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mirror of https://github.com/ppy/osu.git synced 2026-05-18 14:10:33 +08:00

Adjust using directives for vertices

This commit is contained in:
Dan Balasescu
2022-08-05 20:36:28 +09:00
Unverified
parent c4b9b2a14b
commit 802dc90cb1
5 changed files with 5 additions and 5 deletions
@@ -9,9 +9,9 @@ using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
+1 -1
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@@ -14,8 +14,8 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Lists;
namespace osu.Game.Graphics.Backgrounds
@@ -5,7 +5,7 @@
using System;
using System.Runtime.InteropServices;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Rendering.Vertices;
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
+1 -1
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@@ -6,9 +6,9 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.Timing;
+1 -1
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@@ -9,9 +9,9 @@ using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;