1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-17 15:33:35 +08:00

Compare commits

..

1292 Commits

697 changed files with 12895 additions and 5241 deletions
+1 -1
View File
@@ -21,7 +21,7 @@
]
},
"ppy.localisationanalyser.tools": {
"version": "2022.607.0",
"version": "2022.809.0",
"commands": [
"localisation"
]
+4
View File
@@ -53,3 +53,7 @@ dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none
@@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
};
}
}
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -4,8 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
@@ -50,9 +48,9 @@ namespace osu.Game.Rulesets.Pippidon
new KeyBinding(InputKey.X, PippidonAction.Button2),
};
public override Drawable CreateIcon() => new Sprite
{
Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"),
};
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonRulesetIcon : Sprite
{
private readonly Ruleset ruleset;
public PippidonRulesetIcon(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load(IRenderer renderer)
{
Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin");
}
}
}
@@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
Text = ShortName[0].ToString(),
Font = OsuFont.Default.With(size: 18),
};
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -21,8 +21,11 @@ namespace osu.Game.Rulesets.Pippidon.Beatmaps
public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
{
minPosition = beatmap.HitObjects.Min(getUsablePosition);
maxPosition = beatmap.HitObjects.Max(getUsablePosition);
if (beatmap.HitObjects.Any())
{
minPosition = beatmap.HitObjects.Min(getUsablePosition);
maxPosition = beatmap.HitObjects.Max(getUsablePosition);
}
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition);
@@ -4,8 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
@@ -47,10 +45,9 @@ namespace osu.Game.Rulesets.Pippidon
new KeyBinding(InputKey.S, PippidonAction.MoveDown),
};
public override Drawable CreateIcon() => new Sprite
{
Margin = new MarginPadding { Top = 3 },
Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"),
};
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonRulesetIcon : Sprite
{
private readonly Ruleset ruleset;
public PippidonRulesetIcon(Ruleset ruleset)
{
this.ruleset = ruleset;
Margin = new MarginPadding { Top = 3 };
}
[BackgroundDependencyLoader]
private void load(IRenderer renderer)
{
Texture = new TextureStore(renderer, new TextureLoaderStore(ruleset.CreateResourceStore()), false).Get("Textures/coin");
}
}
}
+3 -3
View File
@@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.730.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.14.0" />
<PackageReference Include="Realm" Version="10.15.1" />
</ItemGroup>
</Project>
+8 -10
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Text;
using DiscordRPC;
@@ -26,15 +24,15 @@ namespace osu.Desktop
{
private const string client_id = "367827983903490050";
private DiscordRpcClient client;
private DiscordRpcClient client = null!;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
private IBindable<APIUser> user;
private IBindable<APIUser> user = null!;
[Resolved]
private IAPIProvider api { get; set; }
private IAPIProvider api { get; set; } = null!;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
@@ -130,7 +128,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = string.Empty;
else
{
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics statistics))
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
@@ -164,7 +162,7 @@ namespace osu.Desktop
});
}
private IBeatmapInfo getBeatmap(UserActivity activity)
private IBeatmapInfo? getBeatmap(UserActivity activity)
{
switch (activity)
{
@@ -183,10 +181,10 @@ namespace osu.Desktop
switch (activity)
{
case UserActivity.InGame game:
return game.BeatmapInfo.ToString();
return game.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Editing edit:
return edit.BeatmapInfo.ToString();
return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Desktop.LegacyIpc
{
/// <summary>
@@ -13,7 +11,7 @@ namespace osu.Desktop.LegacyIpc
/// </remarks>
public class LegacyIpcDifficultyCalculationRequest
{
public string BeatmapFile { get; set; }
public string BeatmapFile { get; set; } = string.Empty;
public int RulesetId { get; set; }
public int Mods { get; set; }
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Desktop.LegacyIpc
{
/// <summary>
+10 -9
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Platform;
using Newtonsoft.Json.Linq;
@@ -39,17 +37,20 @@ namespace osu.Desktop.LegacyIpc
public new object Value
{
get => base.Value;
set => base.Value = new Data
{
MessageType = value.GetType().Name,
MessageData = value
};
set => base.Value = new Data(value.GetType().Name, value);
}
public class Data
{
public string MessageType { get; set; }
public object MessageData { get; set; }
public string MessageType { get; }
public object MessageData { get; }
public Data(string messageType, object messageData)
{
MessageType = messageType;
MessageData = messageData;
}
}
}
}
+5 -3
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Runtime.Versioning;
@@ -21,9 +19,13 @@ namespace osu.Desktop
{
public static class Program
{
#if DEBUG
private const string base_game_name = @"osu-development";
#else
private const string base_game_name = @"osu";
#endif
private static LegacyTcpIpcProvider legacyIpc;
private static LegacyTcpIpcProvider? legacyIpc;
[STAThread]
public static void Main(string[] args)
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Security.Principal;
using osu.Framework;
@@ -21,7 +19,7 @@ namespace osu.Desktop.Security
public class ElevatedPrivilegesChecker : Component
{
[Resolved]
private INotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; } = null!;
private bool elevated;
@@ -78,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark;
IconContent.Colour = colours.YellowDark;
}
}
}
+6 -17
View File
@@ -1,15 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game;
@@ -17,7 +13,6 @@ using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK;
using osuTK.Graphics;
using Squirrel;
using Squirrel.SimpleSplat;
@@ -26,8 +21,8 @@ namespace osu.Desktop.Updater
[SupportedOSPlatform("windows")]
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private INotificationOverlay notificationOverlay;
private UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
@@ -50,12 +45,12 @@ namespace osu.Desktop.Updater
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
const string github_token = null; // TODO: populate.
const string? github_token = null; // TODO: populate.
