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Merge pull request #19651 from bdach/mod-select/mod-preset-buggy-sounds

Fix spurious sample playbacks from already-removed mod preset panels
This commit is contained in:
Dan Balasescu 2022-08-09 15:00:47 +09:00 committed by GitHub
commit e79052c8a0
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2 changed files with 14 additions and 4 deletions

View File

@ -134,6 +134,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestSoftDeleteSupport()
{
AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddStep("create content", () => Child = new ModPresetColumn
{
Anchor = Anchor.Centre,
@ -153,9 +154,11 @@ namespace osu.Game.Tests.Visual.UserInterface
foreach (var preset in r.All<ModPreset>())
preset.DeletePending = true;
}));
AddUntilStep("no panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 0);
AddUntilStep("no panels visible", () => !this.ChildrenOfType<ModPresetPanel>().Any());
AddStep("undelete preset", () => Realm.Write(r =>
AddStep("select mods from first preset", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHardRock() });
AddStep("undelete presets", () => Realm.Write(r =>
{
foreach (var preset in r.All<ModPreset>())
preset.DeletePending = false;

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@ -7,6 +7,7 @@ using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Localisation;
@ -66,7 +67,7 @@ namespace osu.Game.Overlays.Mods
if (!presets.Any())
{
ItemsFlow.RemoveAll(panel => panel is ModPresetPanel);
removeAndDisposePresetPanels();
return;
}
@ -75,9 +76,15 @@ namespace osu.Game.Overlays.Mods
Shear = Vector2.Zero
}), loaded =>
{
ItemsFlow.RemoveAll(panel => panel is ModPresetPanel);
removeAndDisposePresetPanels();
ItemsFlow.AddRange(loaded);
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
void removeAndDisposePresetPanels()
{
foreach (var panel in ItemsFlow.OfType<ModPresetPanel>().ToArray())
panel.RemoveAndDisposeImmediately();
}
}
protected override void Dispose(bool isDisposing)