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Merge pull request #19658 from peppy/user-button-better-display
Display connecting / failing states on toolbar user display
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commit
efc4a129d9
87
osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs
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87
osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs
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@ -0,0 +1,87 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Toolbar;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneToolbarUserButton : OsuManualInputManagerTestScene
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{
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public TestSceneToolbarUserButton()
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{
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Container mainContainer;
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Children = new Drawable[]
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{
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mainContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = Toolbar.HEIGHT,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkRed,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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},
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new ToolbarUserButton(),
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new Box
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{
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Colour = Color4.DarkRed,
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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},
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}
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},
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}
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},
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};
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AddSliderStep("scale", 0.5, 4, 1, scale => mainContainer.Scale = new Vector2((float)scale));
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}
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[Test]
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public void TestLoginLogout()
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{
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AddStep("Log out", () => ((DummyAPIAccess)API).Logout());
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AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
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}
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[Test]
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public void TestStates()
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{
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AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
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foreach (var state in Enum.GetValues<APIState>())
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{
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AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state));
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}
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}
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}
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}
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@ -20,6 +20,8 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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public class LoadingLayer : LoadingSpinner
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{
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private readonly bool blockInput;
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[CanBeNull]
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protected Box BackgroundDimLayer { get; }
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@ -28,9 +30,11 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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/// <param name="dimBackground">Whether the full background area should be dimmed while loading.</param>
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/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
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public LoadingLayer(bool dimBackground = false, bool withBox = true)
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/// <param name="blockInput">Whether to block input of components behind the loading layer.</param>
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public LoadingLayer(bool dimBackground = false, bool withBox = true, bool blockInput = true)
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: base(withBox)
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{
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this.blockInput = blockInput;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(1);
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@ -52,6 +56,9 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool Handle(UIEvent e)
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{
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if (!blockInput)
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return false;
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switch (e)
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{
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// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
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@ -83,7 +90,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.Update();
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 20, 100));
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}
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}
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}
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24
osu.Game/Localisation/ToolbarStrings.cs
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24
osu.Game/Localisation/ToolbarStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class ToolbarStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Toolbar";
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/// <summary>
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/// "Connection interrupted, will try to reconnect..."
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/// </summary>
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public static LocalisableString AttemptingToReconnect => new TranslatableString(getKey(@"attempting_to_reconnect"), @"Connection interrupted, will try to reconnect...");
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/// <summary>
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/// "Connecting..."
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/// </summary>
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public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting...");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -13,6 +13,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Users;
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using osuTK;
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@ -109,7 +110,7 @@ namespace osu.Game.Overlays.Login
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Origin = Anchor.TopCentre,
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TextAnchor = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
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Text = state.NewValue == APIState.Failing ? ToolbarStrings.AttemptingToReconnect : ToolbarStrings.Connecting,
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Margin = new MarginPadding { Top = 10, Bottom = 10 },
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},
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};
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@ -1,17 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Users.Drawables;
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using osuTK;
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using osuTK.Graphics;
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@ -20,59 +22,103 @@ namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarUserButton : ToolbarOverlayToggleButton
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{
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private readonly UpdateableAvatar avatar;
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private UpdateableAvatar avatar = null!;
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[Resolved]
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private IAPIProvider api { get; set; }
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private IBindable<APIUser> localUser = null!;
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private LoadingSpinner spinner = null!;
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private SpriteIcon failingIcon = null!;
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private IBindable<APIState> apiState = null!;
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public ToolbarUserButton()
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{
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AutoSizeAxes = Axes.X;
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}
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DrawableText.Font = OsuFont.GetFont(italics: true);
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
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{
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Add(new OpaqueBackground { Depth = 1 });
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Flow.Add(avatar = new UpdateableAvatar(isInteractive: false)
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Flow.Add(new Container
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{
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Masking = true,
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CornerRadius = 4,
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Size = new Vector2(32),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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CornerRadius = 4,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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Colour = Color4.Black.Opacity(0.1f),
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},
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Children = new Drawable[]
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{
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avatar = new UpdateableAvatar(isInteractive: false)
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{
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RelativeSizeAxes = Axes.Both,
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},
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spinner = new LoadingLayer(dimBackground: true, withBox: false, blockInput: false)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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failingIcon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Size = new Vector2(0.3f),
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Icon = FontAwesome.Solid.ExclamationTriangle,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.YellowLight,
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},
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}
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});
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}
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[BackgroundDependencyLoader(true)]
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private void load(LoginOverlay login)
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{
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apiState.BindTo(api.State);
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apiState = api.State.GetBoundCopy();
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apiState.BindValueChanged(onlineStateChanged, true);
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localUser = api.LocalUser.GetBoundCopy();
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localUser.BindValueChanged(userChanged, true);
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StateContainer = login;
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}
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private void userChanged(ValueChangedEvent<APIUser> user) => Schedule(() =>
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{
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Text = user.NewValue.Username;
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avatar.User = user.NewValue;
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});
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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{
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failingIcon.FadeTo(state.NewValue == APIState.Failing ? 1 : 0, 200, Easing.OutQuint);
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switch (state.NewValue)
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{
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default:
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Text = UsersStrings.AnonymousUsername;
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avatar.User = new APIUser();
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case APIState.Connecting:
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TooltipText = ToolbarStrings.Connecting;
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spinner.Show();
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break;
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case APIState.Online:
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Text = api.LocalUser.Value.Username;
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avatar.User = api.LocalUser.Value;
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case APIState.Failing:
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TooltipText = ToolbarStrings.AttemptingToReconnect;
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spinner.Show();
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break;
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case APIState.Offline:
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case APIState.Online:
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TooltipText = string.Empty;
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spinner.Hide();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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});
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}
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