mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into ruleset-localization
This commit is contained in:
commit
189a407cb1
@ -21,7 +21,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2022.607.0",
|
||||
"version": "2022.809.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
@ -53,3 +53,7 @@ dotnet_diagnostic.CA2225.severity = none
|
||||
|
||||
# Banned APIs
|
||||
dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
|
||||
# See: https://github.com/ppy/osu/pull/19677
|
||||
dotnet_diagnostic.OSUF001.severity = none
|
@ -51,11 +51,11 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.810.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.819.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase(2.3449735700206298d, 242, "diffcalc-test")]
|
||||
[TestCase(2.3493769750220914d, 242, "diffcalc-test")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(2.7879104989252959d, 242, "diffcalc-test")]
|
||||
[TestCase(2.797245912537965d, 242, "diffcalc-test")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
|
||||
|
||||
|
@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 1;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
private readonly double[] startTimes;
|
||||
private readonly double[] endTimes;
|
||||
private readonly double[] individualStrains;
|
||||
|
||||
private double individualStrain;
|
||||
@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
public Strain(Mod[] mods, int totalColumns)
|
||||
: base(mods)
|
||||
{
|
||||
holdEndTimes = new double[totalColumns];
|
||||
startTimes = new double[totalColumns];
|
||||
endTimes = new double[totalColumns];
|
||||
individualStrains = new double[totalColumns];
|
||||
overallStrain = 1;
|
||||
}
|
||||
@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
double startTime = maniaCurrent.StartTime;
|
||||
double endTime = maniaCurrent.EndTime;
|
||||
int column = maniaCurrent.BaseObject.Column;
|
||||
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
bool isOverlapping = false;
|
||||
|
||||
// Fill up the holdEndTimes array
|
||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
||||
double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
for (int i = 0; i < endTimes.Length; ++i)
|
||||
{
|
||||
// The current note is overlapped if a previous note or end is overlapping the current note body
|
||||
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
|
||||
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
|
||||
|
||||
// We give a slight bonus to everything if something is held meanwhile
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
||||
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
|
||||
holdFactor = 1.25;
|
||||
|
||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
|
||||
|
||||
// Decay individual strains
|
||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
|
||||
}
|
||||
|
||||
holdEndTimes[column] = endTime;
|
||||
|
||||
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
|
||||
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
|
||||
// holdAddition
|
||||
@ -77,12 +74,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
if (isOverlapping)
|
||||
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
|
||||
|
||||
// Increase individual strain in own column
|
||||
// Decay and increase individualStrains in own column
|
||||
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
|
||||
individualStrains[column] += 2.0 * holdFactor;
|
||||
individualStrain = individualStrains[column];
|
||||
|
||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
|
||||
// For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns
|
||||
individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column];
|
||||
|
||||
// Decay and increase overallStrain
|
||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base);
|
||||
overallStrain += (1 + holdAddition) * holdFactor;
|
||||
|
||||
// Update startTimes and endTimes arrays
|
||||
startTimes[column] = startTime;
|
||||
endTimes[column] = endTime;
|
||||
|
||||
// By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section.
|
||||
return individualStrain + overallStrain - CurrentStrain;
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
213
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs
Normal file
213
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneObjectMerging : TestSceneOsuEditor
|
||||
{
|
||||
[Test]
|
||||
public void TestSimpleMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("select first two circles", () =>
|
||||
{
|
||||
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
|
||||
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1);
|
||||
EditorClock.Seek(circle1.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMergeCircleSlider()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
Slider? slider = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("select a circle, slider, circle", () =>
|
||||
{
|
||||
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
|
||||
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime);
|
||||
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime);
|
||||
EditorClock.Seek(circle1.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () =>
|
||||
{
|
||||
if (circle1 is null || circle2 is null || slider is null)
|
||||
return false;
|
||||
|
||||
var controlPoints = slider.Path.ControlPoints;
|
||||
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2];
|
||||
args[0] = (circle1.Position, PathType.Linear);
|
||||
|
||||
for (int i = 0; i < controlPoints.Count; i++)
|
||||
{
|
||||
args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type);
|
||||
}
|
||||
|
||||
args[^1] = (circle2.Position, null);
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMergeSliderSlider()
|
||||
{
|
||||
Slider? slider1 = null;
|
||||
SliderPath? slider1Path = null;
|
||||
Slider? slider2 = null;
|
||||
|
||||
AddStep("select two sliders", () =>
|
||||
{
|
||||
slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value);
|
||||
slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime);
|
||||
EditorClock.Seek(slider1.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider2);
|
||||
});
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () =>
|
||||
{
|
||||
if (slider1 is null || slider2 is null || slider1Path is null)
|
||||
return false;
|
||||
|
||||
var controlPoints1 = slider1Path.ControlPoints;
|
||||
var controlPoints2 = slider2.Path.ControlPoints;
|
||||
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1];
|
||||
|
||||
for (int i = 0; i < controlPoints1.Count - 1; i++)
|
||||
{
|
||||
args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type);
|
||||
}
|
||||
|
||||
for (int i = 0; i < controlPoints2.Count; i++)
|
||||
{
|
||||
args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type);
|
||||
}
|
||||
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("merged slider matches first slider", () =>
|
||||
{
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
|
||||
&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
|
||||
&& mergedSlider.Samples.SequenceEqual(slider1.Samples)
|
||||
&& mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint);
|
||||
});
|
||||
|
||||
AddAssert("slider end is at same completion for last slider", () =>
|
||||
{
|
||||
if (slider1Path is null || slider2 is null)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
Spinner? spinner = null;
|
||||
|
||||
AddStep("select first two circles and spinner", () =>
|
||||
{
|
||||
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
|
||||
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1);
|
||||
spinner = (Spinner)EditorBeatmap.HitObjects.First(h => h is Spinner);
|
||||
EditorClock.Seek(spinner.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(spinner);
|
||||
});
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
|
||||
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
|
||||
}
|
||||
|
||||
private void mergeSelection()
|
||||
{
|
||||
AddStep("merge selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.M);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
}
|
||||
|
||||
private bool sliderCreatedFor(params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Count != 1)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
int i = 0;
|
||||
|
||||
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
|
||||
{
|
||||
var controlPoint = mergedSlider.Path.ControlPoints[i++];
|
||||
|
||||
if (!Precision.AlmostEquals(controlPoint.Position + mergedSlider.Position, pos) || controlPoint.Type != pathType)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool objectsRestored(params HitObject[] objects)
|
||||
{
|
||||
foreach (var hitObject in objects)
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Contains(hitObject))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero),
|
||||
new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5),
|
||||
new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5)
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(136, 205)),
|
||||
new PathControlPoint(new Vector2(-4, 226))
|
||||
}
|
||||
}
|
||||
}));
|
||||
@ -99,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("move mouse to new point location", () =>
|
||||
{
|
||||
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
||||
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
|
||||
InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2);
|
||||
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
||||
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
||||
});
|
||||
AddStep("move slider end", () =>
|
||||
{
|
||||
@ -175,6 +176,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertSliderSnapped(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRotatingSliderRetainsPerfectControlPointType()
|
||||
{
|
||||
OsuSelectionHandler selectionHandler;
|
||||
|
||||
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
|
||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
AddStep("rotate 90 degrees ccw", () =>
|
||||
{
|
||||
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
|
||||
selectionHandler.HandleRotation(-90);
|
||||
});
|
||||
|
||||
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlippingSliderDoesNotSnap()
|
||||
{
|
||||
@ -200,6 +218,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertSliderSnapped(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlippingSliderRetainsPerfectControlPointType()
|
||||
{
|
||||
OsuSelectionHandler selectionHandler;
|
||||
|
||||
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
|
||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||
AddStep("flip slider horizontally", () =>
|
||||
{
|
||||
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
|
||||
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
|
||||
});
|
||||
|
||||
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReversingSliderDoesNotSnap()
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
Mod = mod,
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 &&
|
||||
Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value)
|
||||
Precision.AlmostEquals(Player.GameplayClockContainer.Rate, mod.SpeedChange.Value)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -12,7 +10,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -36,16 +33,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private const double spinner_duration = 6000;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
private AudioManager audioManager { get; set; } = null!;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
|
||||
private DrawableSpinner drawableSpinner;
|
||||
private DrawableSpinner drawableSpinner = null!;
|
||||
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
|
||||
|
||||
[SetUpSteps]
|
||||
@ -67,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
|
||||
});
|
||||
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
|
||||
AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
|
||||
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100));
|
||||
AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance));
|
||||
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -100,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
||||
// (5% relative to the final rotation value, but we're half-way through the spin).
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation / 2, trackerRotationTolerance));
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
|
||||
AddAssert("symbol rotation rewound",
|
||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
|
||||
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
|
||||
AddAssert("is cumulative rotation rewound",
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
|
||||
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
|
||||
AddAssert("is symbol rotation almost same",
|
||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
|
||||
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
|
||||
AddAssert("is cumulative rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -177,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value);
|
||||
|
||||
addSeekStep(2000);
|
||||
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
|
||||
AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0));
|
||||
|
||||
addSeekStep(1000);
|
||||
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0));
|
||||
AddAssert("spm still valid", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(estimatedSpm).Within(1.0));
|
||||
}
|
||||
|
||||
[TestCase(0.5)]
|
||||
@ -202,14 +199,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate);
|
||||
|
||||
addSeekStep(1000);
|
||||
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
||||
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
|
||||
AddAssert("progress almost same", () => drawableSpinner.Progress, () => Is.EqualTo(expectedProgress).Within(0.05));
|
||||
AddAssert("spm almost same", () => drawableSpinner.SpinsPerMinute.Value, () => Is.EqualTo(expectedSpm).Within(2.0));
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
|
||||
}
|
||||
|
||||
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.18.1" />
|
||||
<PackageReference Include="Moq" Version="4.18.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -270,8 +270,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
|
||||
}
|
||||
|
||||
// Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations
|
||||
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
|
||||
// Clamp miss count to maximum amount of possible breaks
|
||||
comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss);
|
||||
|
||||
return Math.Max(countMiss, comboBasedMissCount);
|
||||
}
|
||||
|
@ -251,13 +251,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
if (editorBeatmap == null || changeHandler == null || beatDivisor == null)
|
||||
if (editorBeatmap == null || beatDivisor == null)
|
||||
return;
|
||||
|
||||
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
|
||||
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
|
||||
|
||||
changeHandler.BeginChange();
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
int i = 0;
|
||||
double time = HitObject.StartTime;
|
||||
@ -292,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
editorBeatmap.Remove(HitObject);
|
||||
|
||||
changeHandler.EndChange();
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
|
@ -6,8 +6,11 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -15,6 +18,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
@ -53,6 +57,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
referencePathTypes = null;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
|
||||
{
|
||||
mergeSelection();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
@ -112,13 +127,16 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
didFlip = true;
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
{
|
||||
point.Position = new Vector2(
|
||||
(direction == Direction.Horizontal ? -1 : 1) * point.Position.X,
|
||||
(direction == Direction.Vertical ? -1 : 1) * point.Position.Y
|
||||
);
|
||||
}
|
||||
var controlPoints = slider.Path.ControlPoints.Select(p =>
|
||||
new PathControlPoint(new Vector2(
|
||||
(direction == Direction.Horizontal ? -1 : 1) * p.Position.X,
|
||||
(direction == Direction.Vertical ? -1 : 1) * p.Position.Y
|
||||
), p.Type)).ToArray();
|
||||
|
||||
// Importantly, update as a single operation so automatic adjustment of control points to different
|
||||
// curve types does not unexpectedly trigger and change the slider's shape.
|
||||
slider.Path.ControlPoints.Clear();
|
||||
slider.Path.ControlPoints.AddRange(controlPoints);
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,8 +186,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (h is IHasPath path)
|
||||
{
|
||||
foreach (var point in path.Path.ControlPoints)
|
||||
point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta);
|
||||
var controlPoints = path.Path.ControlPoints.Select(p =>
|
||||
new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray();
|
||||
|
||||
// Importantly, update as a single operation so automatic adjustment of control points to different
|
||||
// curve types does not unexpectedly trigger and change the slider's shape.