try
{
@@ -145,7 +140,7 @@ namespace osu.Desktop.Updater
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; }
private OsuGame game { get; set; } = null!;
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
@@ -154,7 +149,7 @@ namespace osu.Desktop.Updater
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game?.AttemptExit()));
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
return true;
};
}
@@ -179,17 +174,11 @@ namespace osu.Desktop.Updater
{
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});
+4 -6
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -14,12 +12,12 @@ namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey;
private IBindable<bool> localUserPlaying;
private IBindable<bool> isActive;
private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying = null!;
private IBindable<bool> isActive = null!;
[Resolved]
private GameHost host { get; set; }
private GameHost host { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
+1 -3
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Runtime.InteropServices;
@@ -21,7 +19,7 @@ namespace osu.Desktop.Windows
private const int wm_syskeyup = 261;
//Resharper disable once NotAccessedField.Local
private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC
private static LowLevelKeyboardProcDelegate? keyboardHookDelegate; // keeping a reference alive for the GC
private static IntPtr keyHook;
[StructLayout(LayoutKind.Explicit)]
@@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
[Cached]
private readonly BindableBeatDivisor beatDivisor;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
{
editorClock = new EditorClock(beatmap, beatDivisor);
this.beatDivisor = beatDivisor;
InternalChildren = new Drawable[]
{
editorClock = new EditorClock(beatmap, beatDivisor),
Content,
};
}
}
}
@@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchTouchInput : OsuTestScene
{
private CatchTouchInputMapper catchTouchInputMapper = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create input overlay", () =>
{
Child = new CatchInputManager(new CatchRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
catchTouchInputMapper = new CatchTouchInputMapper
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
};
});
}
[Test]
public void TestBasic()
{
AddStep("show overlay", () => catchTouchInputMapper.Show());
}
}
}
@@ -4,11 +4,13 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
[Cached]
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
+17 -14
View File
@@ -3,29 +3,30 @@
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
@@ -42,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
public const string SHORT_NAME = "fruits";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@@ -162,7 +165,7 @@ namespace osu.Game.Rulesets.Catch
};
}
public override string GetDisplayNameForHitResult(HitResult result)
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
{
while (path.Vertices.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < path.Vertices.Count)
AddInternal(new VertexPiece());
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
.Where(h => !(h is TinyDroplet)));
while (nestedHitObjects.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < nestedHitObjects.Count)
AddInternal(new FruitOutline());
+2 -1
View File
@@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasyWithExtraLives
{
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
@@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Catch.Mods
public override float DefaultFlashlightSize => 350;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull());
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
private CatchPlayfield? playfield;
private CatchPlayfield playfield = null!;
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
@@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override string Name => "Floating Fruits";
public override string Acronym => "FF";
public override string Description => "The fruits are... floating?";
public override LocalisableString Description => "The fruits are... floating?";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Cloud;
@@ -3,6 +3,7 @@
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{
public override string Description => @"Play with fading fruits.";
public override LocalisableString Description => @"Play with fading fruits.";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
private const double fade_out_offset_multiplier = 0.6;
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModMirror : ModMirror, IApplicableToBeatmap
{
public override string Description => "Fruits are flipped horizontally.";
public override LocalisableString Description => "Fruits are flipped horizontally.";
/// <remarks>
/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,
@@ -3,6 +3,7 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Framework.Utils;
using osu.Game.Configuration;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
{
public override string Description => "Where's the catcher?";
public override LocalisableString Description => "Where's the catcher?";
[SettingSource(
"Hidden at combo",
@@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
@@ -17,9 +17,9 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
{
public override string Description => @"Use the mouse to control the catcher.";
public override LocalisableString Description => @"Use the mouse to control the catcher.";
private DrawableRuleset<CatchHitObject>? drawableRuleset;
private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
@@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Mods
public void ApplyToPlayer(Player player)
{
Debug.Assert(drawableRuleset != null);
if (!drawableRuleset.HasReplayLoaded.Value)
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
}
@@ -0,0 +1,277 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchTouchInputMapper : VisibilityContainer
{
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
private readonly Dictionary<object, TouchCatchAction> trackedActionSources = new Dictionary<object, TouchCatchAction>();
private KeyBindingContainer<CatchAction> keyBindingContainer = null!;
private Container mainContent = null!;
private InputArea leftBox = null!;
private InputArea rightBox = null!;
private InputArea leftDashBox = null!;
private InputArea rightDashBox = null!;
[BackgroundDependencyLoader]
private void load(CatchInputManager catchInputManager, OsuColour colours)
{
const float width = 0.15f;
keyBindingContainer = catchInputManager.KeyBindingContainer;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = width,
Children = new Drawable[]
{
leftDashBox = new InputArea(TouchCatchAction.DashLeft, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
},
leftBox = new InputArea(TouchCatchAction.MoveLeft, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = colours.Gray9,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Width = width,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
rightBox = new InputArea(TouchCatchAction.MoveRight, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = colours.Gray9,
},
rightDashBox = new InputArea(TouchCatchAction.DashRight, trackedActionSources)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
},
},
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
return updateAction(e.Button, getTouchCatchActionFromInput(e.ScreenSpaceMousePosition));
}
protected override bool OnTouchDown(TouchDownEvent e)
{
return updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Show();
TouchCatchAction? action = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition);
// multiple mouse buttons may be pressed and handling the same action.
