mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 14:12:56 +08:00
Add basic tests for KPS
Created private mock classes to use them in place of `GameplayClock` and `DrawableRuleset`.
This commit is contained in:
parent
0a94fb4039
commit
d58d5eebe2
306
osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs
Normal file
306
osu.Game.Tests/Visual/Gameplay/TestSceneKeysPerSecond.cs
Normal file
@ -0,0 +1,306 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.KPSCounter;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneKeysPerSecond : OsuTestScene
|
||||
{
|
||||
private DependencyProvidingContainer? dependencyContainer;
|
||||
private MockFrameStableClock? mainClock;
|
||||
private KeysPerSecondCalculator? calculator;
|
||||
private ManualInputListener? listener;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create components", () =>
|
||||
{
|
||||
var ruleset = CreateRuleset();
|
||||
|
||||
Debug.Assert(ruleset != null);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dependencyContainer = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(GameplayClock), mainClock = new MockFrameStableClock(new MockFrameBasedClock())),
|
||||
(typeof(DrawableRuleset), new DrawableCookieziRuleset(ruleset, mainClock))
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void createCalculator()
|
||||
{
|
||||
AddStep("create calculator", () =>
|
||||
{
|
||||
dependencyContainer!.Children = new Drawable[]
|
||||
{
|
||||
calculator = new KeysPerSecondCalculator
|
||||
{
|
||||
Listener = listener = new ManualInputListener()
|
||||
},
|
||||
new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[] { (typeof(KeysPerSecondCalculator), calculator) },
|
||||
Child = new KeysPerSecondCounter // For visual debugging, has no real purpose in the tests
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(5),
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicConsistency()
|
||||
{
|
||||
createCalculator();
|
||||
|
||||
AddStep("Create gradually increasing KPS inputs", () =>
|
||||
{
|
||||
addInputs(generateGraduallyIncreasingKps());
|
||||
});
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
seek(i * 10000);
|
||||
advanceForwards(2);
|
||||
int kps = i + 1;
|
||||
AddAssert($"{kps} KPS", () => calculator!.Value == kps);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateAdjustConsistency()
|
||||
{
|
||||
createCalculator();
|
||||
|
||||
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
|
||||
|
||||
advanceForwards(2);
|
||||
|
||||
for (double i = 1; i <= 2; i += 0.25)
|
||||
{
|
||||
changeRate(i);
|
||||
double rate = i;
|
||||
AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5));
|
||||
}
|
||||
|
||||
for (double i = 1; i >= 0.5; i -= 0.25)
|
||||
{
|
||||
changeRate(i);
|
||||
double rate = i;
|
||||
AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator!.Value, 10 * rate, 0.5));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInputsDiscardedOnRewind()
|
||||
{
|
||||
createCalculator();
|
||||
|
||||
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
|
||||
seek(1000);
|
||||
|
||||
AddAssert("KPS = 10", () => calculator!.Value == 10);
|
||||
|
||||
AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50)));
|
||||
seek(1000);
|
||||
AddAssert("KPS didn't changed", () => calculator!.Value == 10);
|
||||
}
|
||||
|
||||
private void seek(double time) => AddStep($"Seek main clock to {time}ms", () => mainClock?.Seek(time));
|
||||
|
||||
private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () =>
|
||||
(mainClock?.UnderlyingClock as MockFrameBasedClock)!.Rate = rate);
|
||||
|
||||
private void advanceForwards(int frames = 1) => AddStep($"Advance main clock {frames} frame(s) forward.", () =>
|
||||
{
|
||||
if (mainClock == null) return;
|
||||
|
||||
MockFrameBasedClock underlyingClock = (MockFrameBasedClock)mainClock.UnderlyingClock;
|
||||
underlyingClock.Backwards = false;
|
||||
|
||||
for (int i = 0; i < frames; i++)
|
||||
{
|
||||
underlyingClock.ProcessFrame();
|
||||
}
|
||||
});
|
||||
|
||||
private void addInputs(IEnumerable<double> inputs)
|
||||
{
|
||||
Debug.Assert(mainClock != null && listener != null);
