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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00

Display connecting / failing states on toolbar user display

This commit is contained in:
Dean Herbert 2022-08-09 15:34:45 +09:00
parent aa9ced7f04
commit c35b4ef914

View File

@ -1,17 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Users.Drawables;
using osuTK;
using osuTK.Graphics;
@ -20,59 +22,97 @@ namespace osu.Game.Overlays.Toolbar
{
public class ToolbarUserButton : ToolbarOverlayToggleButton
{
private readonly UpdateableAvatar avatar;
private UpdateableAvatar avatar = null!;
[Resolved]
private IAPIProvider api { get; set; }
private IBindable<APIUser> localUser = null!;
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private LoadingSpinner spinner = null!;
private SpriteIcon failingIcon = null!;
private IBindable<APIState> apiState = null!;
public ToolbarUserButton()
{
AutoSizeAxes = Axes.X;
}
DrawableText.Font = OsuFont.GetFont(italics: true);
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
{
Add(new OpaqueBackground { Depth = 1 });
Flow.Add(avatar = new UpdateableAvatar(isInteractive: false)
Flow.Add(new Container
{
Masking = true,
CornerRadius = 4,
Size = new Vector2(32),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
CornerRadius = 4,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 4,
Colour = Color4.Black.Opacity(0.1f),
},
Children = new Drawable[]
{
avatar = new UpdateableAvatar(isInteractive: false)
{
RelativeSizeAxes = Axes.Both,
},
spinner = new LoadingLayer(dimBackground: true, withBox: false, blockInput: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
failingIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Size = new Vector2(0.3f),
Icon = FontAwesome.Solid.ExclamationTriangle,
RelativeSizeAxes = Axes.Both,
Colour = colours.YellowLight,
},
}
});
}
[BackgroundDependencyLoader(true)]
private void load(LoginOverlay login)
{
apiState.BindTo(api.State);
apiState = api.State.GetBoundCopy();
apiState.BindValueChanged(onlineStateChanged, true);
localUser = api.LocalUser.GetBoundCopy();
localUser.BindValueChanged(userChanged, true);
StateContainer = login;
}
private void userChanged(ValueChangedEvent<APIUser> user)
{
Text = user.NewValue.Username;
avatar.User = user.NewValue;
}
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
failingIcon.FadeTo(state.NewValue == APIState.Failing ? 1 : 0, 200, Easing.OutQuint);
switch (state.NewValue)
{
default:
Text = UsersStrings.AnonymousUsername;
avatar.User = new APIUser();
case APIState.Connecting:
case APIState.Failing:
spinner.Show();
break;
case APIState.Offline:
case APIState.Online:
Text = api.LocalUser.Value.Username;
avatar.User = api.LocalUser.Value;
spinner.Hide();
break;
default:
throw new ArgumentOutOfRangeException();
}
});
}