foreach (MouseButton button in e.PressedButtons)
updateAction(button, action);
return false;
}
protected override void OnTouchMove(TouchMoveEvent e)
{
updateAction(e.Touch.Source, getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position));
base.OnTouchMove(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
updateAction(e.Button, null);
base.OnMouseUp(e);
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateAction(e.Touch.Source, null);
base.OnTouchUp(e);
}
private bool updateAction(object source, TouchCatchAction? newAction)
{
TouchCatchAction? actionBefore = null;
if (trackedActionSources.TryGetValue(source, out TouchCatchAction found))
actionBefore = found;
if (actionBefore != newAction)
{
if (newAction != null)
trackedActionSources[source] = newAction.Value;
else
trackedActionSources.Remove(source);
updatePressedActions();
}
return newAction != null;
}
private void updatePressedActions()
{
Show();
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.MoveLeft))
keyBindingContainer.TriggerPressed(CatchAction.MoveLeft);
else
keyBindingContainer.TriggerReleased(CatchAction.MoveLeft);
if (trackedActionSources.ContainsValue(TouchCatchAction.DashRight) || trackedActionSources.ContainsValue(TouchCatchAction.MoveRight))
keyBindingContainer.TriggerPressed(CatchAction.MoveRight);
else
keyBindingContainer.TriggerReleased(CatchAction.MoveRight);
if (trackedActionSources.ContainsValue(TouchCatchAction.DashLeft) || trackedActionSources.ContainsValue(TouchCatchAction.DashRight))
keyBindingContainer.TriggerPressed(CatchAction.Dash);
else
keyBindingContainer.TriggerReleased(CatchAction.Dash);
}
private TouchCatchAction? getTouchCatchActionFromInput(Vector2 screenSpaceInputPosition)
{
if (leftDashBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.DashLeft;
if (rightDashBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.DashRight;
if (leftBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.MoveLeft;
if (rightBox.Contains(screenSpaceInputPosition))
return TouchCatchAction.MoveRight;
return null;
}
protected override void PopIn() => mainContent.FadeIn(300, Easing.OutQuint);
protected override void PopOut() => mainContent.FadeOut(300, Easing.OutQuint);
private class InputArea : CompositeDrawable, IKeyBindingHandler<CatchAction>
{
private readonly TouchCatchAction handledAction;
private readonly Box highlightOverlay;
private readonly IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions;
private bool isHighlighted;
public InputArea(TouchCatchAction handledAction, IEnumerable<KeyValuePair<object, TouchCatchAction>> trackedActions)
{
this.handledAction = handledAction;
this.trackedActions = trackedActions;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
public bool OnPressed(KeyBindingPressEvent<CatchAction> _)
{
updateHighlight();
return false;
}
public void OnReleased(KeyBindingReleaseEvent<CatchAction> _)
{
updateHighlight();
}
private void updateHighlight()
{
bool isHandling = trackedActions.Any(a => a.Value == handledAction);
if (isHandling == isHighlighted)
return;
isHighlighted = isHandling;
highlightOverlay.FadeTo(isHighlighted ? 0.1f : 0, isHighlighted ? 80 : 400, Easing.OutQuint);
}
}
public enum TouchCatchAction
{
MoveLeft,
MoveRight,
DashLeft,
DashRight,
}
}
}
+3 -3
View File
@@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
}
/// <summary>
@@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var droppedObject = getDroppedObject(caughtObject);
caughtObjectContainer.Remove(caughtObject);
caughtObjectContainer.Remove(caughtObject, false);
droppedObjectTarget.Add(droppedObject);
@@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI
switch (entry.Animation)
{
case CatcherTrailAnimation.Dashing:
dashTrails.Remove(drawable);
dashTrails.Remove(drawable, false);
break;
case CatcherTrailAnimation.HyperDashing:
hyperDashTrails.Remove(drawable);
hyperDashTrails.Remove(drawable, false);
break;
case CatcherTrailAnimation.HyperDashAfterImage:
hyperDashAfterImages.Remove(drawable);
hyperDashAfterImages.Remove(drawable, false);
break;
}
}
@@ -4,6 +4,7 @@
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -32,6 +33,12 @@ namespace osu.Game.Rulesets.Catch.UI
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
}
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager.Add(new CatchTouchInputMapper());
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
@@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
@@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
AddStep("setup compose screen", () =>
{
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
});
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
};
});
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
EditorClock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
});
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase(2.3449735700206298d, 242, "diffcalc-test")]
[TestCase(2.3493769750220914d, 242, "diffcalc-test")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(2.7879104989252959d, 242, "diffcalc-test")]
[TestCase(2.797245912537965d, 242, "diffcalc-test")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneBarLine : ManiaSkinnableTestScene
{
[Test]
public void TestMinor()
{
AddStep("Create barlines", () => recreate());
}
private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null)
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
{
if (createBarLines != null)
{
var barLines = createBarLines();
foreach (var b in barLines)
s.Add(b);
return;
}
for (int i = 0; i < 64; i++)
{
s.Add(new BarLine
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
}));
}
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
@@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
scrollTime => new SettingDescription(
rawValue: scrollTime,
name: "Scroll Speed",
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})"
)
)
};
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20220701;
public override int Version => 20220902;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 1;
private readonly double[] holdEndTimes;
private readonly double[] startTimes;
private readonly double[] endTimes;
private readonly double[] individualStrains;
private double individualStrain;
@@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
public Strain(Mod[] mods, int totalColumns)
: base(mods)
{
holdEndTimes = new double[totalColumns];
startTimes = new double[totalColumns];
endTimes = new double[totalColumns];
individualStrains = new double[totalColumns];
overallStrain = 1;
}
@@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
double startTime = maniaCurrent.StartTime;
double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column;
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
bool isOverlapping = false;
// Fill up the holdEndTimes array
for (int i = 0; i < holdEndTimes.Length; ++i)
double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
for (int i = 0; i < endTimes.Length; ++i)
{
// The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
// We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
// Decay individual strains
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
}
holdEndTimes[column] = endTime;
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
// holdAddition
@@ -77,12 +74,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
// Increase individual strain in own column
// Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
individualStrains[column] += 2.0 * holdFactor;
individualStrain = individualStrains[column];
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
// For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns
individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column];
// Decay and increase overallStrain
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base);
overallStrain += (1 + holdAddition) * holdFactor;
// Update startTimes and endTimes arrays
startTimes[column] = startTime;
endTimes[column] = endTime;
// By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section.
