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Remove duplicate code by making GetDivisorForBeatIndex method more general

This commit is contained in:
Gyoshi 2023-05-23 15:05:38 +02:00
parent 37a796306d
commit 1b32370c6a
2 changed files with 6 additions and 9 deletions

View File

@ -154,12 +154,15 @@ namespace osu.Game.Screens.Edit
/// </summary>
/// <param name="index">The 0-based beat index.</param>
/// <param name="beatDivisor">The beat divisor.</param>
/// <param name="validDivisors">The list of valid divisors which can be chosen from. Assumes ordered from low to high.</param>
/// <returns>The applicable divisor.</returns>
public static int GetDivisorForBeatIndex(int index, int beatDivisor)
public static int GetDivisorForBeatIndex(int index, int beatDivisor, int[] validDivisors = null)
{
validDivisors ??= PREDEFINED_DIVISORS;
int beat = index % beatDivisor;
foreach (int divisor in PREDEFINED_DIVISORS)
foreach (int divisor in validDivisors)
{
if ((beat * divisor) % beatDivisor == 0)
return divisor;

View File

@ -401,13 +401,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Max();
for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
{
int divisor = largestDivisor;
// Find lowest divisor that the tick fits into
foreach (int validDivisor in beatDivisor.ValidDivisors.Value.Presets)
{
if (divisor > validDivisor && (tickIndex * validDivisor) % largestDivisor == 0)
divisor = validDivisor;
}
int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
AddInternal(new Tick(isSolidTick, divisor)