|
||||
path.Path.ControlPoints.Clear();
|
||||
path.Path.ControlPoints.AddRange(controlPoints);
|
||||
}
|
||||
}
|
||||
|
||||
@ -320,7 +343,109 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||
/// </summary>
|
||||
private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
|
||||
.Where(h => !(h is Spinner))
|
||||
.Where(h => h is not Spinner)
|
||||
.ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// All osu! hitobjects which can be merged.
|
||||
/// </summary>
|
||||
private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType<OsuHitObject>()
|
||||
.Where(h => h is HitCircle or Slider)
|
||||
.OrderBy(h => h.StartTime)
|
||||
.ToArray();
|
||||
|
||||
private void mergeSelection()
|
||||
{
|
||||
var mergeableObjects = selectedMergeableObjects;
|
||||
|
||||
if (mergeableObjects.Length < 2)
|
||||
return;
|
||||
|
||||
ChangeHandler?.BeginChange();
|
||||
|
||||
// Have an initial slider object.
|
||||
var firstHitObject = mergeableObjects[0];
|
||||
var mergedHitObject = firstHitObject as Slider ?? new Slider
|
||||
{
|
||||
StartTime = firstHitObject.StartTime,
|
||||
Position = firstHitObject.Position,
|
||||
NewCombo = firstHitObject.NewCombo,
|
||||
SampleControlPoint = firstHitObject.SampleControlPoint,
|
||||
};
|
||||
|
||||
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
||||
{
|
||||
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear));
|
||||
}
|
||||
|
||||
// Merge all the selected hit objects into one slider path.
|
||||
bool lastCircle = firstHitObject is HitCircle;
|
||||
|
||||
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
||||
{
|
||||
if (selectedMergeableObject is IHasPath hasPath)
|
||||
{
|
||||
var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position;
|
||||
float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset);
|
||||
|
||||
// Calculate the distance required to travel to the expected distance of the merging slider.
|
||||
mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance;
|
||||
|
||||
// Remove the last control point if it sits exactly on the start of the next control point.
|
||||
if (Precision.AlmostEquals(distanceToLastControlPoint, 0))
|
||||
{
|
||||
mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1);
|
||||
}
|
||||
|
||||
mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type)));
|
||||
lastCircle = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type.
|
||||
if (!lastCircle)
|
||||
{
|
||||
mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear;
|
||||
}
|
||||
|
||||
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position));
|
||||
mergedHitObject.Path.ExpectedDistance.Value = null;
|
||||
lastCircle = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure only the merged hit object is in the beatmap.
|
||||
if (firstHitObject is Slider)
|
||||
{
|
||||
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
||||
{
|
||||
EditorBeatmap.Remove(selectedMergeableObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var selectedMergeableObject in mergeableObjects)
|
||||
{
|
||||
EditorBeatmap.Remove(selectedMergeableObject);
|
||||
}
|
||||
|
||||
EditorBeatmap.Add(mergedHitObject);
|
||||
}
|
||||
|
||||
// Make sure the merged hitobject is selected.
|
||||
SelectedItems.Clear();
|
||||
SelectedItems.Add(mergedHitObject);
|
||||
|
||||
ChangeHandler?.EndChange();
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
{
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
if (selectedMergeableObjects.Length > 1)
|
||||
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
private bool rotationTransferred;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
private IGameplayClock gameplayClock { get; set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
@ -36,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
private TaikoScoreProcessor scoreProcessor;
|
||||
private TaikoScoreProcessor scoreProcessor = null!;
|
||||
|
||||
private IEnumerable<DrawableTaikoMascot> mascots => this.ChildrenOfType<DrawableTaikoMascot>();
|
||||
|
||||
@ -65,6 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestInitialState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
AddStep("create mascot", () => SetContents(_ => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both }));
|
||||
|
||||
AddAssert("mascot initially idle", () => allMascotsIn(TaikoMascotAnimationState.Idle));
|
||||
@ -89,9 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestIdleState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(false);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
|
||||
@ -100,9 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestKiaiState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap(true));
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(true);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai);
|
||||
@ -112,9 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestMissState()
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap());
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(false);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
|
||||
@ -126,9 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[TestCase(false)]
|
||||
public void TestClearStateOnComboMilestone(bool kiai)
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap(kiai));
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(kiai);
|
||||
|
||||
AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49);
|
||||
|
||||
@ -139,9 +131,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[TestCase(false, TaikoMascotAnimationState.Idle)]
|
||||
public void TestClearStateOnClearedSwell(bool kiai, TaikoMascotAnimationState expectedStateAfterClear)
|
||||
{
|
||||
AddStep("set beatmap", () => setBeatmap(kiai));
|
||||
|
||||
createDrawableRuleset();
|
||||
prepareDrawableRulesetAndBeatmap(kiai);
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
|
||||
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear));
|
||||
@ -175,25 +165,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
scoreProcessor.ApplyBeatmap(Beatmap.Value.Beatmap);
|
||||
}
|
||||
|
||||
private void createDrawableRuleset()
|
||||
private void prepareDrawableRulesetAndBeatmap(bool kiai)
|
||||
{
|
||||
AddUntilStep("wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded);
|
||||
AddStep("set beatmap", () => setBeatmap(kiai));
|
||||
|
||||
AddStep("create drawable ruleset", () =>
|
||||
{
|
||||
Beatmap.Value.Track.Start();
|
||||
|
||||
SetContents(_ =>
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track to be loaded", () => MusicController.TrackLoaded);
|
||||
AddStep("start track", () => MusicController.CurrentTrack.Restart());
|
||||
AddUntilStep("wait for track started", () => MusicController.IsPlaying);
|
||||
}
|
||||
|
||||
private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState)
|
||||
{
|
||||
TaikoMascotAnimationState[] mascotStates = null;
|
||||
TaikoMascotAnimationState[] mascotStates = null!;
|
||||
|
||||
AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
|
||||
() =>
|
||||
@ -204,7 +196,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
|
||||
});
|
||||
|
||||
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState));
|
||||
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.Distinct(), () => Is.EquivalentTo(new[] { expectedState }));
|
||||
}
|
||||
|
||||
private void applyNewResult(JudgementResult judgementResult)
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
EndPlacement(spanPlacementObject.Duration > 0);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const int rolling_hits_for_engaged_colour = 5;
|
||||
|
||||
public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad;
|
||||
|
||||
/// <summary>
|
||||
/// Rolling number of tick hits. This increases for hits and decreases for misses.
|
||||
/// </summary>
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -20,6 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
private Drawable backgroundLayer;
|
||||
|
||||
// required for editor blueprints (not sure why these circle pieces are zero size).
|
||||
public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
|
||||
|
||||
public LegacyCirclePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
@ -6,6 +6,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
@ -16,11 +17,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
public override Quad ScreenSpaceDrawQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
var headDrawQuad = headCircle.ScreenSpaceDrawQuad;
|
||||
var tailDrawQuad = tailCircle.ScreenSpaceDrawQuad;
|
||||
|
||||
return new Quad(headDrawQuad.TopLeft, tailDrawQuad.TopRight, headDrawQuad.BottomLeft, tailDrawQuad.BottomRight);
|
||||
}
|
||||
}
|
||||
|
||||
private LegacyCirclePiece headCircle;
|
||||
|
||||
private Sprite body;
|
||||
|
||||
private Sprite end;
|
||||
private Sprite tailCircle;
|
||||
|
||||
public LegacyDrumRoll()
|
||||
{
|
||||
@ -32,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
end = new Sprite
|
||||
tailCircle = new Sprite
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -82,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
headCircle.AccentColour = colour;
|
||||
body.Colour = colour;
|
||||
end.Colour = colour;
|
||||
tailCircle.Colour = colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
});
|
||||
|
||||
AddStep("start clock", () => gameplayClockContainer.Start());
|
||||
AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.GameplayClock.ElapsedFrameTime > 0);
|
||||
AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.ElapsedFrameTime > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -60,16 +60,16 @@ namespace osu.Game.Tests.Gameplay
|
||||
});
|
||||
|
||||
AddStep("start clock", () => gameplayClockContainer.Start());
|
||||
AddUntilStep("current time greater 2000", () => gameplayClockContainer.GameplayClock.CurrentTime > 2000);
|
||||
AddUntilStep("current time greater 2000", () => gameplayClockContainer.CurrentTime > 2000);
|
||||
|
||||
double timeAtReset = 0;
|
||||
AddStep("reset clock", () =>
|
||||
{
|
||||
timeAtReset = gameplayClockContainer.GameplayClock.CurrentTime;
|
||||
timeAtReset = gameplayClockContainer.CurrentTime;
|
||||
gameplayClockContainer.Reset();
|
||||
});
|
||||
|
||||
AddAssert("current time < time at reset", () => gameplayClockContainer.GameplayClock.CurrentTime < timeAtReset);
|
||||
AddAssert("current time < time at reset", () => gameplayClockContainer.CurrentTime < timeAtReset);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -77,7 +77,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
Add(gameplayContainer = new MasterGameplayClockContainer(working, 0)
|
||||
{
|
||||
IsPaused = { Value = true },
|
||||
Child = new FrameStabilityContainer
|
||||
{
|
||||
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||
@ -106,7 +105,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time)
|
||||
{
|
||||
StartTime = start_time,
|
||||
IsPaused = { Value = true },
|
||||
Child = new FrameStabilityContainer
|
||||
{
|
||||
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||
@ -141,7 +139,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
|
||||
{
|
||||
Clock = gameplayContainer.GameplayClock
|
||||
Clock = gameplayContainer
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -1,38 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class GameplayClockTest
|
||||
public class GameplayClockContainerTest
|
||||
{
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
|
||||
{
|
||||
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
|
||||
var gameplayClock = new TestGameplayClock(framedClock);
|
||||
|
||||
gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
|
||||
var gameplayClock = new TestGameplayClockContainer(framedClock);
|
||||
|
||||
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
private class TestGameplayClock : GameplayClock
|
||||
private class TestGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
|
||||
public override IEnumerable<double> NonGameplayAdjustments => new[] { 0.0 };
|
||||
|
||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
||||
|
||||
public TestGameplayClock(IFrameBasedClock underlyingClock)
|
||||
public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -65,7 +63,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
||||
AddUntilStep("clock stops", () => !Clock.IsRunning);
|
||||
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
@ -80,7 +78,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("clock stopped", () => !Clock.IsRunning);
|
||||
|
||||
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
@ -92,16 +90,16 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
|
||||
AddStep("seek before start time", () => Clock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
|
||||
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
||||
AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -173,6 +173,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("Seek(49)", () => Clock.Seek(49));
|
||||
checkTime(49);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
checkTime(50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
@ -207,6 +208,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
@ -228,6 +230,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
@ -252,6 +255,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
checkTime(451);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
@ -276,6 +280,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
double lastTime = 0;
|
||||
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
checkTime(0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
|
@ -1,13 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -19,19 +15,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var clock = new EditorClock { IsCoupled = false };
|
||||
Dependencies.CacheAs(clock);
|
||||
|
||||
var playback = new PlaybackControl
|
||||
Child = new PlaybackControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 100)
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
|
||||
|
||||
Child = playback;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
(typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get<ScoreProcessor>()),
|
||||
(typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get<HealthProcessor>()),
|
||||
(typeof(GameplayState), actualComponentsContainer.Dependencies.Get<GameplayState>()),
|
||||
(typeof(GameplayClock), actualComponentsContainer.Dependencies.Get<GameplayClock>())
|
||||
(typeof(IGameplayClock), actualComponentsContainer.Dependencies.Get<IGameplayClock>())