return individualStrain + overallStrain - CurrentStrain;
}
@@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
private void updateBeatmap()
{
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SaveState();
}
}
}
+14 -11
View File
@@ -4,22 +4,17 @@
#nullable disable
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
@@ -30,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
@@ -59,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
public const string SHORT_NAME = "mania";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
@@ -311,7 +314,7 @@ namespace osu.Game.Rulesets.Mania
return Array.Empty<KeyBinding>();
}
public override string GetVariantName(int variant)
public override LocalisableString GetVariantName(int variant)
{
switch (getPlayfieldType(variant))
{
@@ -356,7 +359,7 @@ namespace osu.Game.Rulesets.Mania
};
}
public override string GetDisplayNameForHitResult(HitResult result)
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
@@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
@@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania
LabelText = "Scrolling direction",
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
new SettingsSlider<double, ManiaScrollSlider>
{
LabelText = "Scroll speed",
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
@@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania
}
};
}
private class ManiaScrollSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})";
}
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -16,9 +17,9 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "CS";
public override double ScoreMultiplier => 1;
public override double ScoreMultiplier => 0.9;
public override string Description => "No more tricky speed changes!";
public override LocalisableString Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Dual Stages";
public override string Acronym => "DS";
public override string Description => @"Double the stages, double the fun!";
public override LocalisableString Description => @"Double the stages, double the fun!";
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;
+2 -1
View File
@@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasyWithExtraLives
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
}
}
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override string Description => @"Keys appear out of nowhere!";
public override LocalisableString Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();
@@ -3,13 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ManiaModPlayfieldCover
{
public override string Description => @"Keys fade out before you hit them!";
public override LocalisableString Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
@@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Mods
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1;
public override string Description => @"Replaces all hold notes with normal notes.";
public override LocalisableString Description => @"Replaces all hold notes with normal notes.";
public override IconUsage? Icon => FontAwesome.Solid.DotCircle;
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "IN";
public override double ScoreMultiplier => 1;
public override string Description => "Hold the keys. To the beat.";
public override LocalisableString Description => "Hold the keys. To the beat.";
public override IconUsage? Icon => FontAwesome.Solid.YinYang;
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey1 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 1;
public override string Name => "One Key";
public override string Acronym => "1K";
public override string Description => @"Play with one key.";
public override LocalisableString Description => @"Play with one key.";
}
}
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey10 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 10;
public override string Name => "Ten Keys";
public override string Acronym => "10K";
public override string Description => @"Play with ten keys.";
public override LocalisableString Description => @"Play with ten keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey2 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 2;
public override string Name => "Two Keys";
public override string Acronym => "2K";
public override string Description => @"Play with two keys.";
public override LocalisableString Description => @"Play with two keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey3 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 3;
public override string Name => "Three Keys";
public override string Acronym => "3K";
public override string Description => @"Play with three keys.";
public override LocalisableString Description => @"Play with three keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey4 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 4;
public override string Name => "Four Keys";
public override string Acronym => "4K";
public override string Description => @"Play with four keys.";
public override LocalisableString Description => @"Play with four keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey5 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 5;
public override string Name => "Five Keys";
public override string Acronym => "5K";
public override string Description => @"Play with five keys.";
public override LocalisableString Description => @"Play with five keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey6 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 6;
public override string Name => "Six Keys";
public override string Acronym => "6K";
public override string Description => @"Play with six keys.";
public override LocalisableString Description => @"Play with six keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey7 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 7;
public override string Name => "Seven Keys";
public override string Acronym => "7K";
public override string Description => @"Play with seven keys.";
public override LocalisableString Description => @"Play with seven keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey8 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 8;
public override string Name => "Eight Keys";
public override string Acronym => "8K";
public override string Description => @"Play with eight keys.";
public override LocalisableString Description => @"Play with eight keys.";
}
}
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey9 : ManiaKeyMod
@@ -8,6 +10,6 @@ namespace osu.Game.Rulesets.Mania.Mods
public override int KeyCount => 9;
public override string Name => "Nine Keys";
public override string Acronym => "9K";
public override string Description => @"Play with nine keys.";
public override LocalisableString Description => @"Play with nine keys.";
}
}
@@ -5,6 +5,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
{
public override string Description => "Notes are flipped horizontally.";
public override LocalisableString Description => "Notes are flipped horizontally.";
public void ApplyToBeatmap(IBeatmap beatmap)
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Mods
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc);
hocParent.Remove(hoc, false);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
@@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the keys!";
public override LocalisableString Description => @"Shuffle around the keys!";
public void ApplyToBeatmap(IBeatmap beatmap)
{
@@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -16,21 +13,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
/// <summary>
/// Height of major bar line triangles.
/// </summary>
private const float triangle_height = 12;
/// <summary>
/// Offset of the major bar line triangles from the sides of the bar line.
