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Add setting to limit distance snapping to current time
As discussed in https://github.com/ppy/osu/discussions/23815#discussioncomment-6124116.
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@ -178,6 +178,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
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SetDefault(OsuSetting.EditorShowHitMarkers, true);
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SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
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SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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@ -383,5 +384,6 @@ namespace osu.Game.Configuration
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SafeAreaConsiderations,
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ComboColourNormalisationAmount,
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ProfileCoverExpanded,
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EditorLimitedDistanceSnap
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}
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}
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@ -109,6 +109,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString RotationSnapped(float newRotation) => new TranslatableString(getKey(@"rotation_snapped"), @"{0:0}° (snapped)", newRotation);
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/// <summary>
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/// "Limit distance snap placement to current time"
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/// </summary>
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public static LocalisableString LimitedDistanceSnap => new TranslatableString(getKey(@"limited_distance_snap_grid"), @"Limit distance snap placement to current time");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -18,6 +18,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract partial class CircularDistanceSnapGrid : DistanceSnapGrid
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{
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[Resolved]
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private EditorClock editorClock { get; set; }
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protected CircularDistanceSnapGrid(HitObject referenceObject, Vector2 startPosition, double startTime, double? endTime = null)
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: base(referenceObject, startPosition, startTime, endTime)
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{
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@ -98,9 +101,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (travelLength < DistanceBetweenTicks)
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travelLength = DistanceBetweenTicks;
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if (LimitedDistanceSnap.Value)
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travelLength = SnapProvider.DurationToDistance(ReferenceObject, editorClock.CurrentTime - ReferenceObject.GetEndTime());
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// When interacting with the resolved snap provider, the distance spacing multiplier should first be removed
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// to allow for snapping at a non-multiplied ratio.
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float snappedDistance = SnapProvider.FindSnappedDistance(ReferenceObject, travelLength / distanceSpacingMultiplier);
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double snappedTime = StartTime + SnapProvider.DistanceToDuration(ReferenceObject, snappedDistance);
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if (snappedTime > LatestEndTime)
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@ -10,6 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -60,6 +61,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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/// <summary>
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/// When enabled, distance snap should only snap to the current time (as per the editor clock).
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/// This is to emulate stable behaviour.
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/// </summary>
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protected Bindable<bool> LimitedDistanceSnap;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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LimitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
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}
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private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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protected readonly HitObject ReferenceObject;
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@ -185,6 +185,7 @@ namespace osu.Game.Screens.Edit
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private Bindable<float> editorBackgroundDim;
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private Bindable<bool> editorHitMarkers;
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private Bindable<bool> editorAutoSeekOnPlacement;
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private Bindable<bool> editorLimitedDistanceSnap;
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public Editor(EditorLoader loader = null)
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{
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@ -276,6 +277,7 @@ namespace osu.Game.Screens.Edit
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editorBackgroundDim = config.GetBindable<float>(OsuSetting.EditorDim);
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editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
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editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
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editorLimitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
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AddInternal(new OsuContextMenuContainer
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{
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@ -337,6 +339,10 @@ namespace osu.Game.Screens.Edit
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new ToggleMenuItem(EditorStrings.AutoSeekOnPlacement)
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{
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State = { BindTarget = editorAutoSeekOnPlacement },
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},
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new ToggleMenuItem(EditorStrings.LimitedDistanceSnap)
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{
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State = { BindTarget = editorLimitedDistanceSnap },
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}
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}
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},
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