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -137,13 +137,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);
|
||||
|
||||
private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime == time);
|
||||
private void confirmSeek(double time) => AddUntilStep($"wait for seek to {time}", () => consumer.Clock.CurrentTime, () => Is.EqualTo(time));
|
||||
|
||||
private void checkFrameCount(int frames) =>
|
||||
AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames == frames);
|
||||
AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames, () => Is.EqualTo(frames));
|
||||
|
||||
private void checkRate(double rate) =>
|
||||
AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate == rate);
|
||||
AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate, () => Is.EqualTo(rate));
|
||||
|
||||
public class ClockConsumingChild : CompositeDrawable
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -21,22 +19,22 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestAllSamplesStopDuringSeek()
|
||||
{
|
||||
DrawableSlider slider = null;
|
||||
PoolableSkinnableSample[] samples = null;
|
||||
ISamplePlaybackDisabler sampleDisabler = null;
|
||||
DrawableSlider? slider = null;
|
||||
PoolableSkinnableSample[] samples = null!;
|
||||
ISamplePlaybackDisabler sampleDisabler = null!;
|
||||
|
||||
AddUntilStep("get variables", () =>
|
||||
{
|
||||
sampleDisabler = Player;
|
||||
slider = Player.ChildrenOfType<DrawableSlider>().MinBy(s => s.HitObject.StartTime);
|
||||
samples = slider?.ChildrenOfType<PoolableSkinnableSample>().ToArray();
|
||||
samples = slider.ChildrenOfType<PoolableSkinnableSample>().ToArray();
|
||||
|
||||
return slider != null;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for slider sliding then seek", () =>
|
||||
{
|
||||
if (!slider.Tracking.Value)
|
||||
if (slider?.Tracking.Value != true)
|
||||
return false;
|
||||
|
||||
if (!samples.Any(s => s.Playing))
|
||||
|
@ -38,8 +38,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached]
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneLeadIn : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private LeadInPlayer player;
|
||||
private LeadInPlayer player = null!;
|
||||
|
||||
private const double lenience_ms = 10;
|
||||
|
||||
@ -36,11 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
BeatmapInfo = { AudioLeadIn = leadIn }
|
||||
});
|
||||
|
||||
AddStep("check first frame time", () =>
|
||||
{
|
||||
Assert.That(player.FirstFrameClockTime, Is.Not.Null);
|
||||
Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
|
||||
});
|
||||
checkFirstFrameTime(expectedStartTime);
|
||||
}
|
||||
|
||||
[TestCase(1000, 0)]
|
||||
@ -59,11 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
|
||||
|
||||
AddStep("check first frame time", () =>
|
||||
{
|
||||
Assert.That(player.FirstFrameClockTime, Is.Not.Null);
|
||||
Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
|
||||
});
|
||||
checkFirstFrameTime(expectedStartTime);
|
||||
}
|
||||
|
||||
[TestCase(1000, 0, false)]
|
||||
@ -97,14 +87,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
|
||||
|
||||
AddStep("check first frame time", () =>
|
||||
{
|
||||
Assert.That(player.FirstFrameClockTime, Is.Not.Null);
|
||||
Assert.That(player.FirstFrameClockTime.Value, Is.EqualTo(expectedStartTime).Within(lenience_ms));
|
||||
});
|
||||
checkFirstFrameTime(expectedStartTime);
|
||||
}
|
||||
|
||||
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
private void checkFirstFrameTime(double expectedStartTime) =>
|
||||
AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms));
|
||||
|
||||
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
{
|
||||
AddStep("create player", () =>
|
||||
{
|
||||
@ -126,19 +115,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public double GameplayStartTime => DrawableRuleset.GameplayStartTime;
|
||||
|
||||
public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime;
|
||||
|
||||
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!FirstFrameClockTime.HasValue)
|
||||
{
|
||||
FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
FirstFrameClockTime = GameplayClockContainer.CurrentTime;
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("gameplay has started",
|
||||
() => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime);
|
||||
() => Player.GameplayClockContainer.CurrentTime > Player.DrawableRuleset.GameplayStartTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -313,7 +313,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("pause again", () =>
|
||||
{
|
||||
Player.Pause();
|
||||
return !Player.GameplayClockContainer.GameplayClock.IsRunning;
|
||||
return !Player.GameplayClockContainer.IsRunning;
|
||||
});
|
||||
|
||||
AddAssert("loop is playing", () => getLoop().IsPlaying);
|
||||
@ -378,7 +378,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||
|
||||
private void confirmClockRunning(bool isRunning) =>
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning);
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
|
@ -30,6 +30,7 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Input;
|
||||
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -57,6 +58,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private readonly ChangelogOverlay changelogOverlay;
|
||||
|
||||
private double savedTrackVolume;
|
||||
private double savedMasterVolume;
|
||||
private bool savedMutedState;
|
||||
|
||||
public TestScenePlayerLoader()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
@ -76,11 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
player = null;
|
||||
audioManager.Volume.SetDefault();
|
||||
});
|
||||
public void Setup() => Schedule(() => player = null);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the input manager child to a new test player loader container instance.
|
||||
@ -99,7 +100,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void prepareBeatmap()
|
||||
{
|
||||
var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
// Add intro time to test quick retry skipping (TestQuickRetry).
|
||||
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
|
||||
|
||||
// Turn on epilepsy warning to test warning display (TestEpilepsyWarning).
|
||||
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
|
||||
|
||||
Beatmap.Value = workingBeatmap;
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
|
||||
@ -148,6 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
moveMouse();
|
||||
return player?.LoadState == LoadState.Ready;
|
||||
});
|
||||
|
||||
AddRepeatStep("move mouse", moveMouse, 20);
|
||||
|
||||
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
||||
@ -155,6 +163,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
void moveMouse()
|
||||
{
|
||||
notificationOverlay.State.Value = Visibility.Hidden;
|
||||
|
||||
InputManager.MoveMouseTo(
|
||||
loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft
|
||||
+ (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft)
|
||||
@ -275,6 +285,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("load player", () => resetPlayer(false, beforeLoad));
|
||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||
|
||||
saveVolumes();
|
||||
|
||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
@ -288,6 +300,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddAssert("check " + volumeName, assert);
|
||||
|
||||
restoreVolumes();
|
||||
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
@ -295,6 +309,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestCase(false)]
|
||||
public void TestEpilepsyWarning(bool warning)
|
||||
{
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("change epilepsy warning", () => epilepsyWarning = warning);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
@ -307,6 +324,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
}
|
||||
|
||||
restoreVolumes();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningEarlyExit()
|
||||
{
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("set epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
|
||||
AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("exit early", () => loader.Exit());
|
||||
|
||||
AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
|
||||
restoreVolumes();
|
||||
}
|
||||
|
||||
[TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning
|
||||
@ -337,21 +378,65 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningEarlyExit()
|
||||
private void restoreVolumes()
|
||||
{
|
||||
AddStep("set epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("restore previous volumes", () =>
|
||||
{
|
||||
audioManager.VolumeTrack.Value = savedTrackVolume;
|
||||
audioManager.Volume.Value = savedMasterVolume;
|
||||
volumeOverlay.IsMuted.Value = savedMutedState;
|
||||
});
|
||||
}
|
||||
|
||||
private void setFullVolume()
|
||||
{
|
||||
AddStep("set volumes to 100%", () =>
|
||||
{
|
||||
audioManager.VolumeTrack.Value = 1;
|
||||
audioManager.Volume.Value = 1;
|
||||
volumeOverlay.IsMuted.Value = false;
|
||||
});
|
||||
}
|
||||
|
||||
private void saveVolumes()
|
||||
{
|
||||
AddStep("save previous volumes", () =>
|
||||
{
|
||||
savedTrackVolume = audioManager.VolumeTrack.Value;
|
||||
savedMasterVolume = audioManager.Volume.Value;
|
||||
savedMutedState = volumeOverlay.IsMuted.Value;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickRetry()
|
||||
{
|
||||
TestPlayer getCurrentPlayer() => loader.CurrentPlayer as TestPlayer;
|
||||
bool checkSkipButtonVisible() => player.ChildrenOfType<SkipOverlay>().FirstOrDefault()?.IsButtonVisible == true;
|
||||
|
||||
TestPlayer previousPlayer = null;
|
||||
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddUntilStep("wait for current", () => getCurrentPlayer()?.IsCurrentScreen() == true);
|
||||
AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
|
||||
|
||||
AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
|
||||
AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
|
||||
AddStep("Restart map normally", () => getCurrentPlayer().Restart());
|
||||
AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
|
||||
|
||||
AddStep("exit early", () => loader.Exit());
|
||||
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
|
||||
AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
|
||||
|
||||
AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
AddUntilStep("skip button visible", checkSkipButtonVisible);
|
||||
|
||||
AddStep("press quick retry key", () => InputManager.PressKey(Key.Tilde));
|
||||
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
|
||||
AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
|
||||
|
||||
AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState == LoadState.Ready);
|
||||
|
||||
AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
|
||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||
|
@ -29,8 +29,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached]
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
|
@ -36,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached]
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private double increment;
|
||||
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
private GameplayClock gameplayClock;
|
||||
private IFrameBasedClock gameplayClock;
|
||||
|
||||
private const double skip_time = 6000;
|
||||
|
||||
@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
|
||||
gameplayClockContainer.Start();
|
||||
gameplayClock = gameplayClockContainer.GameplayClock;
|
||||
gameplayClock = gameplayClockContainer;
|
||||
});
|
||||
|
||||
[Test]
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time));
|
||||
|
||||
Dependencies.CacheAs(gameplayClockContainer.GameplayClock);
|
||||
Dependencies.CacheAs<IGameplayClock>(gameplayClockContainer);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
|
@ -363,7 +363,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private Player player => Stack.CurrentScreen as Player;
|
||||
|
||||
private double currentFrameStableTime
|
||||
=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
|
||||
=> player.ChildrenOfType<FrameStabilityContainer>().First().CurrentTime;
|
||||
|
||||
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
|
||||
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestStoryboardNoSkipOutro()
|
||||
{
|
||||
CreateTest();
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
|
||||
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("set ShowResults = false", () => showResults = false);
|
||||
});
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
|
||||
AddWaitStep("wait", 10);
|
||||
AddAssert("no score shown", () => !Player.IsScoreShown);
|
||||
}
|
||||
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestStoryboardEndsBeforeCompletion()
|
||||
{
|
||||
CreateTest(() => AddStep("set storyboard duration to .1s", () => currentStoryboardDuration = 100));
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("skip overlay content not visible", () => fadeContainer().State == Visibility.Hidden);
|
||||
|
||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Mods
|
||||
protected override TestPlayer CreateModPlayer(Ruleset ruleset)
|
||||
{
|
||||
var player = base.CreateModPlayer(ruleset);
|
||||
player.RestartRequested = () => restartRequested = true;
|
||||
player.RestartRequested = _ => restartRequested = true;
|
||||
return player;
|
||||
}
|
||||
|
||||
|
@ -451,7 +451,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
private void checkPaused(int userId, bool state)
|
||||
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning != state);
|
||||
|
||||
private void checkPausedInstant(int userId, bool state)
|
||||
{
|
||||
|
@ -671,7 +671,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
|
||||
{
|
||||
double time = i;
|
||||
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.GameplayClock.CurrentTime > time);
|
||||
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.CurrentTime > time);
|
||||
}
|
||||
|
||||
AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
|
||||
|
@ -7,7 +7,7 @@
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Moq" Version="4.18.1" />
|
||||
<PackageReference Include="Moq" Version="4.18.2" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -102,6 +102,14 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public string OnlineMD5Hash { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The last time of a local modification (via the editor).
|
||||
/// </summary>
|
||||
public DateTimeOffset? LastLocalUpdate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The last time online metadata was applied to this beatmap.