/// </summary>
private const float triangle_offset = 9;
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 2f;
Height = barLine.Major ? 1.7f : 1.2f;
AddInternal(new Box
{
@@ -38,34 +25,33 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(255, 204, 33, 255),
Alpha = barLine.Major ? 0.5f : 0.2f
});
if (barLine.Major)
{
AddInternal(new EquilateralTriangle
Vector2 size = new Vector2(22, 6);
const float line_offset = 4;
AddInternal(new Circle
{
Name = "Left triangle",
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height),
X = -triangle_offset,
Rotation = 90
Name = "Left line",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = size,
X = -line_offset,
});
AddInternal(new EquilateralTriangle
AddInternal(new Circle
{
Name = "Right triangle",
Anchor = Anchor.BottomRight,
Origin = Anchor.TopCentre,
Size = new Vector2(triangle_height),
X = triangle_offset,
Rotation = -90
Name = "Right line",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = line_offset,
});
}
if (!barLine.Major)
Alpha = 0.2f;
}
protected override void UpdateInitialTransforms()
@@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
else
{
lightContainer.FadeOut(120)
.OnComplete(d => Column.TopLevelContainer.Remove(d));
.OnComplete(d => Column.TopLevelContainer.Remove(d, false));
}
}
@@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI.Scrolling;
@@ -0,0 +1,299 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneObjectMerging : TestSceneOsuEditor
{
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
[Test]
public void TestSimpleMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("select first two circles", () =>
{
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1);
EditorClock.Seek(circle1.StartTime);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
AddStep("undo", () => Editor.Undo());
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2));
}
[Test]
public void TestMergeCircleSlider()
{
HitCircle? circle1 = null;
Slider? slider = null;
HitCircle? circle2 = null;
AddStep("select a circle, slider, circle", () =>
{
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime);
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime);
EditorClock.Seek(circle1.StartTime);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(slider);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
mergeSelection();
AddAssert("slider created", () =>
{
if (circle1 is null || circle2 is null || slider is null)
return false;
var controlPoints = slider.Path.ControlPoints;
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2];
args[0] = (circle1.Position, PathType.Linear);
for (int i = 0; i < controlPoints.Count; i++)
{
args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type);
}
args[^1] = (circle2.Position, null);
return sliderCreatedFor(args);
});
AddAssert("samples exist", sliderSampleExist);
AddStep("undo", () => Editor.Undo());
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
}
[Test]
public void TestMergeSliderSlider()
{
Slider? slider1 = null;
SliderPath? slider1Path = null;
Slider? slider2 = null;
AddStep("select two sliders", () =>
{
slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value);
slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime);
EditorClock.Seek(slider1.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider1);
EditorBeatmap.SelectedHitObjects.Add(slider2);
});
mergeSelection();
AddAssert("slider created", () =>
{
if (slider1 is null || slider2 is null || slider1Path is null)
return false;
var controlPoints1 = slider1Path.ControlPoints;
var controlPoints2 = slider2.Path.ControlPoints;
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1];
for (int i = 0; i < controlPoints1.Count - 1; i++)
{
args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type);
}
for (int i = 0; i < controlPoints2.Count; i++)
{
args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type);
}
return sliderCreatedFor(args);
});
AddAssert("samples exist", sliderSampleExist);
AddAssert("merged slider matches first slider", () =>
{
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
&& mergedSlider.Samples.SequenceEqual(slider1.Samples)
&& mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint);
});
AddAssert("slider end is at same completion for last slider", () =>
{
if (slider1Path is null || slider2 is null)
return false;
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance);
});
}
[Test]
public void TestNonMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
Spinner? spinner = null;
AddStep("select first two circles and spinner", () =>
{
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1);
spinner = (Spinner)EditorBeatmap.HitObjects.First(h => h is Spinner);
EditorClock.Seek(spinner.StartTime);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(spinner);
});
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
AddAssert("samples exist", sliderSampleExist);
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
}
[Test]
public void TestIllegalMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles on the same position", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
mergeSelection();
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
}
[Test]
public void TestSameStartTimeMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles at the same time", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
}
private void mergeSelection()
{
AddStep("merge selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.Key(Key.M);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.LControl);
});
}
private bool sliderCreatedFor(params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
{
if (EditorBeatmap.SelectedHitObjects.Count != 1)
return false;
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
int i = 0;
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
{
var controlPoint = mergedSlider.Path.ControlPoints[i++];
if (!Precision.AlmostEquals(controlPoint.Position + mergedSlider.Position, pos) || controlPoint.Type != pathType)
return false;
}
return true;
}
private bool objectsRestored(params HitObject[] objects)
{
foreach (var hitObject in objects)
{
if (EditorBeatmap.HitObjects.Contains(hitObject))
return false;
}
return true;
}
private bool sliderSampleExist()
{
if (EditorBeatmap.SelectedHitObjects.Count != 1)
return false;
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
return mergedSlider.Samples[0] is not null;
}
private void moveMouseToHitObject(int index)
{
AddStep($"hover mouse over hit object {index}", () =>
{
if (EditorBeatmap.HitObjects.Count <= index)
return;
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
});
}
}
}
@@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
});
editorClock = new EditorClock(editorBeatmap);
base.Content.Children = new Drawable[]
{
editorClock = new EditorClock(editorBeatmap),
snapProvider,
Content
};
@@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
@@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
@@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
ControlPoints =
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5)
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(136, 205)),
new PathControlPoint(new Vector2(-4, 226))
}
}
}));
@@ -99,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("move mouse to new point location", () =>
{
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2);
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
});
AddStep("move slider end", () =>
{
@@ -175,6 +176,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSliderSnapped(false);
}
[Test]
