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Use better defaults of 1/4 and 1/6 when cycling types
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@ -196,11 +196,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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switch ((BeatDivisorType)nextDivisorType)
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{
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case BeatDivisorType.Common:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
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beatDivisor.SetArbitraryDivisor(4);
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break;
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case BeatDivisorType.Triplets:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
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beatDivisor.SetArbitraryDivisor(6);
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break;
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case BeatDivisorType.Custom:
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