|
||||
if (!inputs.Any()) return;
|
||||
|
||||
double baseTime = mainClock.CurrentTime;
|
||||
|
||||
foreach (double timestamp in inputs)
|
||||
{
|
||||
mainClock.Seek(timestamp);
|
||||
listener.AddInput();
|
||||
}
|
||||
|
||||
mainClock.Seek(baseTime);
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateGraduallyIncreasingKps()
|
||||
{
|
||||
IEnumerable<double>? final = null;
|
||||
|
||||
for (int i = 1; i <= 10; i++)
|
||||
{
|
||||
var currentKps = generateConsistentKps(i, (i - 1) * 10000);
|
||||
|
||||
if (i == 1)
|
||||
{
|
||||
final = currentKps;
|
||||
continue;
|
||||
}
|
||||
|
||||
final = final!.Concat(currentKps);
|
||||
}
|
||||
|
||||
return final!;
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateConsistentKps(double kps, double start = 0, double duration = 10)
|
||||
{
|
||||
double end = start + 1000 * duration;
|
||||
|
||||
for (; start < end; start += 1000 / kps)
|
||||
{
|
||||
yield return start;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
#region Mock classes
|
||||
|
||||
private class ManualInputListener : KeysPerSecondCalculator.InputListener
|
||||
{
|
||||
public override event Action? OnNewInput;
|
||||
|
||||
public void AddInput() => OnNewInput?.Invoke();
|
||||
}
|
||||
|
||||
private class MockFrameBasedClock : ManualClock, IFrameBasedClock
|
||||
{
|
||||
public const double FRAME_INTERVAL = 1000;
|
||||
public bool Backwards;
|
||||
|
||||
public MockFrameBasedClock()
|
||||
{
|
||||
Rate = 1;
|
||||
IsRunning = true;
|
||||
}
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
CurrentTime += FRAME_INTERVAL * Rate * (Backwards ? -1 : 1);
|
||||
TimeInfo = new FrameTimeInfo
|
||||
{
|
||||
Current = CurrentTime,
|
||||
Elapsed = FRAME_INTERVAL * Rate * (Backwards ? -1 : 1)
|
||||
};
|
||||
}
|
||||
|
||||
public void Seek(double time)
|
||||
{
|
||||
TimeInfo = new FrameTimeInfo
|
||||
{
|
||||
Elapsed = time - CurrentTime,
|
||||
Current = CurrentTime = time
|
||||
};
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => TimeInfo.Elapsed;
|
||||
public double FramesPerSecond => 1 / FRAME_INTERVAL;
|
||||
public FrameTimeInfo TimeInfo { get; private set; }
|
||||
}
|
||||
|
||||
private class MockFrameStableClock : GameplayClock, IFrameStableClock
|
||||
{
|
||||
public MockFrameStableClock(MockFrameBasedClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
}
|
||||
|
||||
public void Seek(double time) => (UnderlyingClock as MockFrameBasedClock)?.Seek(time);
|
||||
|
||||
public IBindable<bool> IsCatchingUp => new Bindable<bool>();
|
||||
public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
|
||||
}
|
||||
|
||||
private class DrawableCookieziRuleset : DrawableRuleset
|
||||
{
|
||||
public DrawableCookieziRuleset(Ruleset ruleset, IFrameStableClock clock)
|
||||
: base(ruleset)
|
||||
{
|
||||
FrameStableClock = clock;
|
||||
}
|
||||
|
||||
#pragma warning disable CS0067
|
||||
public override event Action<JudgementResult>? NewResult;
|
||||
public override event Action<JudgementResult>? RevertResult;
|
||||
#pragma warning restore CS0067
|
||||
public override Playfield? Playfield => null;
|
||||
public override Container? Overlays => null;
|
||||
public override Container? FrameStableComponents => null;
|
||||
public override IFrameStableClock FrameStableClock { get; }
|
||||
|
||||
internal override bool FrameStablePlayback { get; set; }
|
||||
public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
|
||||
public override IEnumerable<HitObject> Objects => Array.Empty<HitObject>();
|
||||
public override double GameplayStartTime => 0;
|
||||
public override GameplayCursorContainer? Cursor => null;
|
||||
|
||||
public override void SetReplayScore(Score replayScore)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetRecordTarget(Score score)
|
||||
{
|
||||
}
|
||||
|
||||
public override void RequestResume(Action continueResume)
|
||||
{
|
||||
}
|
||||
|
||||
public override void CancelResume()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneKeysPerSecondCounter : OsuManualInputManagerTestScene
|
||||
{
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user