public void TestRotatingSliderRetainsPerfectControlPointType()
{
OsuSelectionHandler selectionHandler;
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("rotate 90 degrees ccw", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.HandleRotation(-90);
});
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
}
[Test]
public void TestFlippingSliderDoesNotSnap()
{
@@ -200,6 +218,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSliderSnapped(false);
}
[Test]
public void TestFlippingSliderRetainsPerfectControlPointType()
{
OsuSelectionHandler selectionHandler;
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("flip slider horizontally", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
});
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
}
[Test]
public void TestReversingSliderDoesNotSnap()
{
@@ -0,0 +1,255 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSplitting : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private Slider? slider;
private PathControlPointVisualiser? visualiser;
private const double split_gap = 100;
[Test]
public void TestBasicSplit()
{
double endTime = 0;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
endTime = slider.EndTime;
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
AddStep("undo", () => Editor.Undo());
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
}
[Test]
public void TestDoubleSplit()
{
double endTime = 0;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
new PathControlPoint(new Vector2(300, 200)),
new PathControlPoint(new Vector2(400, 250))
})
};
EditorBeatmap.Add(slider);
endTime = slider.EndTime;
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select first control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
moveMouseToControlPoint(4);
AddStep("select second control point", () =>
{
if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true;
});
addContextMenuItemStep("Split 2 control points");
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
(new Vector2(300, 50), PathType.Bezier),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
(new Vector2(400, 200), PathType.Catmull),
(new Vector2(300, 250), null),
(new Vector2(400, 300), null)
));
}
[Test]
public void TestSplitRetainsHitsounds()
{
HitSampleInfo? sample = null;
AddStep("add slider", () =>
{
slider = new Slider
{
Position = new Vector2(0, 50),
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
EditorBeatmap.Add(slider);
});
AddStep("add hitsounds", () =>
{
if (slider is null) return;
slider.SampleControlPoint.SampleBank = "soft";
slider.SampleControlPoint.SampleVolume = 70;
sample = new HitSampleInfo("hitwhistle");
slider.Samples.Add(sample);
});
AddStep("select added slider", () =>
{
EditorBeatmap.SelectedHitObjects.Add(slider);
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
});
moveMouseToControlPoint(2);
AddStep("select control point", () =>
{
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Split control point");
AddAssert("sliders have hitsounds", hasHitsounds);
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
AddStep("undo", () => Editor.Undo());
AddAssert("sliders have hitsounds", hasHitsounds);
bool hasHitsounds() => sample is not null &&
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
o.SampleControlPoint.SampleVolume == 70 &&
o.Samples.Contains(sample));
}
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
{
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;
int i = 0;
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
{
var controlPoint = s.Path.ControlPoints[i++];
if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType)
return false;
}
return true;
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
if (slider is null || visualiser is null) return;
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void addContextMenuItemStep(string contextMenuText)
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
if (visualiser is null) return;
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
}
}
}
@@ -6,7 +6,8 @@ using System.Diagnostics;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
@@ -19,6 +20,9 @@ namespace osu.Game.Rulesets.Osu.Tests
[HeadlessTest]
public class LegacyMainCirclePieceTest : OsuTestScene
{
[Resolved]
private IRenderer renderer { get; set; } = null!;
private static readonly object?[][] texture_priority_cases =
{
// default priority lookup
@@ -76,7 +80,12 @@ namespace osu.Game.Rulesets.Osu.Tests
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
.Returns((string componentName, WrapMode _, WrapMode _) => new Texture(1, 1) { AssetName = componentName });
.Returns((string componentName, WrapMode _, WrapMode _) =>
{
var tex = renderer.CreateTexture(1, 1);
tex.AssetName = componentName;
return tex;
});
Child = new DependencyProvidingContainer
{
@@ -84,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Child = piece = new TestLegacyMainCirclePiece(priorityLookup),
};
var sprites = this.ChildrenOfType<Sprite>().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray();
var sprites = this.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray();
Debug.Assert(sprites.Length <= 2);
});
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private void runSpmTest(Mod mod)
{
SpinnerSpmCalculator spmCalculator = null;
SpinnerSpmCalculator? spmCalculator = null;
CreateModTest(new ModTestData
{
@@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
return spmCalculator != null;
});
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.Result.Value, 477, 5));
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.AsNonNull().Result.Value, 477, 5));
}
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Mods;
@@ -24,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = mod,
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 &&
Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value)
Precision.AlmostEquals(Player.GameplayClockContainer.Rate, mod.SpeedChange.Value)
});
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -162,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private class TestOsuModHidden : OsuModHidden
{
public new HitObject FirstObject => base.FirstObject;
public new HitObject? FirstObject => base.FirstObject;
}
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
@@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test]
public void TestModCopy()
{
OsuModMuted muted = null;
OsuModMuted muted = null!;
AddStep("create inversed mod", () => muted = new OsuModMuted
{
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -30,8 +28,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test]
public void TestSpinnerAutoCompleted()
{
DrawableSpinner spinner = null;
JudgementResult lastResult = null;
DrawableSpinner? spinner = null;
JudgementResult? lastResult = null;
CreateModTest(new ModTestData
{
@@ -63,11 +61,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[TestCase(null)]
[TestCase(typeof(OsuModDoubleTime))]
[TestCase(typeof(OsuModHalfTime))]
public void TestSpinRateUnaffectedByMods(Type additionalModType)
public void TestSpinRateUnaffectedByMods(Type? additionalModType)
{
var mods = new List<Mod> { new OsuModSpunOut() };
if (additionalModType != null)
mods.Add((Mod)Activator.CreateInstance(additionalModType));
mods.Add((Mod)Activator.CreateInstance(additionalModType)!);
CreateModTest(new ModTestData
{
@@ -96,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test]
public void TestSpinnerGetsNoBonusScore()
{
DrawableSpinner spinner = null;
DrawableSpinner? spinner = null;
List<JudgementResult> results = new List<JudgementResult>();