|
||||
/// </summary>
|
||||
public DateTimeOffset? LastOnlineUpdate { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -94,6 +94,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
Beatmaps =
|
||||
{
|
||||
new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata)
|
||||
@ -313,6 +314,7 @@ namespace osu.Game.Beatmaps
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
beatmapInfo.Hash = stream.ComputeSHA2Hash();
|
||||
|
||||
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
|
||||
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
|
||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||
|
@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
|
||||
/// </summary>
|
||||
void PrepareTrackForPreviewLooping();
|
||||
void PrepareTrackForPreview(bool looping);
|
||||
}
|
||||
}
|
||||
|
@ -110,9 +110,9 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
||||
|
||||
public void PrepareTrackForPreviewLooping()
|
||||
public void PrepareTrackForPreview(bool looping)
|
||||
{
|
||||
Track.Looping = true;
|
||||
Track.Looping = looping;
|
||||
Track.RestartPoint = Metadata.PreviewTime;
|
||||
|
||||
if (Track.RestartPoint == -1)
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Database
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
foreach (string newBeatmap in existing.BeatmapMD5Hashes)
|
||||
foreach (string newBeatmap in collection.BeatmapMD5Hashes)
|
||||
{
|
||||
if (!existing.BeatmapMD5Hashes.Contains(newBeatmap))
|
||||
existing.BeatmapMD5Hashes.Add(newBeatmap);
|
||||
|
@ -68,8 +68,9 @@ namespace osu.Game.Database
|
||||
/// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1.
|
||||
/// 21 2022-07-27 Migrate collections to realm (BeatmapCollection).
|
||||
/// 22 2022-07-31 Added ModPreset.
|
||||
/// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo.
|
||||
/// </summary>
|
||||
private const int schema_version = 22;
|
||||
private const int schema_version = 23;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@ -900,8 +901,15 @@ namespace osu.Game.Database
|
||||
try
|
||||
{
|
||||
using (var source = storage.GetStream(Filename, mode: FileMode.Open))
|
||||
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
|
||||
source.CopyTo(destination);
|
||||
{
|
||||
// source may not exist.
|
||||
if (source == null)
|
||||
return;
|
||||
|
||||
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
|
||||
source.CopyTo(destination);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
catch (IOException)
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
@ -26,9 +27,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public BindableList<Colour4> Colours { get; } = new BindableList<Colour4>();
|
||||
|
||||
private string colourNamePrefix = "Colour";
|
||||
private LocalisableString colourNamePrefix = "Colour";
|
||||
|
||||
public string ColourNamePrefix
|
||||
public LocalisableString ColourNamePrefix
|
||||
{
|
||||
get => colourNamePrefix;
|
||||
set
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
|
||||
public BindableList<Colour4> Colours => Component.Colours;
|
||||
|
||||
public string ColourNamePrefix
|
||||
public LocalisableString ColourNamePrefix
|
||||
{
|
||||
get => Component.ColourNamePrefix;
|
||||
set => Component.ColourNamePrefix = value;
|
||||
|
204
osu.Game/Localisation/EditorSetupStrings.cs
Normal file
204
osu.Game/Localisation/EditorSetupStrings.cs
Normal file
@ -0,0 +1,204 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class EditorSetupStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup";
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap Setup"
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"Beatmap Setup");
|
||||
|
||||
/// <summary>
|
||||
/// "change general settings of your beatmap"
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap");
|
||||
|
||||
/// <summary>
|
||||
/// "Colours"
|
||||
/// </summary>
|
||||
public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours");
|
||||
|
||||
/// <summary>
|
||||
/// "Hit circle / Slider Combos"
|
||||
/// </summary>
|
||||
public static LocalisableString HitCircleSliderCombos => new TranslatableString(getKey(@"hit_circle_slider_combos"), @"Hit circle / Slider Combos");
|
||||
|
||||
/// <summary>
|
||||
/// "Design"
|
||||
/// </summary>
|
||||
public static LocalisableString DesignHeader => new TranslatableString(getKey(@"design_header"), @"Design");
|
||||
|
||||
/// <summary>
|
||||
/// "Enable countdown"
|
||||
/// </summary>
|
||||
public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown");
|
||||
|
||||
/// <summary>
|
||||
/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
|
||||
/// </summary>
|
||||
public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
|
||||
|
||||
/// <summary>
|
||||
/// "Countdown speed"
|
||||
/// </summary>
|
||||
public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed");
|
||||
|
||||
/// <summary>
|
||||
/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
|
||||
/// </summary>
|
||||
public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
|
||||
|
||||
/// <summary>
|
||||
/// "Countdown offset"
|
||||
/// </summary>
|
||||
public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset");
|
||||
|
||||
/// <summary>
|
||||
/// "Widescreen support"
|
||||
/// </summary>
|
||||
public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support");
|
||||
|
||||
/// <summary>
|
||||
/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
|
||||
/// </summary>
|
||||
public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
|
||||
|
||||
/// <summary>
|
||||
/// "Epilepsy warning"
|
||||
/// </summary>
|
||||
public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning");
|
||||
|
||||
/// <summary>
|
||||
/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
|
||||
/// </summary>
|
||||
public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
|
||||
|
||||
/// <summary>
|
||||
/// "Letterbox during breaks"
|
||||
/// </summary>
|
||||
public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks");
|
||||
|
||||
/// <summary>
|
||||
/// "Adds horizontal letterboxing to give a cinematic look during breaks."
|
||||
/// </summary>
|
||||
public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
|
||||
|
||||
/// <summary>
|
||||
/// "Samples match playback rate"
|
||||
/// </summary>
|
||||
public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate");
|
||||
|
||||
/// <summary>
|
||||
/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
|
||||
/// </summary>
|
||||
public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
|
||||
|
||||
/// <summary>
|
||||
/// "The size of all hit objects"
|
||||
/// </summary>
|
||||
public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects");
|
||||
|
||||
/// <summary>
|
||||
/// "The rate of passive health drain throughout playable time"
|
||||
/// </summary>
|
||||
public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time");
|
||||
|
||||
/// <summary>
|
||||
/// "The speed at which objects are presented to the player"
|
||||
/// </summary>
|
||||
public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player");
|
||||
|
||||
/// <summary>
|
||||
/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
|
||||
/// </summary>
|
||||
public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
|
||||
|
||||
/// <summary>
|
||||
/// "Metadata"
|
||||
/// </summary>
|
||||
public static LocalisableString MetadataHeader => new TranslatableString(getKey(@"metadata_header"), @"Metadata");
|
||||
|
||||
/// <summary>
|
||||
/// "Romanised Artist"
|
||||
/// </summary>
|
||||
public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist");
|
||||
|
||||
/// <summary>
|
||||
/// "Romanised Title"
|
||||
/// </summary>
|
||||
public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title");
|
||||
|
||||
/// <summary>
|
||||
/// "Creator"
|
||||
/// </summary>
|
||||
public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator");
|
||||
|
||||
/// <summary>
|
||||
/// "Difficulty Name"
|
||||
/// </summary>
|
||||
public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name");
|
||||
|
||||
/// <summary>
|
||||
/// "Resources"
|
||||
/// </summary>
|
||||
public static LocalisableString ResourcesHeader => new TranslatableString(getKey(@"resources_header"), @"Resources");
|
||||
|
||||
/// <summary>
|
||||
/// "Audio Track"
|
||||
/// </summary>
|
||||
public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track");
|
||||
|
||||
/// <summary>
|
||||
/// "Click to select a track"
|
||||
/// </summary>
|
||||
public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track");
|
||||
|
||||
/// <summary>
|
||||
/// "Click to replace the track"
|
||||
/// </summary>
|
||||
public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track");
|
||||
|
||||
/// <summary>
|
||||
/// "Click to select a background image"
|
||||
/// </summary>
|
||||
public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image");
|
||||
|
||||
/// <summary>
|
||||
/// "Click to replace the background image"
|
||||
/// </summary>
|
||||
public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image");
|
||||
|
||||
/// <summary>
|
||||
/// "Ruleset ({0})"
|
||||
/// </summary>
|
||||
public static LocalisableString RulesetHeader(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0);
|
||||
|
||||
/// <summary>
|
||||
/// "Combo"
|
||||
/// </summary>
|
||||
public static LocalisableString ComboColourPrefix => new TranslatableString(getKey(@"combo_colour_prefix"), @"Combo");
|
||||
|
||||
/// <summary>
|
||||
/// "Artist"
|
||||
/// </summary>
|
||||
public static LocalisableString Artist => new TranslatableString(getKey(@"artist"), @"Artist");
|
||||
|
||||
/// <summary>
|
||||
/// "Title"
|
||||
/// </summary>
|
||||
public static LocalisableString Title => new TranslatableString(getKey(@"title"), @"Title");
|
||||
|
||||
/// <summary>
|
||||
/// "Difficulty"
|
||||
/// </summary>
|
||||
public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace osu.Game.Online
|
||||
/// <summary>
|
||||
/// A component which requires a constant polling process.
|
||||
/// </summary>
|
||||
public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages.
|
||||
public abstract class PollingComponent : CompositeComponent
|
||||
{
|
||||
private double? lastTimePolled;
|
||||
|
||||
|
@ -27,13 +27,10 @@ namespace osu.Game.Online.Rooms
|
||||
/// This differs from a regular download tracking composite as this accounts for the
|
||||
/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
|
||||
/// </summary>
|
||||
public class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable
|
||||
public class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent
|
||||
{
|
||||
public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
|
||||
|
||||
// Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one.
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override IFrameStableClock FrameStableClock => frameStabilityContainer.FrameStableClock;
|
||||
public override IFrameStableClock FrameStableClock => frameStabilityContainer;
|
||||
|
||||
private bool frameStablePlayback = true;
|
||||
|
||||
|
@ -1,16 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -20,9 +20,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||
/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// </summary>
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||
[Cached(typeof(IGameplayClock))]
|
||||
[Cached(typeof(IFrameStableClock))]
|
||||
public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock
|
||||
{
|
||||
private readonly double gameplayStartTime;
|
||||
public ReplayInputHandler? ReplayInputHandler { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
|
||||
@ -32,28 +34,35 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Whether to enable frame-stable playback.
|
||||
/// </summary>
|
||||
internal bool FrameStablePlayback = true;
|
||||
internal bool FrameStablePlayback { get; set; } = true;
|
||||
|
||||
public IFrameStableClock FrameStableClock => frameStableClock;
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
|
||||
|
||||
[Cached(typeof(GameplayClock))]
|
||||
private readonly FrameStabilityClock frameStableClock;
|
||||
private readonly Bindable<bool> isCatchingUp = new Bindable<bool>();
|
||||
|
||||
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
|
||||
|
||||
frameStableClock = new FrameStabilityClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
}
|
||||
private IGameplayClock? parentGameplayClock;
|
||||
|
||||
/// <summary>
|
||||
/// A clock which is used as reference for time, rate and running state.
|
||||
/// </summary>
|
||||
private IClock referenceClock = null!;
|
||||
|
||||
/// <summary>
|
||||
/// A local manual clock which tracks the reference clock.
|
||||
/// Values are transferred from <see cref="referenceClock"/> each update call.
|
||||
/// </summary>
|
||||
private readonly ManualClock manualClock;
|
||||
|
||||
/// <summary>
|
||||
/// The main framed clock which has stability applied to it.
|
||||
/// This gets exposed to children as an <see cref="IGameplayClock"/>.
|
||||
/// </summary>
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
private IFrameBasedClock parentGameplayClock;
|
||||
|
||||
/// <summary>
|
||||
/// The current direction of playback to be exposed to frame stable children.
