mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 06:42:54 +08:00
Merge pull request #19413 from Gramore/feature/EditorDeleteDiff
Add ability to delete difficulties from the editor
This commit is contained in:
commit
13efa819ae
85
osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs
Normal file
85
osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneDifficultyDelete : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
protected override bool IsolateSavingFromDatabase => false;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
private BeatmapSetInfo importedBeatmapSet = null!;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null!)
|
||||
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely());
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteDifficulties()
|
||||
{
|
||||
Guid deletedDifficultyID = Guid.Empty;
|
||||
int countBeforeDeletion = 0;
|
||||
string beatmapSetHashBefore = string.Empty;
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
// Will be reloaded after each deletion.
|
||||
AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("store selected difficulty", () =>
|
||||
{
|
||||
deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID;
|
||||
countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count;
|
||||
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
|
||||
});
|
||||
|
||||
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
|
||||
|
||||
if (i == 11)
|
||||
{
|
||||
// last difficulty shouldn't be able to be deleted.
|
||||
AddAssert("Delete menu item disabled", () => getDeleteMenuItem().Item.Action.Disabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
|
||||
AddStep("confirm", () => InputManager.Key(Key.Number1));
|
||||
|
||||
AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
|
||||
AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
|
||||
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType<DrawableOsuMenuItem>()
|
||||
.Single(item => item.ChildrenOfType<SpriteText>().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)));
|
||||
}
|
||||
}
|
@ -319,8 +319,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
|
||||
|
||||
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
|
||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
updateHashAndMarkDirty(setInfo);
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
@ -363,6 +362,33 @@ namespace osu.Game.Beatmaps
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty immediately.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// There's no undoing this operation, as we don't have a soft-deletion flag on <see cref="BeatmapInfo"/>.
|
||||
/// This may be a future consideration if there's a user requirement for undeleting support.
|
||||
/// </remarks>
|
||||
public void DeleteDifficultyImmediately(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
if (!beatmapInfo.IsManaged)
|
||||
beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
|
||||
|
||||
Debug.Assert(beatmapInfo.BeatmapSet != null);
|
||||
Debug.Assert(beatmapInfo.File != null);
|
||||
|
||||
var setInfo = beatmapInfo.BeatmapSet;
|
||||
|
||||
DeleteFile(setInfo, beatmapInfo.File);
|
||||
setInfo.Beatmaps.Remove(beatmapInfo);
|
||||
|
||||
updateHashAndMarkDirty(setInfo);
|
||||
workingBeatmapCache.Invalidate(setInfo);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete videos from a list of beatmaps.
|
||||
/// This will post notifications tracking progress.
|
||||
@ -416,6 +442,12 @@ namespace osu.Game.Beatmaps
|
||||
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
|
||||
beatmapImporter.ImportAsUpdate(notification, importTask, original);
|
||||
|
||||
private void updateHashAndMarkDirty(BeatmapSetInfo setInfo)
|
||||
{
|
||||
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
|
||||
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
}
|
||||
|
||||
#region Implementation of ICanAcceptFiles
|
||||
|
||||
public Task Import(params string[] paths) => beatmapImporter.Import(paths);
|
||||
|
18
osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs
Normal file
18
osu.Game/Screens/Edit/DeleteDifficultyConfirmationDialog.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
|
||||
{
|
||||
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
|
||||
{
|
||||
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
|
||||
DeleteAction = deleteAction;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework;
|
||||
@ -879,35 +878,61 @@ namespace osu.Game.Screens.Edit
|
||||
clock.SeekForward(!trackPlaying, amount);
|
||||
}
|
||||
|
||||
private void updateLastSavedHash()
|
||||
{
|
||||
lastSavedHash = changeHandler?.CurrentStateHash;
|
||||
}
|
||||
|
||||
private List<MenuItem> createFileMenuItems() => new List<MenuItem>
|
||||
{
|
||||
new EditorMenuItem("Save", MenuItemType.Standard, () => Save()),
|
||||
new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap) { Action = { Disabled = !RuntimeInfo.IsDesktop } },
|
||||
new EditorMenuItemSpacer(),
|
||||
createDifficultyCreationMenu(),
|
||||
createDifficultySwitchMenu(),
|
||||
new EditorMenuItemSpacer(),
|
||||
new EditorMenuItem("Delete difficulty", MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } },
|
||||
new EditorMenuItemSpacer(),
|
||||
new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit)
|
||||
};
|
||||
|
||||
private void exportBeatmap()
|
||||
{
|
||||
Save();
|
||||
new LegacyBeatmapExporter(storage).Export(Beatmap.Value.BeatmapSetInfo);
|
||||
}
|
||||
|
||||
private void updateLastSavedHash()
|
||||
{
|
||||
lastSavedHash = changeHandler?.CurrentStateHash;
|
||||
}
|
||||
/// <summary>
|
||||
/// Beatmaps of the currently edited set, grouped by ruleset and ordered by difficulty.