CreateModTest(new ModTestData
@@ -17,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.6369583000323935d, 206, "diffcalc-test")]
[TestCase(1.4476531024675374d, 45, "zero-length-sliders")]
[TestCase(6.7115569159190587d, 206, "diffcalc-test")]
[TestCase(1.4391311903612753d, 45, "zero-length-sliders")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.8816128335486386d, 206, "diffcalc-test")]
[TestCase(1.7540389962596916d, 45, "zero-length-sliders")]
[TestCase(8.9757300665532966d, 206, "diffcalc-test")]
[TestCase(1.7437232654020756d, 45, "zero-length-sliders")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.6369583000323935d, 239, "diffcalc-test")]
[TestCase(1.4476531024675374d, 54, "zero-length-sliders")]
[TestCase(6.7115569159190587d, 239, "diffcalc-test")]
[TestCase(1.4391311903612753d, 54, "zero-length-sliders")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
@@ -11,7 +11,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing.Input;
using osu.Game.Audio;
@@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneCursorTrail : OsuTestScene
{
[Resolved]
private IRenderer renderer { get; set; }
[Test]
public void TestSmoothCursorTrail()
{
@@ -44,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
createTest(() =>
{
var skinContainer = new LegacySkinContainer(false);
var skinContainer = new LegacySkinContainer(renderer, false);
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
skinContainer.Child = legacyCursorTrail;
@@ -58,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
createTest(() =>
{
var skinContainer = new LegacySkinContainer(true);
var skinContainer = new LegacySkinContainer(renderer, true);
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
skinContainer.Child = legacyCursorTrail;
@@ -82,10 +85,12 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached(typeof(ISkinSource))]
private class LegacySkinContainer : Container, ISkinSource
{
private readonly IRenderer renderer;
private readonly bool disjoint;
public LegacySkinContainer(bool disjoint)
public LegacySkinContainer(IRenderer renderer, bool disjoint)
{
this.renderer = renderer;
this.disjoint = disjoint;
RelativeSizeAxes = Axes.Both;
@@ -98,14 +103,14 @@ namespace osu.Game.Rulesets.Osu.Tests
switch (componentName)
{
case "cursortrail":
var tex = new Texture(Texture.WhitePixel.TextureGL);
var tex = new Texture(renderer.WhitePixel);
if (disjoint)
tex.ScaleAdjust = 1 / 25f;
return tex;
case "cursormiddle":
return disjoint ? null : Texture.WhitePixel;
return disjoint ? null : renderer.WhitePixel;
}
return null;
@@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
hitObjectContainer.Remove(drawableObject, false);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Tests
else
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
hitObjectContainer.Remove(toReorder);
hitObjectContainer.Remove(toReorder, false);
toReorder.HitObject.StartTime = targetTime;
hitObjectContainer.Add(toReorder);
});
@@ -10,7 +10,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
@@ -12,7 +12,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -12,7 +10,6 @@ using osu.Framework.Audio;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
@@ -36,16 +33,16 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double spinner_duration = 6000;
[Resolved]
private AudioManager audioManager { get; set; }
private AudioManager audioManager { get; set; } = null!;
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
private DrawableSpinner drawableSpinner;
private DrawableSpinner drawableSpinner = null!;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
[SetUpSteps]
@@ -67,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.Tests
{
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
});
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100));
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100));
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100));
}
[Test]
@@ -100,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Tests
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
// (5% relative to the final rotation value, but we're half-way through the spin).
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation / 2, trackerRotationTolerance));
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
AddAssert("symbol rotation rewound",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
addSeekStep(spinner_start_time + 5000);
AddAssert("is disc rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
}
[Test]
@@ -177,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value);
addSeekStep(2000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0));
addSeekStep(1000);
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0));
}
[TestCase(0.5)]
@@ -202,14 +199,14 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate);
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
AddAssert("progress almost same", () => drawableSpinner.Progress, () => Is.EqualTo(expectedProgress).Within(0.05));
AddAssert("spm almost same", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(expectedSpm).Within(2.0));
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
}
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
@@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Moq" Version="4.18.1" />
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
@@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
public static class AimEvaluator
{
private const double wide_angle_multiplier = 1.5;
private const double acute_angle_multiplier = 2.0;
private const double slider_multiplier = 1.5;
private const double acute_angle_multiplier = 1.95;
private const double slider_multiplier = 1.35;
private const double velocity_change_multiplier = 0.75;
/// <summary>
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2);
}
if (osuLastObj.TravelTime != 0)
if (osuLastObj.BaseObject is Slider)
{
// Reward sliders based on velocity.
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
@@ -15,11 +15,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
private const double max_opacity_bonus = 0.4;
private const double hidden_bonus = 0.2;
private const double min_velocity = 0.5;
private const double slider_multiplier = 1.3;
private const double min_angle_multiplier = 0.2;
/// <summary>
/// Evaluates the difficulty of memorising and hitting an object, based on:
/// <list type="bullet">
/// <item><description>distance between the previous and current object,</description></item>
/// <item><description>distance between a number of previous objects and the current object,</description></item>
/// <item><description>the visual opacity of the current object,</description></item>
/// <item><description>the angle made by the current object,</description></item>
/// <item><description>length and speed of the current object (for sliders),</description></item>
/// <item><description>and whether the hidden mod is enabled.</description></item>
/// </list>
/// </summary>
@@ -39,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
OsuDifficultyHitObject lastObj = osuCurrent;
double angleRepeatCount = 0.0;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
@@ -62,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
if (currentObj.Angle != null && osuCurrent.Angle != null)
{
// Objects further back in time should count less for the nerf.
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
}
}
lastObj = currentObj;
@@ -73,6 +89,29 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (hidden)
result *= 1.0 + hidden_bonus;
// Nerf patterns with repeated angles.
