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Use CompositeComponent
in various locations
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41321521e5
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@ -16,7 +16,7 @@ namespace osu.Game.Online
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/// <summary>
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/// A component which requires a constant polling process.
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/// </summary>
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public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages.
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public abstract class PollingComponent : CompositeComponent
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{
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private double? lastTimePolled;
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@ -27,13 +27,10 @@ namespace osu.Game.Online.Rooms
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/// This differs from a regular download tracking composite as this accounts for the
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/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
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/// </summary>
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public class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable
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public class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent
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{
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public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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// Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one.
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protected override bool RequiresChildrenUpdate => true;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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