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Flatten speed bonus for stamina
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@ -13,10 +13,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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/// <summary>
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/// Applies a speed bonus dependent on the time since the last hit performed using this key.
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/// </summary>
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/// <param name="notePairDuration">The duration between the current and previous note hit using the same key.</param>
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private static double speedBonus(double notePairDuration)
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/// <param name="interval">The interval between the current and previous note hit using the same key.</param>
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private static double speedBonus(double interval)
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{
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return Math.Pow(0.4, notePairDuration / 1000);
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return Math.Pow(0.8, interval / 1000);
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}
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/// <summary>
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@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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return 0.0;
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}
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double objectStrain = 0;
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// Console.WriteLine(speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime));
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objectStrain += speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime);
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double objectStrain = 0.85;
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objectStrain *= speedBonus(taikoCurrent.StartTime - keyPrevious.StartTime);
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return objectStrain;
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}
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}
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