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
double sliderBonus = 0.0;
if (osuCurrent.BaseObject is Slider osuSlider)
{
// Invert the scaling factor to determine the true travel distance independent of circle size.
double pixelTravelDistance = osuSlider.LazyTravelDistance / scalingFactor;
// Reward sliders based on velocity.
sliderBonus = Math.Pow(Math.Max(0.0, pixelTravelDistance / osuCurrent.TravelTime - min_velocity), 0.5);
// Longer sliders require more memorisation.
sliderBonus *= pixelTravelDistance;
// Nerf sliders with repeats, as less memorisation is required.
if (osuSlider.RepeatCount > 0)
sliderBonus /= (osuSlider.RepeatCount + 1);
}
result += sliderBonus * slider_multiplier;
return result;
}
}
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const double difficulty_multiplier = 0.0675;
private double hitWindowGreat;
public override int Version => 20220701;
public override int Version => 20220902;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -46,7 +46,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
if (mods.Any(h => h is OsuModRelax))
{
aimRating *= 0.9;
speedRating = 0.0;
flashlightRating *= 0.7;
}
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
@@ -62,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
Math.Pow(baseFlashlightPerformance, 1.1), 1.0 / 1.1
);
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
double starRating = basePerformance > 0.00001 ? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;
@@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
double multiplier = PERFORMANCE_BASE_MULTIPLIER;
if (score.Mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
@@ -51,10 +53,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (score.Mods.Any(h => h is OsuModRelax))
{
// As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it.
effectiveMissCount = Math.Min(effectiveMissCount + countOk + countMeh, totalHits);
// https://www.desmos.com/calculator/bc9eybdthb
// we use OD13.3 as maximum since it's the value at which great hitwidow becomes 0
// this is well beyond currently maximum achievable OD which is 12.17 (DTx2 + DA with OD11)
double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0);
double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0);
multiplier *= 0.6;
// As we're adding Oks and Mehs to an approximated number of combo breaks the result can be higher than total hits in specific scenarios (which breaks some calculations) so we need to clamp it.
effectiveMissCount = Math.Min(effectiveMissCount + countOk * okMultiplier + countMeh * mehMultiplier, totalHits);
}
double aimValue = computeAimValue(score, osuAttributes);
@@ -103,7 +109,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (attributes.ApproachRate > 10.33)
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
else if (attributes.ApproachRate < 8.0)
approachRateFactor = 0.1 * (8.0 - attributes.ApproachRate);
approachRateFactor = 0.05 * (8.0 - attributes.ApproachRate);
if (score.Mods.Any(h => h is OsuModRelax))
approachRateFactor = 0.0;
aimValue *= 1.0 + approachRateFactor * lengthBonus; // Buff for longer maps with high AR.
@@ -134,6 +143,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeSpeedValue(ScoreInfo score, OsuDifficultyAttributes attributes)
{
if (score.Mods.Any(h => h is OsuModRelax))
return 0.0;
double speedValue = Math.Pow(5.0 * Math.Max(1.0, attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
@@ -174,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
return speedValue;
}
@@ -258,14 +270,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
}
// Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
// Clamp miss count to maximum amount of possible breaks
comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss);
return Math.Max(countMiss, comboBasedMissCount);
}
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}
}
@@ -15,10 +15,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
public class OsuDifficultyHitObject : DifficultyHitObject
{
private const int normalised_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
/// <summary>
/// A distance by which all distances should be scaled in order to assume a uniform circle size.
/// </summary>
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
private const int min_delta_time = 25;
private const float maximum_slider_radius = normalised_radius * 2.4f;
private const float assumed_slider_radius = normalised_radius * 1.8f;
private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f;
private const float assumed_slider_radius = NORMALISED_RADIUS * 1.8f;
protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;
@@ -64,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public double TravelDistance { get; private set; }
/// <summary>
/// The time taken to travel through <see cref="TravelDistance"/>, with a minimum value of 25ms for a non-zero distance.
/// The time taken to travel through <see cref="TravelDistance"/>, with a minimum value of 25ms for <see cref="Slider"/> objects.
/// </summary>
public double TravelTime { get; private set; }
@@ -123,7 +127,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (BaseObject is Slider currentSlider)
{
computeSliderCursorPosition(currentSlider);
TravelDistance = currentSlider.LazyTravelDistance;
// Bonus for repeat sliders until a better per nested object strain system can be achieved.
TravelDistance = currentSlider.LazyTravelDistance * (float)Math.Pow(1 + currentSlider.RepeatCount / 2.5, 1.0 / 2.5);
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, min_delta_time);
}
@@ -132,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
return;
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalised_radius / (float)BaseObject.Radius;
float scalingFactor = NORMALISED_RADIUS / (float)BaseObject.Radius;
if (BaseObject.Radius < 30)
{
@@ -206,7 +211,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
slider.LazyEndPosition = slider.StackedPosition + slider.Path.PositionAt(endTimeMin); // temporary lazy end position until a real result can be derived.
var currCursorPosition = slider.StackedPosition;
double scalingFactor = normalised_radius / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used.
double scalingFactor = NORMALISED_RADIUS / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used.
for (int i = 1; i < slider.NestedHitObjects.Count; i++)
{
@@ -234,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
else if (currMovementObj is SliderRepeat)
{
// For a slider repeat, assume a tighter movement threshold to better assess repeat sliders.
requiredMovement = normalised_radius;
requiredMovement = NORMALISED_RADIUS;
}
if (currMovementLength > requiredMovement)
@@ -248,8 +253,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (i == slider.NestedHitObjects.Count - 1)
slider.LazyEndPosition = currCursorPosition;
}
slider.LazyTravelDistance *= (float)Math.Pow(1 + slider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved.
}
private Vector2 getEndCursorPosition(OsuHitObject hitObject)
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double currentStrain;
private double skillMultiplier => 23.25;
private double skillMultiplier => 23.55;
private double strainDecayBase => 0.15;
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
private double skillMultiplier => 0.05;
private double skillMultiplier => 0.052;
private double strainDecayBase => 0.15;
private double currentStrain;

Some files were not shown because too many files have changed in this diff Show More