|
||||
/// </summary>
|
||||
@ -62,32 +71,34 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </remarks>
|
||||
private int direction = 1;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
{
|
||||
parentGameplayClock = frameStableClock.ParentGameplayClock = clock;
|
||||
frameStableClock.IsPaused.BindTo(clock.IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
setClock();
|
||||
}
|
||||
|
||||
private PlaybackState state;
|
||||
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
|
||||
|
||||
private bool hasReplayAttached => ReplayInputHandler != null;
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
private bool firstConsumption = true;
|
||||
|
||||
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
framedClock = new FramedClock(manualClock = new ManualClock());
|
||||
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IGameplayClock? gameplayClock)
|
||||
{
|
||||
if (gameplayClock != null)
|
||||
{
|
||||
parentGameplayClock = gameplayClock;
|
||||
IsPaused.BindTo(parentGameplayClock.IsPaused);
|
||||
}
|
||||
|
||||
referenceClock = gameplayClock ?? Clock;
|
||||
Clock = this;
|
||||
}
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
int loops = MaxCatchUpFrames;
|
||||
@ -110,12 +121,12 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private void updateClock()
|
||||
{
|
||||
if (frameStableClock.WaitingOnFrames.Value)
|
||||
if (waitingOnFrames.Value)
|
||||
{
|
||||
// if waiting on frames, run one update loop to determine if frames have arrived.
|
||||
state = PlaybackState.Valid;
|
||||
}
|
||||
else if (frameStableClock.IsPaused.Value)
|
||||
else if (IsPaused.Value)
|
||||
{
|
||||
// time should not advance while paused, nor should anything run.
|
||||
state = PlaybackState.NotValid;
|
||||
@ -126,10 +137,7 @@ namespace osu.Game.Rulesets.UI
|
||||
state = PlaybackState.Valid;
|
||||
}
|
||||
|
||||
if (parentGameplayClock == null)
|
||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||
|
||||
double proposedTime = parentGameplayClock.CurrentTime;
|
||||
double proposedTime = referenceClock.CurrentTime;
|
||||
|
||||
if (FrameStablePlayback)
|
||||
// if we require frame stability, the proposed time will be adjusted to move at most one known
|
||||
@ -149,14 +157,14 @@ namespace osu.Game.Rulesets.UI
|
||||
if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime)
|
||||
direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
|
||||
|
||||
double timeBehind = Math.Abs(proposedTime - parentGameplayClock.CurrentTime);
|
||||
double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
|
||||
|
||||
frameStableClock.IsCatchingUp.Value = timeBehind > 200;
|
||||
frameStableClock.WaitingOnFrames.Value = state == PlaybackState.NotValid;
|
||||
isCatchingUp.Value = timeBehind > 200;
|
||||
waitingOnFrames.Value = state == PlaybackState.NotValid;
|
||||
|
||||
manualClock.CurrentTime = proposedTime;
|
||||
manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
manualClock.Rate = Math.Abs(referenceClock.Rate) * direction;
|
||||
manualClock.IsRunning = referenceClock.IsRunning;
|
||||
|
||||
// determine whether catch-up is required.
|
||||
if (state == PlaybackState.Valid && timeBehind > 0)
|
||||
@ -174,6 +182,8 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <returns>Whether playback is still valid.</returns>
|
||||
private bool updateReplay(ref double proposedTime)
|
||||
{
|
||||
Debug.Assert(ReplayInputHandler != null);
|
||||
|
||||
double? newTime;
|
||||
|
||||
if (FrameStablePlayback)
|
||||
@ -210,6 +220,8 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="proposedTime">The time which is to be displayed.</param>
|
||||
private void applyFrameStability(ref double proposedTime)
|
||||
{
|
||||
const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
if (firstConsumption)
|
||||
{
|
||||
// On the first update, frame-stability seeking would result in unexpected/unwanted behaviour.
|
||||
@ -233,20 +245,54 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void setClock()
|
||||
#region Delegation of IGameplayClock
|
||||
|
||||
public IBindable<bool> IsPaused { get; } = new BindableBool();
|
||||
|
||||
public double CurrentTime => framedClock.CurrentTime;
|
||||
|
||||
public double Rate => framedClock.Rate;
|
||||
|
||||
public bool IsRunning => framedClock.IsRunning;
|
||||
|
||||
public void ProcessFrame() { }
|
||||
|
||||
public double ElapsedFrameTime => framedClock.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => framedClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => framedClock.TimeInfo;
|
||||
|
||||
public double TrueGameplayRate
|
||||
{
|
||||
if (parentGameplayClock == null)
|
||||
get
|
||||
{
|
||||
// in case a parent gameplay clock isn't available, just use the parent clock.
|
||||
parentGameplayClock ??= Clock;
|
||||
}
|
||||
else
|
||||
{
|
||||
Clock = frameStableClock;
|
||||
double baseRate = Rate;
|
||||
|
||||
foreach (double adjustment in NonGameplayAdjustments)
|
||||
{
|
||||
if (Precision.AlmostEquals(adjustment, 0))
|
||||
return 0;
|
||||
|
||||
baseRate /= adjustment;
|
||||
}
|
||||
|
||||
return baseRate;
|
||||
}
|
||||
}
|
||||
|
||||
public ReplayInputHandler ReplayInputHandler { get; set; }
|
||||
public double? StartTime => parentGameplayClock?.StartTime;
|
||||
|
||||
public IEnumerable<double> NonGameplayAdjustments => parentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<double>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Delegation of IFrameStableClock
|
||||
|
||||
IBindable<bool> IFrameStableClock.IsCatchingUp => isCatchingUp;
|
||||
IBindable<bool> IFrameStableClock.WaitingOnFrames => waitingOnFrames;
|
||||
|
||||
#endregion
|
||||
|
||||
private enum PlaybackState
|
||||
{
|
||||
@ -266,25 +312,5 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
Valid
|
||||
}
|
||||
|
||||
private class FrameStabilityClock : GameplayClock, IFrameStableClock
|
||||
{
|
||||
public GameplayClock ParentGameplayClock;
|
||||
|
||||
public readonly Bindable<bool> IsCatchingUp = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<bool> WaitingOnFrames = new Bindable<bool>();
|
||||
|
||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
|
||||
|
||||
public FrameStabilityClock(FramedClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
}
|
||||
|
||||
IBindable<bool> IFrameStableClock.IsCatchingUp => IsCatchingUp;
|
||||
|
||||
IBindable<bool> IFrameStableClock.WaitingOnFrames => WaitingOnFrames;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
|
@ -24,6 +24,7 @@ using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -233,6 +234,8 @@ namespace osu.Game.Screens.Edit
|
||||
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.GetSkin(), loadableBeatmap.BeatmapInfo));
|
||||
dependencies.CacheAs(editorBeatmap);
|
||||
|
||||
editorBeatmap.UpdateInProgress.BindValueChanged(updateInProgress);
|
||||
|
||||
canSave = editorBeatmap.BeatmapInfo.Ruleset.CreateInstance() is ILegacyRuleset;
|
||||
|
||||
if (canSave)
|
||||
@ -714,6 +717,27 @@ namespace osu.Game.Screens.Edit
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
#region Mute from update application
|
||||
|
||||
private ScheduledDelegate temporaryMuteRestorationDelegate;
|
||||
private bool temporaryMuteFromUpdateInProgress;
|
||||
|
||||
private void updateInProgress(ValueChangedEvent<bool> obj)
|
||||
{
|
||||
temporaryMuteFromUpdateInProgress = true;
|
||||
updateSampleDisabledState();
|
||||
|
||||
// Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame.
|
||||
temporaryMuteRestorationDelegate?.Cancel();
|
||||
temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
temporaryMuteFromUpdateInProgress = false;
|
||||
updateSampleDisabledState();
|
||||
}, 50);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Clipboard support
|
||||
|
||||
private EditorMenuItem cutMenuItem;
|
||||
@ -829,7 +853,9 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private void updateSampleDisabledState()
|
||||
{
|
||||
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen);
|
||||
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value
|
||||
|| currentScreen is not ComposeScreen
|
||||
|| temporaryMuteFromUpdateInProgress;
|
||||
}
|
||||
|
||||
private void seek(UIEvent e, int direction)
|
||||
|
@ -22,6 +22,17 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Will become <c>true</c> when a new update is queued, and <c>false</c> when all updates have been applied.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is intended to be used to avoid performing operations (like playback of samples)
|
||||
/// while mutating hitobjects.
|
||||
/// </remarks>
|
||||
public IBindable<bool> UpdateInProgress => updateInProgress;
|
||||
|
||||
private readonly BindableBool updateInProgress = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
|
||||
/// </summary>
|
||||
@ -78,7 +89,10 @@ namespace osu.Game.Screens.Edit
|
||||
this.beatmapInfo = beatmapInfo ?? playableBeatmap.BeatmapInfo;
|
||||
|
||||
if (beatmapSkin is Skin skin)
|
||||
{
|
||||
BeatmapSkin = new EditorBeatmapSkin(skin);
|
||||
BeatmapSkin.BeatmapSkinChanged += SaveState;
|
||||
}
|
||||
|
||||
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap);
|
||||
|
||||
@ -225,6 +239,8 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
// updates are debounced regardless of whether a batch is active.