|
||||
/// </summary>
|
||||
private IOrderedEnumerable<IGrouping<RulesetInfo, BeatmapInfo>> groupedOrderedBeatmaps => Beatmap.Value.BeatmapSetInfo.Beatmaps
|
||||
.OrderBy(b => b.StarRating)
|
||||
.GroupBy(b => b.Ruleset)
|
||||
.OrderBy(group => group.Key);
|
||||
|
||||
private List<MenuItem> createFileMenuItems()
|
||||
private void deleteDifficulty()
|
||||
{
|
||||
var fileMenuItems = new List<MenuItem>
|
||||
if (dialogOverlay == null)
|
||||
delete();
|
||||
else
|
||||
dialogOverlay.Push(new DeleteDifficultyConfirmationDialog(Beatmap.Value.BeatmapInfo, delete));
|
||||
|
||||
void delete()
|
||||
{
|
||||
new EditorMenuItem("Save", MenuItemType.Standard, () => Save())
|
||||
};
|
||||
BeatmapInfo difficultyToDelete = playableBeatmap.BeatmapInfo;
|
||||
|
||||
if (RuntimeInfo.IsDesktop)
|
||||
fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap));
|
||||
var difficultiesBeforeDeletion = groupedOrderedBeatmaps.SelectMany(g => g).ToList();
|
||||
|
||||
fileMenuItems.Add(new EditorMenuItemSpacer());
|
||||
beatmapManager.DeleteDifficultyImmediately(difficultyToDelete);
|
||||
|
||||
fileMenuItems.Add(createDifficultyCreationMenu());
|
||||
fileMenuItems.Add(createDifficultySwitchMenu());
|
||||
int deletedIndex = difficultiesBeforeDeletion.IndexOf(difficultyToDelete);
|
||||
// of note, we're still working with the cloned version, so indices are all prior to deletion.
|
||||
BeatmapInfo nextToShow = difficultiesBeforeDeletion[deletedIndex == 0 ? 1 : deletedIndex - 1];
|
||||
|
||||
fileMenuItems.Add(new EditorMenuItemSpacer());
|
||||
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
|
||||
return fileMenuItems;
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextToShow);
|
||||
|
||||
SwitchToDifficulty(nextToShow);
|
||||
}
|
||||
}
|
||||
|
||||
private EditorMenuItem createDifficultyCreationMenu()
|
||||
@ -939,18 +964,14 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private EditorMenuItem createDifficultySwitchMenu()
|
||||
{
|
||||
var beatmapSet = playableBeatmap.BeatmapInfo.BeatmapSet;
|
||||
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
var difficultyItems = new List<MenuItem>();
|
||||
|
||||
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset).OrderBy(group => group.Key))
|
||||
foreach (var rulesetBeatmaps in groupedOrderedBeatmaps)
|
||||
{
|
||||
if (difficultyItems.Count > 0)
|
||||
difficultyItems.Add(new EditorMenuItemSpacer());
|
||||
|
||||
foreach (var beatmap in rulesetBeatmaps.OrderBy(b => b.StarRating))
|
||||
foreach (var beatmap in rulesetBeatmaps)
|
||||
{
|
||||
bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(beatmap);
|
||||
difficultyItems.Add(new DifficultyMenuItem(beatmap, isCurrentDifficulty, SwitchToDifficulty));
|
||||
|
Loading…
Reference in New Issue
Block a user