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Increase global multiplier

This commit is contained in:
StanR 2022-07-18 21:58:11 +03:00
parent de38b54c10
commit 633f6fe620

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
double multiplier = 1.11; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
double multiplier = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
if (score.Mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
@ -276,6 +276,5 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}
}