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Make EditorClock
non-nullable in PlacementBlueprint
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parent
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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@ -24,9 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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private bool isPlacingEnd;
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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[Resolved]
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private IBeatSnapProvider? beatSnapProvider { get; set; }
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public SpinnerPlacementBlueprint()
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: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
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public readonly HitObject HitObject;
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[Resolved]
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protected EditorClock? EditorClock { get; private set; }
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protected EditorClock EditorClock { get; private set; } = null!;
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[Resolved]
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private EditorBeatmap beatmap { get; set; } = null!;
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@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Edit
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{
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if (PlacementActive == PlacementState.Waiting)
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{
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HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
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HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
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if (HitObject is IHasComboInformation comboInformation)
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comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
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