|
||||
batchPendingUpdates.Add(hitObject);
|
||||
|
||||
updateInProgress.Value = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -234,6 +250,8 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
foreach (var h in HitObjects)
|
||||
batchPendingUpdates.Add(h);
|
||||
|
||||
updateInProgress.Value = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -326,6 +344,8 @@ namespace osu.Game.Screens.Edit
|
||||
foreach (var h in deletes) HitObjectRemoved?.Invoke(h);
|
||||
foreach (var h in inserts) HitObjectAdded?.Invoke(h);
|
||||
foreach (var h in updates) HitObjectUpdated?.Invoke(h);
|
||||
|
||||
updateInProgress.Value = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -7,12 +7,13 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
internal class ColoursSection : SetupSection
|
||||
{
|
||||
public override LocalisableString Title => "Colours";
|
||||
public override LocalisableString Title => EditorSetupStrings.ColoursHeader;
|
||||
|
||||
private LabelledColourPalette comboColours;
|
||||
|
||||
@ -23,9 +24,9 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
comboColours = new LabelledColourPalette
|
||||
{
|
||||
Label = "Hitcircle / Slider Combos",
|
||||
Label = EditorSetupStrings.HitCircleSliderCombos,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
ColourNamePrefix = "Combo"
|
||||
ColourNamePrefix = EditorSetupStrings.ComboColourPrefix
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osuTK;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledSwitchButton letterboxDuringBreaks;
|
||||
private LabelledSwitchButton samplesMatchPlaybackRate;
|
||||
|
||||
public override LocalisableString Title => "Design";
|
||||
public override LocalisableString Title => EditorSetupStrings.DesignHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -38,9 +39,9 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
EnableCountdown = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Enable countdown",
|
||||
Label = EditorSetupStrings.EnableCountdown,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
|
||||
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
|
||||
Description = EditorSetupStrings.CountdownDescription
|
||||
},
|
||||
CountdownSettings = new FillFlowContainer
|
||||
{
|
||||
@ -52,41 +53,41 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
CountdownSpeed = new LabelledEnumDropdown<CountdownType>
|
||||
{
|
||||
Label = "Countdown speed",
|
||||
Label = EditorSetupStrings.CountdownSpeed,
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
|
||||
Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
|
||||
},
|
||||
CountdownOffset = new LabelledNumberBox
|
||||
{
|
||||
Label = "Countdown offset",
|
||||
Label = EditorSetupStrings.CountdownOffset,
|
||||
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
|
||||
Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
|
||||
Description = EditorSetupStrings.CountdownOffsetDescription,
|
||||
}
|
||||
}
|
||||
},
|
||||
Empty(),
|
||||
widescreenSupport = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Widescreen support",
|
||||
Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.",
|
||||
Label = EditorSetupStrings.WidescreenSupport,
|
||||
Description = EditorSetupStrings.WidescreenSupportDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
|
||||
},
|
||||
epilepsyWarning = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Epilepsy warning",
|
||||
Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.",
|
||||
Label = EditorSetupStrings.EpilepsyWarning,
|
||||
Description = EditorSetupStrings.EpilepsyWarningDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
|
||||
},
|
||||
letterboxDuringBreaks = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Letterbox during breaks",
|
||||
Description = "Adds horizontal letterboxing to give a cinematic look during breaks.",
|
||||
Label = EditorSetupStrings.LetterboxDuringBreaks,
|
||||
Description = EditorSetupStrings.LetterboxDuringBreaksDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
|
||||
},
|
||||
samplesMatchPlaybackRate = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Samples match playback rate",
|
||||
Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.",
|
||||
Label = EditorSetupStrings.SamplesMatchPlaybackRate,
|
||||
Description = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
|
||||
Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
|
||||
}
|
||||
};
|
||||
@ -126,6 +127,8 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
|
||||
Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
|
||||
Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
|
||||
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledSliderBar<float> approachRateSlider;
|
||||
private LabelledSliderBar<float> overallDifficultySlider;
|
||||
|
||||
public override LocalisableString Title => "Difficulty";
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCs,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The size of all hit objects",
|
||||
Description = EditorSetupStrings.CircleSizeDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -45,7 +46,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The rate of passive health drain throughout playable time",
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The speed at which objects are presented to the player",
|
||||
Description = EditorSetupStrings.ApproachRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
@ -96,6 +97,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledTextBox sourceTextBox;
|
||||
private LabelledTextBox tagsTextBox;
|
||||
|
||||
public override LocalisableString Title => "Metadata";
|
||||
public override LocalisableString Title => EditorSetupStrings.MetadataHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -35,22 +36,22 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
ArtistTextBox = createTextBox<LabelledTextBox>("Artist",
|
||||
ArtistTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Artist,
|
||||
!string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
|
||||
RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Artist",
|
||||
RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedArtist,
|
||||
!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
|
||||
|
||||
Empty(),
|
||||
|
||||
TitleTextBox = createTextBox<LabelledTextBox>("Title",
|
||||
TitleTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Title,
|
||||
!string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
|
||||
RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Title",
|
||||
RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedTitle,
|
||||
!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
|
||||
|
||||
Empty(),
|
||||
|
||||
creatorTextBox = createTextBox<LabelledTextBox>("Creator", metadata.Author.Username),
|
||||
difficultyTextBox = createTextBox<LabelledTextBox>("Difficulty Name", Beatmap.BeatmapInfo.DifficultyName),
|
||||
creatorTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Creator, metadata.Author.Username),
|
||||
difficultyTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
|
||||
sourceTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
|
||||
tagsTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
|
||||
};
|
||||
@ -87,7 +88,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
target.Current.Value = value;
|
||||
|
||||
updateReadOnlyState();
|
||||
updateMetadata();
|
||||
Scheduler.AddOnce(updateMetadata);
|
||||
}
|
||||
|
||||
private void updateReadOnlyState()
|
||||
@ -102,7 +103,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
// for now, update on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
updateMetadata();
|
||||
Scheduler.AddOnce(updateMetadata);
|
||||
}
|
||||
|
||||
private void updateMetadata()
|
||||
@ -117,6 +118,8 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
|
||||
Beatmap.Metadata.Source = sourceTextBox.Current.Value;
|
||||
Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
|
||||
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledFileChooser audioTrackChooser;
|
||||
private LabelledFileChooser backgroundChooser;
|
||||
|
||||
public override LocalisableString Title => "Resources";
|
||||
public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
|
||||
|
||||
[Resolved]
|
||||
private MusicController music { get; set; }
|
||||
@ -42,13 +43,13 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
|
||||
{
|
||||
Label = "Background",
|
||||
Label = GameplaySettingsStrings.BackgroundHeader,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
|
||||
{
|
||||
Label = "Audio Track",
|
||||
Label = EditorSetupStrings.AudioTrack,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
@ -143,12 +144,12 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private void updatePlaceholderText()
|
||||
{
|
||||
audioTrackChooser.Text = audioTrackChooser.Current.Value == null
|
||||
? "Click to select a track"
|
||||
: "Click to replace the track";
|
||||
? EditorSetupStrings.ClickToSelectTrack
|
||||
: EditorSetupStrings.ClickToReplaceTrack;
|
||||
|
||||
backgroundChooser.Text = backgroundChooser.Current.Value == null
|
||||
? "Click to select a background image"
|
||||
: "Click to replace the background image";
|
||||
? EditorSetupStrings.ClickToSelectBackground
|
||||
: EditorSetupStrings.ClickToReplaceBackground;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,12 +5,13 @@
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
public abstract class RulesetSetupSection : SetupSection
|
||||
{
|
||||
public sealed override LocalisableString Title => $"Ruleset ({rulesetInfo.Name})";
|
||||
public sealed override LocalisableString Title => EditorSetupStrings.RulesetHeader(rulesetInfo.Name);
|
||||
|
||||
private readonly RulesetInfo rulesetInfo;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -11,6 +12,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -77,8 +79,8 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
public SetupScreenTitle()
|
||||
{
|
||||
Title = "beatmap setup";
|
||||
Description = "change general settings of your beatmap";
|
||||
Title = EditorSetupStrings.BeatmapSetup.ToLower();
|
||||
Description = EditorSetupStrings.BeatmapSetupDescription;
|
||||
IconTexture = "Icons/Hexacons/social";
|
||||
}
|
||||
}
|
||||
|
@ -19,8 +19,9 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override string BeatmapFile => "circles.osz";
|
||||
|
||||
private const double delay_step_one = 2300;
|
||||
private const double delay_step_two = 600;
|
||||
public const double TRACK_START_DELAY = 600;
|
||||
|
||||
private const double delay_for_menu = 2900;
|
||||
|
||||
private Sample welcome;
|
||||
|
||||
@ -50,8 +51,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
PrepareMenuLoad();
|
||||
|
||||
Scheduler.AddDelayed(LoadMenu, delay_step_one);
|
||||
}, delay_step_two);
|
||||
Scheduler.AddDelayed(LoadMenu, delay_for_menu - TRACK_START_DELAY);
|
||||
}, TRACK_START_DELAY);
|
||||
|
||||
logo.ScaleTo(1);
|
||||
logo.FadeIn();
|
||||
|
@ -272,11 +272,22 @@ namespace osu.Game.Screens.Menu
|
||||
FadeInBackground(200);
|
||||
}
|
||||
|
||||
protected virtual void StartTrack()
|
||||
protected void StartTrack()
|
||||
{
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (UsingThemedIntro)
|
||||
Track.Start();
|
||||
var drawableTrack = musicController.CurrentTrack;
|
||||
|
||||
if (!UsingThemedIntro)
|
||||
{
|
||||
initialBeatmap?.PrepareTrackForPreview(false);
|
||||
|
||||
drawableTrack.VolumeTo(0);
|
||||
drawableTrack.Restart();
|
||||
drawableTrack.VolumeTo(1, 2200, Easing.InCubic);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawableTrack.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
|
@ -84,9 +84,17 @@ namespace osu.Game.Screens.Menu
|
||||
return;
|
||||
|
||||
if (!UsingThemedIntro)
|
||||
{
|
||||
// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
|
||||
// The triangles intro voice and theme are combined which makes it impossible to use.
|
||||
welcome?.Play();
|
||||
Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY);
|
||||
}
|
||||
else
|
||||
StartTrack();
|
||||
|
||||
StartTrack();
|
||||
// no-op for the case of themed intro, no harm in calling for both scenarios as a safety measure.
|
||||
decoupledClock.Start();
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -99,11 +107,6 @@ namespace osu.Game.Screens.Menu
|
||||
intro.Expire();
|
||||
}
|
||||
|
||||
protected override void StartTrack()
|
||||
{
|
||||
decoupledClock.Start();
|
||||
}
|
||||
|
||||
private class TrianglesIntroSequence : CompositeDrawable
|
||||
{
|
||||
private readonly OsuLogo logo;
|
||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu
|
||||
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
Beatmap.Value.PrepareTrackForPreviewLooping();
|
||||
Beatmap.Value.PrepareTrackForPreview(false);
|
||||
track.Restart();
|
||||
}
|
||||
}
|
||||
|
@ -485,7 +485,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
Beatmap.Value.PrepareTrackForPreviewLooping();
|
||||
Beatmap.Value.PrepareTrackForPreview(true);
|
||||
music?.EnsurePlayingSomething();
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -26,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
/// <param name="score">The score containing the player's replay.</param>
|
||||
/// <param name="spectatorPlayerClock">The clock controlling the gameplay running state.</param>
|
||||
public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock)
|
||||
public MultiSpectatorPlayer(Score score, ISpectatorPlayerClock spectatorPlayerClock)
|
||||
: base(score, new PlayerConfiguration { AllowUserInteraction = false })
|
||||
{
|
||||
this.spectatorPlayerClock = spectatorPlayerClock;
|
||||
@ -41,6 +37,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
HUDOverlay.HoldToQuit.Expire();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay.
|
||||
CatchUpSpectatorPlayerClock catchUpClock = (CatchUpSpectatorPlayerClock)GameplayClockContainer.SourceClock;
|
||||
|
||||
if (catchUpClock.IsRunning)
|
||||
GameplayClockContainer.Start();
|
||||
else
|
||||
GameplayClockContainer.Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -50,28 +59,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
}
|
||||
|
||||
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
||||
=> new SpectatorGameplayClockContainer(spectatorPlayerClock);
|
||||
|
||||
private class SpectatorGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public SpectatorGameplayClockContainer([NotNull] IClock sourceClock)
|
||||
: base(sourceClock)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The SourceClock here is always a CatchUpSpectatorPlayerClock.
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay.
|
||||
if (SourceClock.IsRunning)
|
||||
Start();
|
||||
else
|
||||
Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
|
||||
}
|
||||
=> new GameplayClockContainer(spectatorPlayerClock);
|
||||
}
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
for (int i = 0; i < Users.Count; i++)
|
||||
{
|
||||
grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer.GameplayClock));
|
||||
grid.Add(instances[i] = new PlayerArea(Users[i], masterClockContainer));
|
||||
syncManager.AddPlayerClock(instances[i].GameplayClock);
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
|
||||
private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
private IGameplayClock gameplayClock { get; set; }
|
||||
|
||||
private void onComboChange(ValueChangedEvent<int> combo)
|
||||
{
|
||||
|
@ -1,88 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which is used for gameplay elements that need to follow audio time 1:1.
|
||||
/// Exposed via DI by <see cref="GameplayClockContainer"/>.
|
||||
/// <remarks>
|
||||
/// The main purpose of this clock is to stop components using it from accidentally processing the main
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
{
|
||||
internal readonly IFrameBasedClock UnderlyingClock;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// All adjustments applied to this clock which don't come from gameplay or mods.
|
||||
/// </summary>
|
||||
public virtual IEnumerable<Bindable<double>> NonGameplayAdjustments => Enumerable.Empty<Bindable<double>>();
|
||||
|
||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||
{
|
||||
UnderlyingClock = underlyingClock;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not set, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
|
||||
/// </remarks>
|
||||
public double? StartTime { get; internal set; }
|
||||
|
||||
public double CurrentTime => UnderlyingClock.CurrentTime;
|
||||
|
||||
public double Rate => UnderlyingClock.Rate;
|
||||
|
||||
/// <summary>
|
||||
/// The rate of gameplay when playback is at 100%.
|
||||
/// This excludes any seeking / user adjustments.
|
||||
/// </summary>
|
||||
public double TrueGameplayRate
|
||||
{
|
||||
get
|
||||
{
|
||||
double baseRate = Rate;
|
||||
|
||||
foreach (var adjustment in NonGameplayAdjustments)
|
||||
{
|
||||
if (Precision.AlmostEquals(adjustment.Value, 0))
|
||||
return 0;
|
||||
|
||||
baseRate /= adjustment.Value;
|
||||
}
|
||||
|
||||
return baseRate;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsRunning => UnderlyingClock.IsRunning;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// intentionally not updating the underlying clock (handled externally).
