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Use better defaults of 1/4 and 1/6 when cycling types

This commit is contained in:
Dean Herbert 2023-06-01 16:28:03 +09:00
parent bbc5b86077
commit f52ed41f10

View File

@ -196,11 +196,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
switch ((BeatDivisorType)nextDivisorType)
{
case BeatDivisorType.Common:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
beatDivisor.SetArbitraryDivisor(4);
break;
case BeatDivisorType.Triplets:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
beatDivisor.SetArbitraryDivisor(6);
break;
case BeatDivisorType.Custom: