first hitobject should always be marked as a new combo for sanity.
|
||||
isFirst = false;
|
||||
}
|
||||
|
||||
obj.ComboIndex = lastObj?.ComboIndex ?? 0;
|
||||
obj.ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
|
||||
obj.IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
|
||||
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
obj.ComboIndex++;
|
||||
obj.ComboIndexWithOffsets += obj.ComboOffset + 1;
|
||||
|
||||
if (lastObj != null)
|
||||
lastObj.LastInCombo = true;
|
||||
obj.NewCombo = true;
|
||||
}
|
||||
|
||||
obj.UpdateComboInformation(lastObj);
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
@ -16,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
@ -38,16 +37,18 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
[Resolved]
|
||||
protected EditorClock EditorClock { get; private set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
private Bindable<double> startTimeBindable;
|
||||
private Bindable<double> startTimeBindable = null!;
|
||||
|
||||
private HitObject? getPreviousHitObject() => beatmap.HitObjects.TakeWhile(h => h.StartTime <= startTimeBindable.Value).LastOrDefault();
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
private IPlacementHandler placementHandler { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this blueprint is currently in a state that can be committed.
|
||||
@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
protected void BeginPlacement(bool commitStart = false)
|
||||
{
|
||||
// Take the hitnormal sample of the last hit object
|
||||
var lastHitNormal = beatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||
var lastHitNormal = getPreviousHitObject()?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
||||
if (lastHitNormal != null)
|
||||
HitObject.Samples[0] = lastHitNormal;
|
||||
|
||||
@ -148,7 +149,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
{
|
||||
HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
|
||||
|
||||
if (HitObject is IHasComboInformation comboInformation)
|
||||
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
@ -65,5 +63,26 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
return skin.GetConfig<SkinComboColourLookup, Color4>(new SkinComboColourLookup(comboIndex, combo))?.Value ?? Color4.White;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given the previous object in the beatmap, update relevant combo information.
|
||||
/// </summary>
|
||||
/// <param name="lastObj">The previous hitobject, or null if this is the first object in the beatmap.</param>
|
||||
void UpdateComboInformation(IHasComboInformation? lastObj)
|
||||
{
|
||||
ComboIndex = lastObj?.ComboIndex ?? 0;
|
||||
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
|
||||
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
|
||||
|
||||
if (NewCombo || lastObj == null)
|
||||
{
|
||||
IndexInCurrentCombo = 0;
|
||||
ComboIndex++;
|
||||
ComboIndexWithOffsets += ComboOffset + 1;
|
||||
|
||||
if (lastObj != null)
|
||||
lastObj.LastInCombo = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -83,8 +83,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
placementBlueprint = CreateBlueprintFor(obj.NewValue).AsNonNull();
|
||||
|
||||
placementBlueprint.Colour = Color4.MediumPurple;
|
||||
placementBlueprint.Colour = OsuColour.Gray(0.9f);
|
||||
|
||||
// TODO: this is out of order, causing incorrect stacking height.
|
||||
SelectionBlueprints.Add(placementBlueprint);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user