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => UnderlyingClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => UnderlyingClock;
|
||||
}
|
||||
}
|
@ -1,49 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> via DI for gameplay components to use.
|
||||
/// Encapsulates gameplay timing logic and provides a <see cref="IGameplayClock"/> via DI for gameplay components to use.
|
||||
/// </summary>
|
||||
public abstract class GameplayClockContainer : Container, IAdjustableClock
|
||||
public class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to gameplay components.
|
||||
/// </summary>
|
||||
public GameplayClock GameplayClock { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether gameplay is paused.
|
||||
/// </summary>
|
||||
public readonly BindableBool IsPaused = new BindableBool(true);
|
||||
public IBindable<bool> IsPaused => isPaused;
|
||||
|
||||
/// <summary>
|
||||
/// The adjustable source clock used for gameplay. Should be used for seeks and clock control.
|
||||
/// The source clock. Should generally not be used for any timekeeping purposes.
|
||||
/// </summary>
|
||||
protected readonly DecoupleableInterpolatingFramedClock AdjustableSource;
|
||||
|
||||
/// <summary>
|
||||
/// The source clock.
|
||||
/// </summary>
|
||||
protected IClock SourceClock { get; private set; }
|
||||
public IClock SourceClock { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a seek has been performed via <see cref="Seek"/>
|
||||
/// </summary>
|
||||
public event Action OnSeek;
|
||||
|
||||
private double? startTime;
|
||||
public event Action? OnSeek;
|
||||
|
||||
/// <summary>
|
||||
/// The time from which the clock should start. Will be seeked to on calling <see cref="Reset"/>.
|
||||
@ -52,40 +41,46 @@ namespace osu.Game.Screens.Play
|
||||
/// If not set, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
|
||||
/// </remarks>
|
||||
public double? StartTime
|
||||
{
|
||||
get => startTime;
|
||||
set
|
||||
{
|
||||
startTime = value;
|
||||
public double? StartTime { get; set; }
|
||||
|
||||
if (GameplayClock != null)
|
||||
GameplayClock.StartTime = value;
|
||||
}
|
||||
}
|
||||
public virtual IEnumerable<double> NonGameplayAdjustments => Enumerable.Empty<double>();
|
||||
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to gameplay components.
|
||||
/// </summary>
|
||||
protected IFrameBasedClock FramedClock { get; private set; }
|
||||
|
||||
private readonly BindableBool isPaused = new BindableBool(true);
|
||||
|
||||
/// <summary>
|
||||
/// The adjustable source clock used for gameplay. Should be used for seeks and clock control.
|
||||
/// </summary>
|
||||
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="GameplayClockContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="sourceClock">The source <see cref="IClock"/> used for timing.</param>
|
||||
protected GameplayClockContainer(IClock sourceClock)
|
||||
public GameplayClockContainer(IClock sourceClock)
|
||||
{
|
||||
SourceClock = sourceClock;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AdjustableSource = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
IsPaused.BindValueChanged(OnIsPausedChanged);
|
||||
|
||||
// this will be replaced during load, but non-null for tests which don't add this component to the hierarchy.
|
||||
FramedClock = new FramedClock();
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource));
|
||||
FramedClock = CreateGameplayClock(decoupledClock);
|
||||
|
||||
GameplayClock.StartTime = StartTime;
|
||||
GameplayClock.IsPaused.BindTo(IsPaused);
|
||||
dependencies.CacheAs<IGameplayClock>(this);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
@ -97,16 +92,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
ensureSourceClockSet();
|
||||
|
||||
if (!AdjustableSource.IsRunning)
|
||||
if (!decoupledClock.IsRunning)
|
||||
{
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the clock source potentially taking time to enter a completely stopped state
|
||||
Seek(GameplayClock.CurrentTime);
|
||||
Seek(FramedClock.CurrentTime);
|
||||
|
||||
AdjustableSource.Start();
|
||||
decoupledClock.Start();
|
||||
}
|
||||
|
||||
IsPaused.Value = false;
|
||||
isPaused.Value = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -117,10 +112,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}");
|
||||
|
||||
AdjustableSource.Seek(time);
|
||||
decoupledClock.Seek(time);
|
||||
|
||||
// Manually process to make sure the gameplay clock is correctly updated after a seek.
|
||||
GameplayClock.UnderlyingClock.ProcessFrame();
|
||||
FramedClock.ProcessFrame();
|
||||
|
||||
OnSeek?.Invoke();
|
||||
}
|
||||
@ -128,7 +123,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Stops gameplay.
|
||||
/// </summary>
|
||||
public void Stop() => IsPaused.Value = true;
|
||||
public void Stop() => isPaused.Value = true;
|
||||
|
||||
/// <summary>
|
||||
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
|
||||
@ -137,7 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
public void Reset(bool startClock = false)
|
||||
{
|
||||
// Manually stop the source in order to not affect the IsPaused state.
|
||||
AdjustableSource.Stop();
|
||||
decoupledClock.Stop();
|
||||
|
||||
if (!IsPaused.Value || startClock)
|
||||
Start();
|
||||
@ -150,10 +145,10 @@ namespace osu.Game.Screens.Play
|
||||
/// Changes the source clock.
|
||||
/// </summary>
|
||||
/// <param name="sourceClock">The new source.</param>
|
||||
protected void ChangeSource(IClock sourceClock) => AdjustableSource.ChangeSource(SourceClock = sourceClock);
|
||||
protected void ChangeSource(IClock sourceClock) => decoupledClock.ChangeSource(SourceClock = sourceClock);
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the <see cref="AdjustableSource"/> is set to <see cref="SourceClock"/>, if it hasn't been given a source yet.
|
||||
/// Ensures that the <see cref="decoupledClock"/> is set to <see cref="SourceClock"/>, if it hasn't been given a source yet.
|
||||
/// This is usually done before a seek to avoid accidentally seeking only the adjustable source in decoupled mode,
|
||||
/// but not the actual source clock.
|
||||
/// That will pretty much only happen on the very first call of this method, as the source clock is passed in the constructor,
|
||||
@ -161,39 +156,39 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
private void ensureSourceClockSet()
|
||||
{
|
||||
if (AdjustableSource.Source == null)
|
||||
if (decoupledClock.Source == null)
|
||||
ChangeSource(SourceClock);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!IsPaused.Value)
|
||||
GameplayClock.UnderlyingClock.ProcessFrame();
|
||||
FramedClock.ProcessFrame();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the value of <see cref="IsPaused"/> is changed to start or stop the <see cref="AdjustableSource"/> clock.
|
||||
/// Invoked when the value of <see cref="IsPaused"/> is changed to start or stop the <see cref="decoupledClock"/> clock.
|
||||
/// </summary>
|
||||
/// <param name="isPaused">Whether the clock should now be paused.</param>
|
||||
protected virtual void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
|
||||
{
|
||||
if (isPaused.NewValue)
|
||||
AdjustableSource.Stop();
|
||||
decoupledClock.Stop();
|
||||
else
|
||||
AdjustableSource.Start();
|
||||
decoupledClock.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the final <see cref="GameplayClock"/> which is exposed via DI to be used by gameplay components.
|
||||
/// Creates the final <see cref="FramedClock"/> which is exposed via DI to be used by gameplay components.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Any intermediate clocks such as platform offsets should be applied here.
|
||||
/// </remarks>
|
||||
/// <param name="source">The <see cref="IFrameBasedClock"/> providing the source time.</param>
|
||||
/// <returns>The final <see cref="GameplayClock"/>.</returns>
|
||||
protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
|
||||
/// <returns>The final <see cref="FramedClock"/>.</returns>
|
||||
protected virtual IFrameBasedClock CreateGameplayClock(IFrameBasedClock source) => source;
|
||||
|
||||
#region IAdjustableClock
|
||||
|
||||
@ -205,22 +200,49 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
void IAdjustableClock.Reset() => Reset();
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
public void ResetSpeedAdjustments() => throw new NotImplementedException();
|
||||
|
||||
double IAdjustableClock.Rate
|
||||
{
|
||||
get => GameplayClock.Rate;
|
||||
get => FramedClock.Rate;
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
double IClock.Rate => GameplayClock.Rate;
|
||||
public double Rate => FramedClock.Rate;
|
||||
|
||||
public double CurrentTime => GameplayClock.CurrentTime;
|
||||
public double CurrentTime => FramedClock.CurrentTime;
|
||||
|
||||
public bool IsRunning => GameplayClock.IsRunning;
|
||||
public bool IsRunning => FramedClock.IsRunning;
|
||||
|
||||
#endregion
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// Handled via update. Don't process here to safeguard from external usages potentially processing frames additional times.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => FramedClock.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => FramedClock.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => FramedClock.TimeInfo;
|
||||
|
||||
public double TrueGameplayRate
|
||||
{
|
||||
get
|
||||
{
|
||||
double baseRate = Rate;
|
||||
|
||||
foreach (double adjustment in NonGameplayAdjustments)
|
||||
{
|
||||
if (Precision.AlmostEquals(adjustment, 0))
|
||||
return 0;
|
||||
|
||||
baseRate /= adjustment;
|
||||
}
|
||||
|
||||
return baseRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected GameplayClock GameplayClock { get; private set; } = null!;
|
||||
protected IGameplayClock GameplayClock { get; private set; } = null!;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableRuleset? drawableRuleset { get; set; }
|
||||
@ -94,7 +94,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
double objectOffsetCurrent = currentTime - FirstHitTime;
|
||||
|
||||
double objectDuration = LastHitTime - FirstHitTime;
|
||||
UpdateProgress(objectOffsetCurrent / objectDuration, false);
|
||||
if (objectDuration == 0)
|
||||
UpdateProgress(0, false);
|
||||
else
|
||||
UpdateProgress(objectOffsetCurrent / objectDuration, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,10 +38,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
set => endTime = value;
|
||||
}
|
||||
|
||||
private GameplayClock gameplayClock;
|
||||
private IGameplayClock gameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
private void load(OsuColour colours, IGameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
|
34
osu.Game/Screens/Play/IGameplayClock.cs
Normal file
34
osu.Game/Screens/Play/IGameplayClock.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public interface IGameplayClock : IFrameBasedClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The rate of gameplay when playback is at 100%.
|
||||
/// This excludes any seeking / user adjustments.
|
||||
/// </summary>
|
||||
double TrueGameplayRate { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not set, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
|
||||
/// </remarks>
|
||||
double? StartTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All adjustments applied to this clock which don't come from gameplay or mods.
|
||||
/// </summary>
|
||||
IEnumerable<double> NonGameplayAdjustments { get; }
|
||||
|
||||
IBindable<bool> IsPaused { get; }
|
||||
}
|
||||
}
|
@ -35,8 +35,6 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public const double MINIMUM_SKIP_TIME = 1000;
|
||||
|
||||
protected Track Track => (Track)SourceClock;
|
||||
|
||||
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
@ -51,10 +49,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!;
|
||||
private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!;
|
||||
private HardwareCorrectionOffsetClock platformOffsetClock = null!;
|
||||
private MasterGameplayClock masterGameplayClock = null!;
|
||||
private OffsetCorrectionClock userGlobalOffsetClock = null!;
|
||||
private OffsetCorrectionClock userBeatmapOffsetClock = null!;
|
||||
private OffsetCorrectionClock platformOffsetClock = null!;
|
||||
|
||||
private Bindable<double> userAudioOffset = null!;
|
||||
|
||||
private IDisposable? beatmapOffsetSubscription;
|
||||
@ -67,6 +65,10 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
private readonly List<Bindable<double>> nonGameplayAdjustments = new List<Bindable<double>>();
|
||||
|
||||
public override IEnumerable<double> NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new master gameplay clock container.
|
||||
/// </summary>
|
||||
@ -134,7 +136,7 @@ namespace osu.Game.Screens.Play
|
||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ =>
|
||||
{
|
||||
if (IsPaused.Value == isPaused.NewValue)
|
||||
AdjustableSource.Stop();
|
||||
base.OnIsPausedChanged(isPaused);
|
||||
});
|
||||
}
|
||||
else
|
||||
@ -143,14 +145,14 @@ namespace osu.Game.Screens.Play
|
||||
else
|
||||
{
|
||||
if (isPaused.NewValue)
|
||||
AdjustableSource.Stop();
|
||||
base.OnIsPausedChanged(isPaused);
|
||||
|
||||
// If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations.
