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Privatise setter
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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// When enabled, distance snap should only snap to the current time (as per the editor clock).
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/// This is to emulate stable behaviour.
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/// </summary>
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protected Bindable<bool> LimitedDistanceSnap;
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protected Bindable<bool> LimitedDistanceSnap { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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