|
||||
pauseFreqAdjust.Value = isPaused.NewValue ? 0 : 1;
|
||||
|
||||
// We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment.
|
||||
// Without doing this, an initial seek may be performed with the wrong offset.
|
||||
GameplayClock.UnderlyingClock.ProcessFrame();
|
||||
FramedClock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
|
||||
@ -179,29 +181,27 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public void Skip()
|
||||
{
|
||||
if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME)
|
||||
if (FramedClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME)
|
||||
return;
|
||||
|
||||
double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
|
||||
|
||||
if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
|
||||
if (FramedClock.CurrentTime < 0 && skipTarget > 6000)
|
||||
// double skip exception for storyboards with very long intros
|
||||
skipTarget = 0;
|
||||
|
||||
Seek(skipTarget);
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source)
|
||||
protected override IFrameBasedClock CreateGameplayClock(IFrameBasedClock source)
|
||||
{
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
platformOffsetClock = new HardwareCorrectionOffsetClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
platformOffsetClock = new OffsetCorrectionClock(source, pauseFreqAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
userGlobalOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock, pauseFreqAdjust);
|
||||
userBeatmapOffsetClock = new HardwareCorrectionOffsetClock(userGlobalOffsetClock, pauseFreqAdjust);
|
||||
|
||||
return masterGameplayClock = new MasterGameplayClock(userBeatmapOffsetClock);
|
||||
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, pauseFreqAdjust);
|
||||
return userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, pauseFreqAdjust);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -221,11 +221,14 @@ namespace osu.Game.Screens.Play
|
||||
if (speedAdjustmentsApplied)
|
||||
return;
|
||||
|
||||
Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
if (SourceClock is not Track track)
|
||||
return;
|
||||
|
||||
masterGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
|
||||
masterGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
nonGameplayAdjustments.Add(pauseFreqAdjust);
|
||||
nonGameplayAdjustments.Add(UserPlaybackRate);
|
||||
|
||||
speedAdjustmentsApplied = true;
|
||||
}
|
||||
@ -235,11 +238,14 @@ namespace osu.Game.Screens.Play
|
||||
if (!speedAdjustmentsApplied)
|
||||
return;
|
||||
|
||||
Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
if (SourceClock is not Track track)
|
||||
return;
|
||||
|
||||
masterGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
|
||||
masterGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
|
||||
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
nonGameplayAdjustments.Remove(pauseFreqAdjust);
|
||||
nonGameplayAdjustments.Remove(UserPlaybackRate);
|
||||
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
@ -252,63 +258,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
|
||||
IClock IBeatSyncProvider.Clock => GameplayClock;
|
||||
IClock IBeatSyncProvider.Clock => this;
|
||||
|
||||
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
|
||||
|
||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||
{
|
||||
private readonly BindableDouble pauseRateAdjust;
|
||||
|
||||
private double offset;
|
||||
|
||||
public new double Offset
|
||||
{
|
||||
get => offset;
|
||||
set
|
||||
{
|
||||
if (value == offset)
|
||||
return;
|
||||
|
||||
offset = value;
|
||||
|
||||
updateOffset();
|
||||
}
|
||||
}
|
||||
|
||||
public double RateAdjustedOffset => base.Offset;
|
||||
|
||||
public HardwareCorrectionOffsetClock(IClock source, BindableDouble pauseRateAdjust)
|
||||
: base(source)
|
||||
{
|
||||
this.pauseRateAdjust = pauseRateAdjust;
|
||||
}
|
||||
|
||||
public override void ProcessFrame()
|
||||
{
|
||||
base.ProcessFrame();
|
||||
updateOffset();
|
||||
}
|
||||
|
||||
private void updateOffset()
|
||||
{
|
||||
// changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate.
|
||||
if (pauseRateAdjust.Value == 1)
|
||||
{
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||
base.Offset = Offset * Rate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class MasterGameplayClock : GameplayClock
|
||||
{
|
||||
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
|
||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
||||
|
||||
public MasterGameplayClock(FramedOffsetClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
53
osu.Game/Screens/Play/OffsetCorrectionClock.cs
Normal file
53
osu.Game/Screens/Play/OffsetCorrectionClock.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class OffsetCorrectionClock : FramedOffsetClock
|
||||
{
|
||||
private readonly BindableDouble pauseRateAdjust;
|
||||
|
||||
private double offset;
|
||||
|
||||
public new double Offset
|
||||
{
|
||||
get => offset;
|
||||
set
|
||||
{
|
||||
if (value == offset)
|
||||
return;
|
||||
|
||||
offset = value;
|
||||
|
||||
updateOffset();
|
||||
}
|
||||
}
|
||||
|
||||
public double RateAdjustedOffset => base.Offset;
|
||||
|
||||
public OffsetCorrectionClock(IClock source, BindableDouble pauseRateAdjust)
|
||||
: base(source)
|
||||
{
|
||||
this.pauseRateAdjust = pauseRateAdjust;
|
||||
}
|
||||
|
||||
public override void ProcessFrame()
|
||||
{
|
||||
base.ProcessFrame();
|
||||
updateOffset();
|
||||
}
|
||||
|
||||
private void updateOffset()
|
||||
{
|
||||
// changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate.
|
||||
if (pauseRateAdjust.Value == 1)
|
||||
{
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||
base.Offset = Offset * Rate;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
protected virtual bool PauseOnFocusLost => true;
|
||||
|
||||
public Action RestartRequested;
|
||||
public Action<bool> RestartRequested;
|
||||
|
||||
private bool isRestarting;
|
||||
|
||||
@ -267,7 +267,7 @@ namespace osu.Game.Screens.Play
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
SaveReplay = prepareAndImportScore,
|
||||
OnRetry = Restart,
|
||||
OnRetry = () => Restart(),
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
new HotkeyExitOverlay
|
||||
@ -294,7 +294,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
Restart();
|
||||
Restart(true);
|
||||
},
|
||||
});
|
||||
}
|
||||
@ -330,7 +330,7 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState());
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
((IBindable<bool>)DrawableRuleset.IsPaused).BindTo(GameplayClockContainer.IsPaused);
|
||||
|
||||
DrawableRuleset.NewResult += r =>
|
||||
{
|
||||
@ -371,6 +371,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||
|
||||
if (Configuration.AutomaticallySkipIntro)
|
||||
skipIntroOverlay.SkipWhenReady();
|
||||
}
|
||||
|
||||
protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
|
||||
@ -441,7 +444,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
OnResume = Resume,
|
||||
Retries = RestartCount,
|
||||
OnRetry = Restart,
|
||||
OnRetry = () => Restart(),
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
},
|
||||
@ -475,7 +478,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updateSampleDisabledState()
|
||||
{
|
||||
samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value;
|
||||
samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.IsPaused.Value;
|
||||
}
|
||||
|
||||
private void updatePauseOnFocusLostState()
|
||||
@ -648,7 +651,8 @@ namespace osu.Game.Screens.Play
|
||||
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
|
||||
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
/// <param name="quickRestart">Whether a quick restart was requested (skipping intro etc.).</param>
|
||||
public void Restart(bool quickRestart = false)
|
||||
{
|
||||
if (!Configuration.AllowRestart)
|
||||
return;
|
||||
@ -660,7 +664,7 @@ namespace osu.Game.Screens.Play
|
||||
musicController.Stop();
|
||||
|
||||
sampleRestart?.Play();
|
||||
RestartRequested?.Invoke();
|
||||
RestartRequested?.Invoke(quickRestart);
|
||||
|
||||
PerformExit(false);
|
||||
}
|
||||
@ -840,7 +844,7 @@ namespace osu.Game.Screens.Play
|
||||
failAnimationLayer.Start();
|
||||
|
||||
if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
|
||||
Restart();
|
||||
Restart(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -877,7 +881,7 @@ namespace osu.Game.Screens.Play
|
||||
private double? lastPauseActionTime;
|
||||
|
||||
protected bool PauseCooldownActive =>
|
||||
lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown;
|
||||
lastPauseActionTime.HasValue && GameplayClockContainer.CurrentTime < lastPauseActionTime + pause_cooldown;
|
||||
|
||||
/// <summary>
|
||||
/// A set of conditionals which defines whether the current game state and configuration allows for
|
||||
@ -915,7 +919,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
PauseOverlay.Show();
|
||||
lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
lastPauseActionTime = GameplayClockContainer.CurrentTime;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1005,7 +1009,7 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
protected virtual void StartGameplay()
|
||||
{
|
||||
if (GameplayClockContainer.GameplayClock.IsRunning)
|
||||
if (GameplayClockContainer.IsRunning)
|
||||
throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
|
||||
|
||||
GameplayClockContainer.Reset(true);
|
||||
|
@ -31,5 +31,10 @@ namespace osu.Game.Screens.Play
|
||||
/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
|
||||
/// </summary>
|
||||
public bool AllowSkipping { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the intro should be skipped by default.
|
||||
/// </summary>
|
||||
public bool AutomaticallySkipIntro { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -123,6 +123,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private EpilepsyWarning? epilepsyWarning;
|
||||
|
||||
private bool quickRestart;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private INotificationOverlay? notificationOverlay { get; set; }
|
||||
|
||||
@ -361,6 +363,7 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
|
||||
CurrentPlayer = createPlayer();
|
||||
CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart;
|
||||
CurrentPlayer.RestartCount = restartCount++;
|
||||
CurrentPlayer.RestartRequested = restartRequested;
|
||||
|
||||
@ -375,8 +378,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
private void restartRequested(bool quickRestartRequested)
|
||||
{
|
||||
quickRestart = quickRestartRequested;
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play
|
||||
public class ScreenSuspensionHandler : Component
|
||||
{
|
||||
private readonly GameplayClockContainer gameplayClockContainer;
|
||||
private Bindable<bool> isPaused;
|
||||
private IBindable<bool> isPaused;
|
||||
|
||||
private readonly Bindable<bool> disableSuspensionBindable = new Bindable<bool>();
|
||||
|
||||
|
@ -39,9 +39,12 @@ namespace osu.Game.Screens.Play
|
||||
private double displayTime;
|
||||
|
||||
private bool isClickable;
|
||||
private bool skipQueued;
|
||||
|
||||
[Resolved]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
private IGameplayClock gameplayClock { get; set; }
|
||||
|
||||
internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
@ -123,6 +126,20 @@ namespace osu.Game.Screens.Play
|
||||
displayTime = gameplayClock.CurrentTime;
|
||||
|
||||
fadeContainer.TriggerShow();
|
||||
|
||||
if (skipQueued)
|
||||
{
|
||||
Scheduler.AddDelayed(() => button.TriggerClick(), 200);
|
||||
skipQueued = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SkipWhenReady()
|
||||
{
|
||||
if (IsLoaded)
|
||||
button.TriggerClick();
|
||||
else
|
||||
skipQueued = true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -177,7 +177,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
player?.Restart();
|
||||
player?.Restart(true);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
@ -683,7 +683,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||
=> beatmap.PrepareTrackForPreviewLooping();
|
||||
=> beatmap.PrepareTrackForPreview(true);
|
||||
|
||||
public override bool OnBackButton()
|
||||
{
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm)
|
||||
private void load(IGameplayClock clock, CancellationToken? cancellationToken, GameHost host, RealmAccess realm)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
@ -23,25 +23,25 @@
|
||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.43" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="MessagePack" Version="2.4.35" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.6" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.6" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.6" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.8" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.8" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.8" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
|
||||
<PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.1.2" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2022.607.0">
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2022.809.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.810.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
<PackageReference Include="Sentry" Version="3.19.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
<PackageReference Include="Sentry" Version="3.20.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="TagLibSharp" Version="2.2.0" />
|
||||
<PackageReference Include="TagLibSharp" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -61,8 +61,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.810.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -84,11 +84,11 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.810.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.819.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2022.429.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user